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Playland's Castaway Cove | GaleForce | S&S Triple Launched

Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

What fell off the train towards the end? :lol:
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

That looks worse than Carowinds boomerang

Sent from my SAMSUNG-SM-G920A using Tapatalk
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

What is up with that big square of a coaster car? Who thought that was a good idea?
It looks stupid as ****.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Not another f**king vertical video. I sort of like the coaster though. It's like Lost Gravity-Premier Sky Rocket II hybrid.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

^It spited me last week and I can safely say it looks even more screwed up in person. Like, it looks awfully tight to be ripping through it at 60 mph. Not to mention it looks gorgeous from the highway.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

To be honest, those trains make me shudder.

They just don't seem like the sort of train I'd want to put through elements like that. I have a feeling it's going to hurt...
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Well that's absolutely disgusting.

Shall we call a spade a spade and come to the conclusion S&S are mostly turd?
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

^Meh, to each their own but I personally loved El Loco and Powder Keg. Found their layouts usually have a substantial amount of bite to them not to mention uniqueness.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Powder Keg is fab, I'm no so convinced about any of the El Loco models being any good.

Unique =/= Good
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Their launched coasters (so Powder Keg and the Chinese ones) are great.

Here ends the list of decent stuff they've built.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

This is a triple launch though, so surely it's 3 times as good?
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

I actually rather enjoyed the El Loco in Vegas. Got some good airtime and hangtime throughout plus some freaky inversions. Could just be another unpopular Jarrett opinion on the whole type or that might have been a fluke good one, I'll see when I ride Indiana Beach's standard one when I get back from New England.

Regardless of how it rides, it does at least look gorgeous against the sunset from the highway across the water, though, so I'll give it that at least. I'll have to wait for Hershey 2017 to actually ride it but as of now I'm stoked.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

^ It's a fluke. I really liked it as well, but the other two I've done (Indiana Beach and Flamingoland) were s**t.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Yeah, the one at Fraispertuis City is also ****.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

I was invited to the park to film S&S testing the coaster. Here are some photos:

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And here are the videos:


As you can tell from my reaction at the end of the video, this thing is way to fast right now and will be dialed down over the next few days.


Watch all of the off-ride video if you want to see more of the geeky under carriage stuff.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Looks pretty good for a little park like that - I approve. :)

How does it compare to the Premier similar style ones?
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Much faster, more intense and just has more to it than the Premiers, but like I said - they've got to dial it back a bit. The launch is similar and it goes over the top at a decent pace, but it picks up too much speed on the first drop, which slings you over the top of the second hill too fast. For adrenaline junkies like us it's fine, but not for the GP.
 
Re: Playland's Castaway Cove | GaleForce | S&S Triple Launch

Lol, I kinda love this.... really hoping it'll be open when I'm in the area. <3

Although it looks like the Miler is far from complete. Do they have any sort of estimation on when that will be complete. Or were they just waiting for Gale to get finished testing before putting the remaining track for that in?
 
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