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The Games we play...

Am I the only person who actively likes game here?

Anyway, Alice: Madness Returns arrived today :D. I played it and then turn it off when I like I had enough for the time being... Low and behold it's now like 3 and a half hours after I started. So yeah, it's really good. It's a really well designed and styled game. Ah Lurve it.

American Mcgee's Alice is equally as good with only the slight hindrance of a little dated graphics and the fact it definetly feels like it was ment to be played with a Keyboard and mouse. trying to fight those Boojums is quite difficult when you lack the finesse of a mouse.
 
Played a couple of games on the 3DS in ASDA today.

First was Street Fighter. It was alright. I not usually good at these types of game and I find them all samey and repetitive. The 3D effect was cool but didn't really add anything to the game. It worked better with the over the shoulder camera view though.

Nintendogs + cats was the other game. I found with this game that for the 3d to work you had to line it up EXACTLY in the middle or it went blurry or split into two images. Whenever I've played on a 3DS before it's never seemed to be this strict with how much you can move it but this game felt like it was straining your eyes trying to keep it in 3D.
 
kimahri said:
Am I the only person who actively likes game here?

Anyway, Alice: Madness Returns arrived today :D. I played it and then turn it off when I like I had enough for the time being... Low and behold it's now like 3 and a half hours after I started. So yeah, it's really good. It's a really well designed and styled game. Ah Lurve it.

American Mcgee's Alice is equally as good with only the slight hindrance of a little dated graphics and the fact it definetly feels like it was ment to be played with a Keyboard and mouse. trying to fight those Boojums is quite difficult when you lack the finesse of a mouse.

I like games, but tend to play the same ones for weeks and weeks as I only have a finite amount of time a week to play :)

Alice: MR looks cool and I loved the design of the original, but I hated the actual game. Action platformers do my nut in!

Ollie, I've found Nintendogs to be the better game so far for the 3D issue, but I do have to turn it down slightly. I find that the game is one that works better on a medium 3D setting.

I've been playing The Shoot using PS Move. It's actually good fun, if a little shallow. It's just a simple on-rails shooting game, but it's "charming". My issue is that the Move controller just isn't quite as fast or accurate as you want it to be. It's probably 95% there, just not perfect.

Was well worth the £17 I paid for that and the gun attachment for the Move controller. I find this with most of the Move games, they're well worth £10-£15, but it's hard to justify to initial hardware cost then on top.
 
Ollie said:
Whenever I've played on a 3DS before it's never seemed to be this strict with how much you can move it but this game felt like it was straining your eyes trying to keep it in 3D.

I played on a 3DS the other day for the first time in Gamestation and I couldn't get on with it. I felt like it was straining my eyes to keep it in 3D. Once I'd adjusted the slider a bit and got it back into focus it wasn't too bad, but I'm not sure as I could play it for long periods of time. I played Nintendogs and another game which I can't remember the name of (you were in a plane flying through hoops?)
 
Pilot Wings Resort. I hated the 3D on that, and the game was really poor too. Nintendo asked for my opinion on the game and I told them - it wasn't pleasant :lol:

I find that for the 3D to work best, you do need to hold it pretty close. With most of the display points, the console is too low for it to work properly. However, you do feel a bit strained after half an hour or so of play - you are forced to rest more than with a normal console.

For some games though it's worth it (I've reviewed several over the last few pages), others it just makes the game bad.

My biggest gripe is that the bottom screen has marked the top screen. You can see two vertical lines where they touch when the console is closed and it's a permanent mark. Very poor design in my opinion.
 
Problem is with the 3D is that everyone's eyes work differently, so for every person who doesn't struggle with the whole thing there are many who can't move it two millimetres without losing the effect...

Still, the line-up for it seems to be improving... Shame these games were out for release...
 
furie said:
Pilot Wings Resort. I hated the 3D on that, and the game was really poor too. Nintendo asked for my opinion on the game and I told them - it wasn't pleasant :lol:

I find that for the 3D to work best, you do need to hold it pretty close. With most of the display points, the console is too low for it to work properly. However, you do feel a bit strained after half an hour or so of play - you are forced to rest more than with a normal console.

