The NL core team (Tom, Kevin and I) will be lingering around on the IAAPA Attraction Expo trade show in Las Vegas this year. We will be in town for a couple of days and will try to meet our professional customers. I am quite excited about that because it is my first stay in Vegas and my first IAAPA visit ever. We might have our own booth there some day.
I made some good progress on NL2 meanwhile. The integrated Force Vector Design tool is finished and works perfectly. Right now the FVD tool uses the old NL1 physics engine but will later use the same physics engine that the simulator in NL2 will use as soon it is finished. The FVD tool is very simple to use and allows even the not so far experienced track builders to create decent results. I am also almost done with the switching track code. NL2 will have switch and storage tracks that are highly customizable. At least 3 types of switch tracks will be available, e.g. there will be switches for dual stations, normal switches for storage tracks and transfer tracks. Also there will be different kind of modes for the switches, e.g. shifting or rotating switches. Depending on the coaster-style, even horizontally and vertically switching tracks can be chosen. [ol]