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Well, the entrance to the queue is further down the launch track, but other than that, it looks great, and the custom scenery is awesome!
 
O dear... Thats a shame because i've made the queue fit to the enterance. But i'll just still change it :p

Thanks for the positive comments!

Up-date sometime tomorrow probs.
 
These two supports need moving out quite a bit.
stlefsupportht4.png


As you can see from this picture, the two supports on the far left of the picture have quite an angle to them, preventing the tower from moving too much in that direction.
IMG_0825.jpg


The entry and exit to your top hat looks oversupported, this picture shows the entry and exit each having 4 supports and two off the main tower.
239617619_1d5a51de7e.jpg
 
When you say over supported, do you mean as in the supports are to high up the tower?
Because i got rather confused looking at each picture and my model :S To me from the picture posted on here of my model, it looks a bit under-supported if anything :\ O, and i moved thoose two supports out quite a bit like you said.

And is it to fat? o.0

Thanks for the comments!
 
lol fat!

It's just the exit and entrance tracks are too far aprt, well thats what it looks like from the pic anyway, other than that it's good!
 
Deano123321 said:
When you say over supported, do you mean as in the supports are to high up the tower?
Because i got rather confused looking at each picture and my model :S To me from the picture posted on here of my model, it looks a bit under-supported if anything :\ O, and i moved thoose two supports out quite a bit like you said.

And is it to fat? o.0

Thanks for the comments!

Over-supported means it has too many supports. Under-supported means it has too few.
 
Deano123321 said:
When you say over supported, do you mean as in the supports are to high up the tower?
it looks a bit under-supported if anything !

stlefsupportgn4.png


These supports are the only supports has directly touching the ground on the pull-out.
stlf2el0.png
 
Ahh thanks, now i know what you mean :)

I'll change it when i get back to my PC were i have the recreation.
 
^ Better Support.

Here's an up-date on the station building and a little question about 1 of the images on the station/operator's cabin wall:

On the circlyed bit, there will be a wall (duh) on that wall there is an image. It looks rather like a yellow circle. Does anyone have a picture of the Image/wall?

It would be greatly appriciated :)

Here's a picture>
StealthStaionedit-1.jpg


Please Help.
 
On the circlyed bit, there will be a wall (duh) on that wall there is an image. It looks rather like a yellow circle. Does anyone have a picture of the Image/wall?

Is this what you want? :)

tpstealth019web.jpg

tpstealth020web.jpg
 
Thanks! Thats just what i need! Thanks! . When i've made in i'll post it on here to see what you think of it :)

Thanks again!

EDIT:
I have made that image. so i'll show it on hear like i sed>

StealthRightHandPanneel.jpg


^^^There :p^^^

Next up-date, tomorrow Sometime (Hopefully)
 
Well LIM v2.0 is still underway. I am actually very proud of how smooth it is. For not being very good at NL, I think this is turning out fairly good.

Anyways, supporting on the first hill is done. These are the only supports on the entire ride thus far. Smoothing is going to be a major thing this time. Also, the holding brakes at the top HAVE been removed and replaced with a normal piece of track.

So, here are some screens:


LIMv2-080222194249000.jpg



LIMv2-080222194324001.jpg



LIMv2-080222194349002.jpg

(Car textures courtesy of: SFMMMan17)


Another thing, if I did my math correctly, the angle of decent is about 98.5*. You can double check my work. Let me know if I calculated wrong:

LIM_Math.png




Hopefully an update next week sometime.



-iJustin
 
^As far as I can tell all of those figures are correct.

AND the coaster looks good.
 
^^^ Looks good, but does it pass the backseat rider test, with no crazy g spike.
 
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