For some games though it's worth it (I've reviewed several over the last few pages), others it just makes the game bad.

My biggest gripe is that the bottom screen has marked the top screen. You can see two vertical lines where they touch when the console is closed and it's a permanent mark. Very poor design in my opinion.

Yeah, that was the one. I really didn't like that one.

Ahh right, maybe if I had chance to play on one properly my opinion would change then. I didn't get to play Nintendogs for very long as I'd already been stood playing on the console for about 15 minutes so I figured it was probably time to leave :lol:
 
Once again a game takes forever to be released & after years of waiting it turns out to be meh at best.
It might not be as bad as Diakatana was & I'm only about an hour into the game, but you would think with so much time to get it right they would have done a better job with Duke Nukem. :roll:
 
I think it suffers from terminal lateness. It should have never been released to be honest.

The problem was clearly that the original development suffered from technical issues. They were trying hard to expand the engine to make the game the most stunning new millennium release. They couldn't achieve it technically and in the mean time, the FPS world was advancing at a huge rate of knots.

Every time they got a major technological fix in place, they were now behind the competition. I think the game has simply spent all those years trying to catch up with the FPS world and at some point, somebody realised it was never going to actually do that.

So, we've just ended up with a 15 year old game design in a five year old shell, shoved out to appease the masses. The most ridiculous thing is that it's actually sold, I honestly can't believe that people have handed over good money for a game that was always going to be, to be honest, complete balls.

The game should have just been taken out into a back yard and a bullet put through it's head.
 
Since when has Duke had any hype after the first 2 years of dev? The game became a laughing stock with it's development time. It's still Duke Nukem but his time was 12-15 years ago, he doesn't fit here.
 
I just downloaded the demo to Duke Nukem. I know nothing (well, no more than I've read in this thread) about the game, so I might be looking at it from a different perspective but...

It was ****.

The demo really did not sell the game to me at all. It's very cartoon-y but feels like it's trying to be a more serious game. Did not like it, and I don't think I'll be buying it any time ever. :)


Ordered Skate 3 for £12.99 the other day. After reinstalling Tony Hawk's Pro Skater 3 on the PC, I've found a new love for skating/sports games. I've wanted Skate 3 for a while, and at that price it's great, even if it's just a time-waster. I WISH that Trials HD wasn't an Arcade game (I can't be arsed with the points business) because I love it! :p
 
Skate 3 is really good. I love the mechanics involved and it's easily worth £13. I loved the first, "meh" about the second, loved the third :lol:
 
East Coast(er) General said:
Once again a game takes forever to be released & after years of waiting it turns out to be meh at best.
It might not be as bad as Diakatana was & I'm only about an hour into the game, but you would think with so much time to get it right they would have done a better job with Duke Nukem. :roll:
I've seem some of the video footage of people playing the game. It looks like they got the attitude and humour more or less spot on, but went way wide of the mark when it came to game play.

Hell, it's Duke Nukem. He's offensive, politically incorrect and two dimensional. He shoots stuff, blows up some other stuff, talks up his ego, blows up yet more stuff, makes a one liner, interacts with some random scenery in an entertaining way, then blows up yet more stuff.

It looks like they tried to draw out the game too much, dilute the experience (particularly the combat), made some stupid design decisions that don't fit with the above "blow stuff up" philosophy (regenerating health, only two weapons at a time) and slow the pace down way too much. They'd have been better off just stripping out all the crap, and compacting it down into a few hours of concentrated insanity.

furie said:
I honestly can't believe that people have handed over good money for a game that was always going to be, to be honest, complete balls.
A friend of mine pre-ordered it on the basis that even if the game was crap, he wanted to experience the game for what it was. It's legendary at this point.

