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Hi, here im going to post a preview on my Superman Ride of Steal SFNE, which was very, very difficult to make because the editor didn't have enough space for it too fit xD.

I'm still having problems in how to do the tunnel, I need ideas, if anyone could help me out and if Object Creator is the ideal program for 3d Modelling for nolimits?

The track is done (all by hand), but there is still a lot to be done (tunnel, supports, fix some stuff, scenery, landscaping...).

So here are some pics, please comment:
nolimitssimulator200804ek8.jpg

nolimitssimulator200804lq0.jpg

here is my little tunnel problem =).
nolimitssimulator200804mw8.jpg

nolimitssimulator200804yg5.jpg

nolimitssimulator200804rl7.jpg


Layout:

nolimitseditor200804032lo5.jpg

My one.
srossfneoverviewhiuq5.jpg

Original layout.
 
Jer said:
honestly do not use coastersims the people there are assholes and unless your ride has 3D files your screwed.

You might think that, but the guys over at coastersims are nicer than you think. CoasterSims really doesn't have a TON of rides with over the top 3Ds, like many people think they have. That is really a place for the more "expert" NL designers, like loefet, Hixee, me (hehe), ect.

You do not need 3Ds files in your rides in order for people to like them. The smoother rides get higher rates, even if they have no add ons, just a complete track. Some really good concept designs may be a bit rough, but people like them.

And Jer, that doesn't piss me off. I was saying that most of your rides end up being underbanked, unlike the actual rides (woodies are the only exception).
 
Xpress if your an expert then I own 90% of MicroSoft -_-

To lastadolkg

Looks great. You mentioned one of the biggest things I hate about NL.

the editor didn't have enough space for it too fit

I hate that so much always running out of space ARGH!
 
kimahri said:
To lastadolkg

Looks great. You mentioned one of the biggest things I hate about NL.

the editor didn't have enough space for it too fit

I hate that so much always running out of space ARGH!

You can notice that on the compact difference between the layouts. And in this ride it's hard because it has very straight parts.

But I still need to know how is the best way for me to make those two tunnels and, I would like to ask if someone could do it for me or help me to do the car textures?

Thanks! :)
 
^^I'm not happy Xpress. You haven't got a complete 0.0G reading on the lateral Gs.

I'm dissapointed. [/sarcasm]

It's good work nice one.
 
SFMMMan, Kamikaze was 100% handbuilt. It's not very hard to make a perfectly circular turn by eye. Just takes experimentation.

Hixee, that was my first sim attempt when viewing that element. I banked it at 40º, and made it look like what seemed like a perfect parabolic hill. I was suprised that it turned out like that.
 
^I wasn't commenting on the turns.

Although all of the track nodes seem suspiciously evenly apart, like you just entered a lower number of track segments on AHG.

Also, you can't tell me this was hand-built?

xpress2iv3.png
 
^Certainly looks pretty even to me...

..almost too even...
 
That was handbuilt, I had divided the nodes up like that because the original plan was to use the AHG on it, so that the lift would match the number of track nodes. But then I decided to hand build it and left the lift like that. So yes I can tell you that it was 100% hand built. Plus more noods makes it easier to smooth it out. :p

Anyways, I got around to adding some 3Ds to my newly renamed "Batman The Return" Intamin Hyper. I'm going to be theming this ride to the 80's version of the Batman movie. That means creating an environment like Gotham City, with 3Ds sky scrapers, older 80's style American cop cars, and junk all over.

btrx2ek7.png
 
^Looks promising... but I hope you will add more details to the whatevers in the foreground...
Also, I believe in your explanation.

As for myself, the Speed Monster Recreation only needs tons of smoothing (G's are green, but it 'feels wrong', to quote Hixee).
 
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