Screaming Coasters
Strata Poster
I want animated 3DS or even better, Trigger-Animated 3DS.
More news and a few more pictures from the simulator on this link: http://nolimitscoaster.de/news.htmlwww.nolimitscoaster.de kg said:Not much happened within the last two months. It is summer time and I more or less tried to enjoy the good weather, which kept me from making serious progress on NL2. I thankfully accepted Kay's (Buster) offer to write a couple of lines from his point of view of the state of development to keep the *cough* monthly *cough* news going. Thanks! [ol]
Since Ole is busy with coding ;-) I got the chance to talk a bit about NoLimits2 and how it develops. Being a beta-tester allows me to look at the software as a normal user and not as a developer. So, here's what I can say about NL2 (as it is now):
The first thing that is very different to NL1.x is the combination of editor and Sim in one program. At first I didn't think this was a good step. It turned out that my doubts were mainly due to the experience I have with NL1. Having played around with NL2, or rather what is to become NL2, for quite some time now, I must say that Ole’s decision to combine Sim and Editor was brilliant. It will be a big advantage to see how everything will look the moment you build it. Will these two objects align? Will it make the tunnel test? How will this effect work out? Just check while you build. Easy. No need for repetitive switching between Sim and Editor anymore. I think that this will be one of the most useful innovations when it comes to building...
Think that we might have to learn to make new kinds of 3d objects...www.nolimitscoaster.de said:I spent the first half of August with finishing some advanced Scene-Object features. Everything turned out pretty much I wanted it to be which is a good motivation for the next weeks. Advanced users can expect a nice bunch of new features regarding Scene-Objects in NL2 to play with. Most features are designed to add life to the scene, but there are also features which will help increase framerates such as the ability to have multiple LODs (levels of detail) depending on the viewing distance. Multiple levels of detail are very important especially for better looking foliage. Next to 3DS mesh-files, NoLimits2 will also support LWO (LightWave) mesh-files, this file-format has a couple of advantages compared to the very old 3DS format.
Screaming Coasters said:I'm not familiar with LWO, what can we do with that, that we can't do with 3DS?
Ole said:This month I fixed up again a couple of things here and there that used to be half way done. Most things were related to the user interface and to the file management. My goal for September was to increase the useability of the software so that my dev-team will have an easier life playing with the new features which are not documented yet and are probably not very intuitive unless you are an experienced programmer.
Ole said:I will take charge in creating good demo parks and tracks that will make use of the new features to revive the interest in the new features because a lot of time was spent in making them possible.
Sound's like he have built in Purgatorium or other track-building tools...Ole said:Unfortunately a couple of new features are so advanced that I am afraid only a minority of users will actually use them in the future.