nadroJ said:
Why the hell are they so rough anyway?!
I
think it was rollermonkey in this topic said it was all down to poor build. If you look at the SLCs, some have wheels that have a gap of say 2" between the track and wheel assembly, others may have a 4" gap. It's that kind of thing, they're all clones, but each one is built slightly differently, their tolerances are too lax in the manufacturing of the ride. If the cars can differ so much, I imagine that the track production is similar.
So you end up with the hunting (the movement between the wheels and track which causes jerks from side to side and up and down) and the shunting (a massive, sudden loss of momentum in the front carriages (usually due to hunting) that cause the back carriages to compress like an accordion - which they can't but you body still moves).
They also...
suryavl said:
If Millennium Coaster is so smooth, and all their others aren't, don't you think it's shear luck? An accident?
push the coasters too much, except with Millennium Coaster. Here they had a large plot of land and the design spec "build us something that kind of goes around in an oval, but we want a couple of loops too". Millennium Coaster is smooth because it doesn't do anything. It never really picks up speed and there's no force through the loops. Everything is huge and pedestrian.
The SLCs particularly are designed to be very fast, very forceful rides, but the build quality doesn't match the design ideal. Same with the Booster Bikes, etc.
If they just reined in the forces a little and tightened up on build quality a little then they'd be good. I think they started making some headway, but just haven't had the big orders since.