Day 2 -
Phantasialand
Warning Long Post!
The day began with another early start (which was not helped by the late departure from the fair on the previous night) and quite a lot of arguing with the SatNav we arrived at Phantasia. The first thing that struck me was how close the park actually was to quite a few houses, The Ropers have no reason to complain, some people have Black Mamba less than 20ft from their windows (literally!!)
The park theming was amazing from the moment we stepped though the gates, every area flowed well into the next, having not been to a Disney park, I have to say that Phantasialand is the best themed park I have ever been too.
Despite parking in one of the overflow carparks, the park was not unbearably busy, the crowds seemed to be dispersed quite well over the entire park.
The first stop of the day was Black Mamba, After finding the entrance we made our way though the queue line, which offers some nice views of track popping in and out of the ground in corkscrews and helixes. The ride did not have as much path/ride interaction as I would have liked, such that can be found on coasters like Nemesis and Colossus, but the sheer quality of the theming made up for this, and what views you did get though out the queue helped add to the atmosphere.
It was decided for the whole group to ride front row while the queue was reasonably short, the views were incredible, the drop is intense, and it gives you the impression that you are going to slam straight into a wall, right before the track pulls you into an immelman!
There is a lot of attention to detail thought the whole area and it is impossible to take it all in. In the 3 times we queued up for it I was still noticing new things.
As the ride is placed right next to Black Mamba, we decided to ride Talocan (sp?) which is the parks floorless topspin, some slight problems in the queuing where the non-riding Germans were blocking the queue line and treating it like an observation area.
The queue moved quite quickly and we were on the ride within about 15 minutes. There were some nice water/fire effects, and the theming was superb again. The cycle did seem quite weak compared to normal topspins though.
Next up were the duelling log flumes, since we didn’t really have time to do both, Harvey (costar) informed us that one of them had a larger drop, so naturally we did that one
The ride wasn’t too bad, nothing amazing though.
I believe we had food around this time, but I could be wrong.
It was then time for Colorado adventure, getting to the ride was fun, since they have apparently changed the path layouts, and forgotten to update the signage, so the ‘navigator’ was given the benefit of the doubt, later on in the day we re-rode the mine train and we went the other way, that person was clearly pwned.
Onto the ride itself, again it was very well themed externally, some of the internal tunnels were bare and left unthemed.
I rode in the very back row with Slayed, Mark and Marc were just in front of us, Being my first Vekoma Mine Train I wasn’t expecting much.
Wow, I was wrong. I have never feared for my life on a coaster before! Absolutely amazing!!
By this time, Ollie was literally bouncing at the prospect of a Walkthrough and a drop tower, so we went over to Mystery castle.
The queue line took forever, and seemed to go on for miles, but as usual, it was very well themed.
The initial launch was a bit meh, but as the ride accelerated faster on the top half of the shot, it did catch a few people by surprise.
The drop was a bit rubbish though.
We left the ride and found that it was raining very heavily, so clearly it was time for River Quest!
For those of you that don’t know, River Quest has
3 rather steep drops, and a whirl pool, the ride itself is moderately wet, unless you get the backwards facing seats on the drop, then it is ****ing soaking!!!
The elevator lift was very cool, since there were two elevator shafts, both of those had to converge into a single drop, as the boats left the elevator, the would hit the sides of the channel, sending them into a frantic spin while going down the first drop! Followed by some turns into the whirlpool straight into the 2nd drop, around a 180 degree turn into the 3rd drop, then back into the station.
We queued for quite some time for the ride in the torrential rain, but it was completely worth it!
It was time to head to the back of the park to ride the silly Temple of the ****e Hawk Space coaster thingy. This ride really let the park down, it was essentially a coaster in a green metal shed. With very little being done to disguise that.
The ride wasn’t too great either.
Then it was time for the last two credits: A pair of Maurer Sohne spinners.
First we did Fear, which had a ridiculous full cattle pen queue when we joined, by the time we got on ride the queue had decreased to around 20 people behind us.
The elevator was cool, much better forward facing than when I did it backwards on Force. The ride was fun and had some nice trick track elements, like a see-saw, and a weird bouncing section on the brake run.
Force was clearly the weaker of the two rides, and had a rather meh sideways tilting brake run to get the train into the helix.
We broke down on every block brake on this ride, and Maurer coasters normally have quite a few!
Followed by a quick dash to Mamba for what we thought would be our last ride, so most of us opted for the back row, which made the first drop even better!
Since the park had stayed open for another hour, we quickly went over to Colorado adventure where I rode front row with Ollie, I smacked my head on the supports for the roof of the loco quite a few times, so I will not be riding front row on a vekoma mine train again!
Since we had some extra time, we had the very last ride on Mamba, back row again. :--D
Later that night the group went out for a meal at an Italian restraint/ghetto take away place, I wasn’t hungry, so I just had a JD.
Walked back to the hotel where it was time to collapse for the night.