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The Games we play...

Wrote a review of Skylanders Giants if anyone is interested?
http://familyfurie.co.uk/index.php/revi ... ers-giants

Summary? No Spyro in the title, more of the same as last year only with bigger figures :lol:

Been playing even more Forza 4 (love it, but it needs to be harder) and.... Really enjoying Bulletstorm which was free with PS+.

It's stupid, it's mindless, it's just great fun. Hurray for Epic :)
 
Got Forza Horizon yesterday, and Phil is wrong, its amazing. To judge this game by the demo is completely unfair, the demo just doesn't give you the same feeling the full game does. I only got 6hrs to play it, so when I get more i'll write an actual review, but right now it's looking like a 9/10.
 
But, a Demo is supposed to give you a taste of the full game so you can get a better of the full game and to flaunt it. If it give a poor example of the final game it's very poor form from the devs and publishers and ****.
 
^ I agree.
What annoys me with Demo`s the most is the longevity of some of them, I understand a Demo is a Demo, so expect just a snippet of the full game, but some of them don`t really give you hardly that.
Prime example, Tony Hawk HD, I used to love the old original Tony Hawk games, so I thought I would just download the trail to make sure I can validate the 1200MP price tag for the full game, so you would think the game would give you 1 2 minute round to get the hang f the game, but no, you get about 75 seconds until the game just ends and your back at the menu, this is not enough time for me to decide whether the game is purchasable really and hence I didn't download the full game.
 
So they completely changed the car physics and race layouts in the full game? They don't the deserve for the game to be bought because they royally **** up the demo then ;)

Is it, or is it not, an arcade racer? Are there complex, technical track sections that rely on very carefully learnt braking zones and well placed track positioning to make it through a corner to allow you to gain a 0.2 second advantage through the turn so that you're carry more momentum through to the following straight which will allow you to just sneak past the car ahead, and therefore take down another opponent on your way to slowly grabbing through to the chequered flag after a heady 4 laps of high tension and careful braking and acceleration?

Or is it fling the car at 100Mph into a long sweeping bend and over take half a dozen cars on yo-yo AI without needing to (seriously) hit the brakes more than 4 times in a race and you spend as much time "rubbing" as you do ignoring the fact that going off track isn't really going to make a great deal of difference?

It's about the way the races are laid out and the track designs more than anything else. That's what makes it more of an arcade game, that you care less about the technical side and more about just getting the win. In Forza 4, I don't care if lose a race, as long as the race was close and technically I was racing the best I could. With Horizon, who cares if you need a knock a few competitors off track to gain the lead? There was something wrong with the physics too, and I have friends who agreed. The cars weren't composed as they are in Forza 4 (I used the same settings as I do in Forza 4, so the Evo X which is one of my favourite cars in 4, should behave the same in Horizon?). Though again, it's likely to just be the track design and the way everything is meant to be fast and exciting.

Does it make it a bad game? No! Does it make it a bad Forza game? No particularly, no. Does using the Forza engine make it possibly the best arcade racing game ever? Quite possibly.

It's not, by nature, a sim game, which is all I've ever said. It's an arcade blast with some of the best handling out there (it's up with Grid and the like for that fun semi-sim feel), and it's an excellent one - that's what is presented by the demo.

I will definitely be picking the game up, but only when I can afford it and when I have time to put into it.
 
Furie buy iRacing, it's more expensive than Forza (yearly purchases of $100) but the quality of racing blows all other racing games away. All you need is a decent desktop, stable internet, and a wheel.
 
I like halfway house racing "sims" though. I've played iRacing and Live for Speed (I used to have a gaming spec PC and I have a decent force feedback wheel), but I don't like the games.

They're massively realistic, but completely unrealistic at the same time (Gran Tourismo suffers from this too).

If I'm driving my car at 30mph into a tight right hand corner, I can get it around the corner without braking feeling where the edge of grip is on the car.

I drive exactly the same car model on the realistic sims and... The car skids out of control. I can't even hit the brakes at 30 mph without them locking up. There's no tactile feedback from your environment. The brake doesn't tighten as you apply pressure, you don't have the effect of g-force on your body and you can't feel the roll of the car around you that lets you know how it is handling.

At the end of the day, it's a game and it's simulating as best it can. Unfortunately, there isn't enough information to accurately do it. It's still not real. If it's like that for a basic domestic car, then how far out is it for an LMS series car?

