CineramaMax
Mega Poster
The actual airtime on Shambhala was also some of the most sustained I've experienced, and Helix has a great mix of sustained air with world class floaty hangtime.. we're getting the best of both worlds on Hyperia.
Should be faded. Looks too bulky with the sudden changeI came across answers to a couple of questions that I believe I saw in this thread a little while ago. Apologies if they've already been answered.
Will Hyperia have 2 or 3 trains?
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Will there be a fade from white to gold?
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B&M hypers are good but there’s already so many and they’re all very similar. But I can’t think of any other coaster with an outer bank that goes into a downhill rollThe Hyperia vs a B&M Hyper debate is an interesting one.
I was one of the keenest advocates for a B&M Hyper for this project. I’m a huge fan of a B&M Hyper, and I think that a non-inverting, straight airtime machine of that ilk could have filled a big hole in the lineups of both Thorpe Park and the wider UK industry. I dare say that even Hyperia as we are receiving it may not fill that hole, as it inverts and does not really have much traditional straight airtime per se, even if I admit that it will still provide a real breath of fresh air to the UK industry, fill a big hole of its own and probably provide a considerable amount of negative g-forces within its various elements.
If we’re being frank; while I’m of course open to surprises, I’m not 100% convinced that I’ll necessarily like Hyperia as much as the two B&M Hypers I’ve ridden. Do I have “odd taste”? Perhaps so. As I’ve ridden more coasters, I’ve found that as utterly awesome as all the new, modern RMC-style elements with airtime in weird directions are, nothing quite beats good, traditional straight airtime for me, and B&M Hypers provide that in droves. The layout style, the restraints, the amazing sustained airtime hills, and everything else about a good B&M Hyper just really clicks with me, for some reason.
With that being said, I’m very glad that Thorpe Park went with the ride they did, and I’m not at all bitter that they didn’t go for a B&M Hyper for this, and I feel this way for multiple reasons.
The first is that while I would have loved a B&M Hyper at Thorpe Park, I don’t think that the reality of a B&M Hyper for this project would necessarily have turned out like the romanticised vision of one that myself and others were espousing during the development phase. The words “Thorpe Park B&M Hyper”, for me at least, conjure up connotations of a Thorpe Park take on Shambhala or similar; a tall, long out and back layout filled to the brim with huge airtime hills. However, with the area Thorpe Park were working with, as well as the kind of length budget that Merlin were seemingly willing to allocate, I am increasingly sceptical that it would have turned out that way. The land that Hyperia is occupying is a very confined area by hyper coaster standards, which I don’t think would have translated very well to a “conventional” B&M Hyper. I also think that had Merlin built a B&M Hyper of the same sort of length as Hyperia, it would have felt discernibly stunted. I adore B&M Hypers, but they are rides that need considerable space and considerable length to thrive, and I don’t think that either of those things could have been provided here. With this in mind, my fear is that a B&M Hyper for this project would simply have drawn unfavourable comparisons to equivalents abroad. My feeling is that a short B&M Hyper with a strange layout that tried to squeeze the “typical” B&M Hyper experience into a confined area and length would have simply been dismissed as the disappointing, “low-fat” equivalent of rides like Shambhala or Mako, in the same way that, rightly or wrongly, many other UK coasters often are. For instance, Icon is commonly deemed the disappointing, “low-fat” equivalent of rides like Helix and Taron, and Wicker Man is often deemed the disappointing, “low-fat” equivalent of rides like Wodan and Troy. My point is that a B&M Hyper built to the same brief as Hyperia would have run the risk of garnering the same unfavourable comparisons to foreign equivalents as numerous existing UK coasters gain, whereas Hyperia is something unique and totally different to anything else that makes the most of what it has and is bringing something genuinely quite ground-breaking to the table.
