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^I might if i were you.

Anyway, this is my first beyond-vertical drop coaster, so I wanted some feedback.

Does this look like the right shape to you?

newridepic2tk8.png


Edit: I don't know why the quality is so poor. Sorry!
 
I'm not liking the Wicked Twister treatment that your ride is being subjected to. The first one is ok, but the one on the drop portion of it doesn't look right. The shaping is nice though.
 
^Are the g's in check even in the last row, since that is the hardest one to remove on such a drop.
 
Progress update: Proximity Breach

Ive started the .3ds work, along with supporting it. The green grass on here will not stay, its going to be a rock terrain everywhere when its finished. The .3ds scene iv done so far has no textures applied, apart from the rocky parts (shown below), So far ive done the queue line, entrance and some support work, anyhows, here are a couple of new screens showing the intense helix and the queueline so far:

sustrk1080219112226000aa5.jpg


sustrk1080219112257002rt7.jpg


sustrk1080219113510000bi9.jpg
 
loefet said:
^Are the g's in check even in the last row, since that is the hardest one to remove on such a drop.

Hehe... Now that you mention in, no. There's like a -2.5 spike down the drop.

How do you fix it?
 
SFMMMan17 said:
loefet said:
^Are the g's in check even in the last row, since that is the hardest one to remove on such a drop.

Hehe... Now that you mention in, no. There's like a -2.5 spike down the drop.

How do you fix it?
You had the same problem as I did initially on my project Power.
I fixed it by: 1. increasing the diameter of the top part, 2. reducing the decline angle (haven't calculated the steepness yet) and 3. my drop start to pull out pretty high up to reduce the speed when going over the steepest part.
I would guess that part 2 and 3 would be the areas that you need to work on, since I have about the same radius of the top as yours.
Now i just have a tiny spike of 1.5g but stays around 1.2-1.3 at most.

Comparison:

My drop
drop.jpg


Your:
SFMMMan17 said:
 
Ultimate Coaster said:
Jer, your supports are fine. It's not like you have a 10-ton train rolling around it...

I understand But I just felt soemthing was wrong so I added a extra support in the middle, besides most Euro-fighters are horribly over supported. It's also going only 28mph over it so the stress of the train might be a problem.

Anyway, the landscaping will begin soon.

forcemajeure20802201914cj5.png


complete layout overview.

forcemajeure20802201914ns9.png
 
^Agreed.

But you really have to do something about:
forcemajeure.jpg


Since that support will fail in real life, either do another type of support, or add a cross brace in between the bottom poles to create a triangle, so that they won't "spread".
 
That support does look a bit dodgey :\

I'm currently working on a Stealth recreation!

Not much more to say so here are some pictures :-



Stealthrec-080221190837001.jpg

The Top Hat^^^


Stealthrec-080221190752000.jpg

A Lot Of The Ride^^^


SCREENXD.jpg

The Station Is Under Construction^^^



Please Comment!
 
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