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New project.

Small-ish Intamin launch, not much to show but meh. Colours will most likely change.

NewCFcoaster-080328220207000.jpg
 
I'm in the finishing stages of construction objects now, just some small stuff to add on one of them. Then it's time for colors/textures and Project Power is done!!

Also did some quick smoothing on some parts today.
 
My new project. Flux a X-car inspired by G-force at Drayton manor park.

flux080329172958001tf6.png


entire layout so far.

flux080329172942000wp1.png

this is my favorite part of the ride so far, a 226* over bank.
 
You had better take your time smoothing the track out before you make any supports or 3Ds. A smooth track usually is preferred over 3Ds. And work on those track bankings. I haven't ever ridden a steel coaster with underbanked turns before. :p

I see you're going for the "Humpty Bump Lift", instead of a traditional lift, or launch. Should make things interesting to start off with.
 
^ Is any of that directed to me? If so which part?
You have to structure your post a lot better so people know who you are talking to.

(Me guessing what you wrote to me.)
You won't even know where I smooth out the track except for that it's smoother then before. :p
And yeah the track it self is super smooth, and the 3ds adds to the environment.
 
Good news:
All 3ds objects are done, just texturing left to do.

And Tanner have helped me with some great cartextures (Thanks for the help):
Power21.jpg

Name have been censored.
 
^Thanks! :lol:

And no, it's not called Power. :p

I have a tiny little update on my X-car, so expect that soon. I don't feel like posting it right now.
 
Oh, I though you were talking to me loefet.

No I was talking about Jers X-car.

And your ride looks good loefet.
 
Xpress said:
You had better take your time smoothing the track out before you make any supports or 3Ds. A smooth track usually is preferred over 3Ds. And work on those track bankings. I haven't ever ridden a steel coaster with underbanked turns before. :p

I see you're going for the "Humpty Bump Lift", instead of a traditional lift, or launch. Should make things interesting to start off with.

it's amazing how you can tell if a ride is smooth by looknig at it :) so fare it has no pumps. And the overbank stays I like it :)
 
^Yes, it would. And if it ever was to operate, riders would get their hands smashed off. :roll:

To go back on topic, I have continued with the Speed Monster recreation, but I still can't get the corkscrew right. My banking is still as bad as ever, too. Anyone have any easy ways to make a corkscrew?
 
Insane said:
Is it called Power lol?

Nope not that easy...

The Drop Tower has undergone a unbelievable transformation compared to the picture above. Just some final touches on it and that's one part done.

Power22.jpg

Power23.jpg


Next up Screaming Swing.

To people that like FPS, while I'm texturing stuff I also go through an optimize stuff to lower the total amount of vertexes on parts of the models, and will hopefully reduce the complexity of the models significantly.
For instance the swings now have less then half the amount of vertices's they had before.
 
That is so sweet. *shudders*

I can't wait to see what it's like to ride.
 
Xpress said:
That is a sickly awesome ammout of 3Ds there.

Buut you always say you dont like coasters with heavy 3ds?! You make no sense whatsoever.

But anyways, Loefet looking really nice! The textures are a vast improvement on the white and I love the swirl things, reminds me of a better more advanced version of what I had on Breathe.

Are you gunna do something about all the grass though? It makes the ride look really randomly placed, as if its just in the middle of a field in the middle of nowhere. Trees here and there would be good, I assume they'll be added last of all?
 
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