I'm sorry but what? This doesn't have many elements but a lot of them on here are shared with world class modern coasters like Expedition gForce, Kärnan, Kondaa, pantheon and zadraIt's certainly unique. Unfortunately, we've already figured out many of the things that make coasters great. This coaster doesn't do many of them in it's relatively short layout. Unique is not the same as good. The gimmicks are basically "it's taller", and "it's weird". I'll take "smaller, but really good" over both of those, but I honestly don't expect we'll see a solid conventional ride from Merlin in my lifetime.
If they were to have announced that they were building something more like one of the other Mack hyper coasters, then I'd probably have been legitimately excited.
I'm sorry, I believe you have committed what we call a thoughtcrime. You will now be vaporized.I'm sorry but what? This doesn't have many elements but a lot of them on here are shared with world class modern coasters like Expedition gForce, Kärnan, Kondaa, pantheon and zadra
The first one has arrived!
Potentially world class gimick overload if RTH is anything to go by 200+ft drop on a spinning coaster would be bonkers. If it is a Mack hopefully they at least put a spinning car on the back like Icon as even if it's upcharge that would be very worthwhileI just can’t help but think this might even have spinning trains - then it would be complete gimmick overload!
Yeah - this recreation isn't quite accurate. The first drop looks to turn left instead of right, the first 'immelman' flattens out way earlier at the top, the track goes into the outerbanked hill, not overbanked, and does the inversion coming out, the track then goes into a large dive loop, not another immelman, and then flattens out and the bottom for the 'splash zone' then does another outerbanked airtime hill back into the breakrun (with no more inversions).Is it just me reading the plans/images wrong, or is this POV quite off?
I read the plans as actually way crazier? First turn around after the drop banks out much snappier and at the peak of the crest? The next turn around is an outerbank pretty much all the way, till it flips out into an inversion, and the last inversion is a stalled dive loop? Then theres an outerbank airtime hill that doesn't invert before the final turn around?
i think the trouble with the layout is that it is one huge inversion after another huge element… the sense of speed is going to be killed by inverting too much and takes the whole point away from what a hyper is. If they had a couple low to the ground filler elements in between, it would be so much better.How is this layout half assed? It is one of the most unique and creative hyper layouts ever, and other than the record breaking inversion which would still be great, it is not gimmicky at all.
If you look closely it only inverts on the way up and it turns into an airtime hill at the topIf I was personally going to amend something, it would be switching out the first loop for an airtime hill. I reckon this won't happen because if they do want to go for the tallest inversion then that's where it's going to be. However, in Thorpe Park alone, most of their big coasters lead with an inversion after the first big drop. An airtime hill (imo) would be more impactful. Pure ejector pls (a la, Helix, Hyperion). Would also make the other inversions more notable.