There's no way I'm paying full price for it, but if it drops below a tenner, I might pick it up just to experience it.

furie said:
The game should have just been taken out into a back yard and a bullet put through it's head.
In its current form, yes, maybe. There may have been parts of the game that could have been salvaged with some work, though.

This strikes me as the sort of game that could have benefited from something like Valve's cabal process (http://www.gamasutra.com/view/feature/3 ... ocess_.php). It would have been a lot of work to turn around such a big train wreck, though.

Part of me hopes that this isn't the end of Duke Nukem. There's still scope for doing a fantastic Duke Nukem game, provided that the right people are working on it and genuinely get what Duke Nukem is supposed to do.

Oh well, back to Duke Nukem 3D I go...
 
I picked up Dirt 3 the other day on PS3. I'm probably about half way through the story mode on it and I've not been on it THAT much over the last week or so. So the 'Dirt Tour', as its called, seems pretty short to me. I think Dirt 2's was longer, but the third is a much better game than the second. I know some poeple complain about the addition of Gymkhana to the series because of it taking away the emphasis from rallying and all that, but, I like it. I think its a nice little addition. Its actually rather fun to blast around an arena just spinning and sliding about.

I've not ventured into the online section yet, but I'm sure I will do at some point. But overall, its a great addition to the series and I'd definitely reccomend it!
 
Well, Duke has made money for Gearbox, so they're releasing a Mac version, and it probably means the franchise will continue. If people are willing to pay good money for tired old rope, then there'll always be a market for second hand bindings :p Demo came out on the US PSN last night, so I'll grab it today and see how bad it really is.

Walker, the Dirt 3 online stuff is superb, the new game modes are loads of fun. I wasn't sure and the Gymkhana stuff (still aren't), but it works for the online games, really good stuff.

I'm about halfway through the game too and thought it was looking short, then it opened up the rally championships and I noticed that there's another 3 "tiny pyramids" next to those (I assume for rally x, Raid and gymkhana). So it's what? 8 events per 3 pyramid sides, a 4 event season finale per pyramid? Then there are the "fun" Battersea Gymkhana events, I think there'll be four of those in all. Then a six event "championship" x 4.

I think that's at least, but you're looking at (conservative estimate) 148 race events? Of course, they all get longer as you progress so opening up half the events isn't realistically halfway through the game.

I thought the same, then unlocked more and realised that there's actually a fair amount to do in the game. I'm still not sure if I really love it though. I just don't get on with rally games as much as track games. I was going to trade it in though, had another blast and I do like it, just in short spurts as I find my concentration going after a couple of races and it becomes messy.

So yeah, it's a good game, possibly great, but it's NOT GRID 2!!! [/sulk]
 
Oh right, maybe the game is longer than I thought then. I just thought you had the three pyramids to begin with, plus the Gymkhana 'fun' events on the left hand side.

I do know what you mean about losing concentration on the game after a while though. It is a fun game, and I would reccomend it, but I think if you play to much of it at once it all becomes very similar. I'll have a go online sometime and see what I think.
 
Don't know if you all know already. But at Blockbuster. If you rent and like a game and want to buy it they take the price off the full game.

So say you rent Portal 2 for £5 and like it. They'll take £5 off the full game price. So it's a good way to try before you buy really.

Anyway I got some Red Dead Redemption DLC. Was just going to get the Undead Nightmares expansion but in the end managed to get all three bits of DLC (total cost of £21) for just £7. :)
 
Sorry to change the subject, but I finally played Bulletstorm. I found the game quite fun. The whip and all the different ways to kill people made the game very exciting. The story was a bit off the wall, but it wasn't bad and had a lot of humor. General Seranno would make one funny guy. The graphics weren't incredible, but I wasn't expecting anything outstanding. They were a bit worse than Gears 2. Definitely worth renting/playing.

7.5/10
 
Bulletstorm killed it's self when they got rid of the only 2 interesting character in the first seconds of the game... Doc and that other guy whould have made it a lot funnier.
 
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