I'll always go back to Forza and Grid.
Okay, Grid was arcade, but it was still a brilliant game and the PS3 version (and 360) was the equal of the PC in terms of gameplay. Better because you had a controller.
I've got loads of racing games on the PC, but they're all like Live For Speed, GTR, Real Racing, etc. Great and realistic driving experiences, but no "game" around them. You find an online game and just race, or drop bots in and try to beat your best times. It's all a little "train spotter"
Forza managed to get the right feel of the driving, but with an advancement system (essentially the same as GT's) to make it "gamier". The problem is that the cars just proceed around the track in a line and there's no real challenge to them.
Project Cars does what I've been saying for ages that's been missing from pretty much every racing game ever for ten+ years. It's makes you focus on a discipline and you advance through that discipline. Everything is open to you at the start, you just pick your championship.
It's like the original Toca games. That had you running through a season and that was it. I guess the F1 games are the same only the Toca games - the first ones - had the support races too you could dip in and out of for fun.
I love the idea of picking a car type and then running through a full season and proving myself against the opposition in the same class. That's what a racing season is and I want my measure of success to be a full trophy cabinet. I want to know that even if I retire in race 3, I still have 10 more races in the season to make up the points. I want that tension. I don't want to feel that I'm grinding for first to ad another car that I'll either never use, or I'll pump up to be the same as every other car, only maybe a little faster - but no real difference.
So yeah, my hopes are hanging on Project Car quite a bit.
Okay, Grid was arcade, but it was still a brilliant game and the PS3 version (and 360) was the equal of the PC in terms of gameplay. Better because you had a controller.
I've got loads of racing games on the PC, but they're all like Live For Speed, GTR, Real Racing, etc. Great and realistic driving experiences, but no "game" around them. You find an online game and just race, or drop bots in and try to beat your best times. It's all a little "train spotter"
Forza managed to get the right feel of the driving, but with an advancement system (essentially the same as GT's) to make it "gamier". The problem is that the cars just proceed around the track in a line and there's no real challenge to them.
Project Cars does what I've been saying for ages that's been missing from pretty much every racing game ever for ten+ years. It's makes you focus on a discipline and you advance through that discipline. Everything is open to you at the start, you just pick your championship.
It's like the original Toca games. That had you running through a season and that was it. I guess the F1 games are the same only the Toca games - the first ones - had the support races too you could dip in and out of for fun.
I love the idea of picking a car type and then running through a full season and proving myself against the opposition in the same class. That's what a racing season is and I want my measure of success to be a full trophy cabinet. I want to know that even if I retire in race 3, I still have 10 more races in the season to make up the points. I want that tension. I don't want to feel that I'm grinding for first to ad another car that I'll either never use, or I'll pump up to be the same as every other car, only maybe a little faster - but no real difference.
So yeah, my hopes are hanging on Project Car quite a bit.