The second reason is that regardless of whether it appeals as much to my personal taste as a B&M Hyper layout does, this layout still looks absolutely phenomenal in its own right and has me incredibly excited! As much as I love my B&M Hypers, variety is the spice of life, and if I were to be bitter and slag off everything that wasn’t quite as much to my taste as Mako or Silver Star, then I would have a very sad and dull existence indeed. To dismiss Hyperia just because "it's not a B&M Hyper" would be to dismiss an incredibly unique and eye-catching ride that looks like it could provide an absolutely sublime experience packed with unique, impactful elements and loads of impactful airtime in all kinds of weird and wonderful directions, and that seems very close-minded to me. As much as I love a B&M Hyper, I also love numerous other rides, and when Hyperia looks like it could well slot in comfortably among those rides, why should I nitpick about it? We're still getting something that looks absolutely sublime, and I'm very glad that Thorpe Park have been bold and brought this unique and superb-looking layout into the world!
I adore a B&M Hyper and was very keen for this project to be one, but I'm comfortable with the fact that Hyperia isn't one. When the ride we're getting looks as brilliant and impactful as it does, I don't really see the point in picking flaws in it just because it's not exactly what I'd originally envisioned; I have a high amount of faith that I'll absolutely love Hyperia for what it is!
Element counting huh?Zadra never slows down, and if you have a closer look at the shaping of its hills, Hyperion is also quite fast even on their crests.
Hyperia has 2 drawn out inversions + the outwarded banked inversion thingy which each extend the ride time by a decent amount.
I feel like Mack has tried their best to artificially extend the duration as much as possible, but this does not distract from the fact that the ride really just has 5 elements (drop, both turnarounds, the outward-inversion thingy and the wave-turn). For comparison, Zadra has 9 and Hyperion has 11 (not counting curves connecting the respective elements).
Despite being firmly in the "I've ridden too many B&M Hypers, and there's way too many still to ride, I'd rather have something 'unique' in the UK" camp... This (most likely) fact is just saddening.I am sad that i think this was the UKs only chance for a B&M hyper but we saw their bid and personally Macks was the better. If it was the other way around i think there would be complaining about a basic layout and it not being long enough (compared to other B&M hypers).
I would have loved a big sprawling layout but the only place that may have worked would be along the back of the park which im not sure they could do even if they wanted.
I would have loved a Shambhala or Dc rivals but considering the space they had to work with, cost, UK planning and it to break the height and speed record im very happy with what we have coming.
This fact, for me at least, reinforces my view that length is not everything and that Hyperia could quite easily still be an awesome ride.Element counting huh?
Fun fact, Pepsi Max Big One has them all beat on both number of elements and ride time.
This is where I'm at with Hyperia. Does it give the UK the big long traditional airtime machine it's been sorely lacking for so long? No, and while this project, with its focus on the height record, would've been the perfect opportunity to do it, I think we'll still get something like that eventually, even without such high stats. (I'll have my fingers crossed for a GCI behind The Swarm over the next few years.) But with the park not getting a new coaster in over a decade, and with all the advancements in coaster design made in that time, I think the park would've been remiss not to go a bit wild and unique. Yeah, it's a bit of a shame that they didn't squeeze in an extra turn and a double-down or something before the final brake, but I think that what's there is enough for a satisfying layout.The Hyperia vs a B&M Hyper debate is an interesting one.
I was one of the keenest advocates for a B&M Hyper for this project. I’m a huge fan of a B&M Hyper, and I think that a non-inverting, straight airtime machine of that ilk could have filled a big hole in the lineups of both Thorpe Park and the wider UK industry. I dare say that even Hyperia as we are receiving it may not fill that hole, as it inverts and does not really have much traditional straight airtime per se, even if I admit that it will still provide a real breath of fresh air to the UK industry, fill a big hole of its own and probably provide a considerable amount of negative g-forces within its various elements.
Can't wait to see this beast rise higher and higher. Forgot this ride has a water feature as well so looking forward to how that plays out. Peeps.keep talking about B&M's proposal, does anyone has a link to it? Curious to see what they did