See, I understand that sometimes coasters are built and don't work out perfectly. Maverick's removed barrel roll is a good example. My issue is that Intamin must know by now that their OTSR design combined with these snappy elements is a problem - so why are they not doing something about it?
They build a major ride like this that they know is going to get international attention, and they don't learn from previous designs. We know that they CAN do transitions that don't hurt with those OTSRs, we also know there are plenty of other restraint designs that don't cause neck slashing or shoulder wrenching when they snap through transitions like this.
Take a design that's basically a drop, followed by a couple of airtime hills and a load of turns, build it in a park that I have a genuine dislike for and I'm afraid my reaction is "yeah, it's all right I suppose" at best. Add the neck slashing and snappy transitions and you've got a coaster that I'll probably only ever bother with if I'm more or less going straight past the park and don't have anywhere better to go. I doubt that was their intention.
Yes, I know, I'm probably not their target audience - but my point still stands.