I rode Hyperia for the first time today. Unfortunately the coaster's reliability meant I was only able to ride twice, as it didn't open until after 12 and broke down for about 20 mins during the second time I queued (which was in the last hour of the day). Due to this I waited over an hour each time despite the rest of the rides in the park only having 5-15 minute waits most of the day, and Hyperia consistently had a 40-90 minute queue. I'm gonna keep my thoughts of the presentation short and simple, I agree with most people. Clearly unfinished in areas, but solid in others. I will also say that it doesn't look as imposing as I expected (possibly due to the lack of and compact nature of it), but that's not to say it's not of significant size.
So, onto the fun stuff. In both of my rides, I was assigned to the front row (well, the second time I was assigned to row 9 and then got reassigned to the front, so ended up having two front row rides, once on the left and right). So even though I haven't sat in a diverse range of seats (or as far away from the back of the train as possible), the front did provide great views of this insane ride experience. And oh boy, what a ride. The outerbank out of the station doesn't really do much for me aside from being a visual spectacle in the queue and I personally prefer Untamed's, but it does give you a taste of the insanity that will soon be bestowed upon you.
So after cresting the speedy lift, I dived down what many claim to be the best first drop in the world. Even though I've only ridden in the front and haven't been able to experience this element's true power, the airtime and laterals it offered really surprised me, and if it rides like that in the front then the back must feel unholy, it's fantastic!
The drop valley up into the NI Immelmann offers fantastic positives and I greyed out both times, before descending down the other side. Now I must admit, this drop didn't do a whole lot for me in my early ride as the coaster hadn't fully warned up, however later on it offered some decent flojector in the front, which I imagine would be really awesome ejector in the back.
The Kremer roll was demented, and despite running faster in the second ride, it felt crazy both times and was honestly kind of a blur. Fantastic element that I hope we see on more coasters in the future. The stall dive loop offered some great weightlessness, honestly acting as a bit of a breather from the previous elements but hanging there for a prolonged period was great and I can see why some people consider this their favourite moment of the ride.
Now unfortunately, I did find the following trims quite jarring and it's a shame the splashdown isn't currently working, however I found that the ending elements were still taken at a decent pace and the ride really didn't feel to let up until the final brakes. But wow, after hitting those brakes my first thoughts were "What a crazy out-of-control experience" and "That didn't feel too short". I really didn't have a problem with the ride length, and honestly thought it felt complete purely due to the fact there was never a dull moment unlike a certain UK Mack multi-launch.
It really is an incredible, world class coaster that we finally have in the UK. It's easily the country's best, and despite my limited rides, I am placing it as my #1 just edging Shambhala. Moreover, I found it to be glossy smooth, I never noticed a rattle. It's about as smooth as you can get for a coaster that travels at that speed, however that may be because I've only ridden in the front. But yeah, everyone needs to come down and ride this thing asap, it's truly a superb ride, and I can't wait to come back down to ride it some more.