The semi-sims (or casual sims) take into account the fact that you're not in the car and plug themselves as an interface between you and the road. So they assist you in taking into account the fact that it's a computer model.

I'm not a race driver, but I want a game to make me feel like one. I'm a real driver though, and I don't want a game to make me feel like I've never sat behind the wheel of a car in my life ever.

I do really miss having a wheel on the 360 though, stupid Microsoft and their stupid hardware rules.
 
Haha, yeah all the sims can be like that. The racing games I've had the best experiences with are actually the NASCAR games, mainly 2003 and 2009. 2003 was particularly great for its time, the handling model was a little stiff but it wasn't hard to realize when you were going too fast into a turn. The only major isssue with it would definitely have to be that it's WAY too hard to spin out. 2009 broought in a more refined handling model from its predecessor 2008, the handling model was also used on NFS:Shift but that one compensated for a more aggressive racing style (3 laps instead of 30). 2009 was a lot more technical when racing because it accounted for tire wear and the weight of the car due to fuel, in nascar it's known that a car can tighten up on a lighter fuel load because the spoiler is in the air more, whereas it's loose on a fresh tank of gas. The biggest issue with 09 is that it makes you wear out your tires and fuel a lot quicker than the AI does (it's been an issue with all the games really). There were some races that I had to shorten the race length just so I didn't get screwed by the fuel mileage and at least had a fair advantage. There is also no such thing as fuel conservation in the game either, unlike in real life. In an actual race the drivers can extend the fuel window by quite a few laps by engaging the clutch and idling the motor through the beginning and middle of the turns and short shifting on the road courses. In the game you can't go into neutral without blowing the engine, and the fuel conservation by idling and short shifting only earns you 2 extra laps at best.

Another thing I didn't get about the game was its qualifying programming, the AI runs faster in the race than in qualifying which makes no sense at all from a technical standpoint. The best example was Rockingham in 2003-2006, which the AI ran two full seconds faster in the race than in practice and qualifying.

One thing I know that will never be accurately recreated in a sim is Super Speedway racing, they're never going to accurately show the importance of the draft and all the racing strategies that come of it.
 
Where to even start with Forza Horizon, other than "the demo is a very good representation of what the full game will offer"? ;)

First up, because everyone likes to hear a moan and to get wound up (and I'm the master at deliberately winding people up ;) ), the bad points.

1. Tiny bushes that are like brick walls. Why can you run through some bushes, but not others? Eugh!

2. Finishing a race and finding yourself on the other side of the map. I want to be where I started the race from!!!

3. The radio. OMG, the **** radio. I turn off "Bass bollocks **** **** **** flaps" because I don't want to listen to it. Then the next car I get into, it's back again. Then I get back into the car I detuned it from and it's tuned back again. If I change radio station, I do it for a reason, remember the station. Oddly, it remembers "Off" though.

4. The incredibly hard Stunt Challenges. Two minutes to rack up 18,000 stunt points? Really tough when the other challenges are "go 20mph in a Ferrari" or "take a photo without putting your thumb over the lens". Why the suddenly massive difficulty uplift.

5. Linked to the above, the random way you lose "cool driving points". You do twenty minutes of spins, drifts, near misses, etc, etc and then tap the rear end at 2mph on a fence and lose it all (usually because by this point you are trying to retune the radio). Yet it seems when you have 200 points banked for a drift and smash into a tree at 200 mph it's all fine. The punishment I think is too harsh, but I do understand it.

6. It's an arcade racing game that is constantly badgering you and distracting you from that fact. The "forza 4" physics stuff is complete and utter bollocks, it really is. 80 mph in a mini in under 10 seconds? Seriously?

7. Added to that, the fact that the game is designed to be "looser". So it's easier to drift, etc, to gain points and grab control back. That way you're playing the "cool points" game all the time. This works against the physics when the game finally deems to give you a technical section of track. Usually if you over accelerate (in Forza 4) out of a corner, you'll wheel spin a bit, maybe over/under steer a little. However, when the grip/acceleration kicks in, you're back and smooth. I've come out of corners (again, the Mini is the perfect example as it's a low powered car) and accelerated a little too hard. I've had one wheel wheel spin for 200-300 yards. Not both driving wheels, just one and you can't get it to grip in any way. So you either stop the car and start again more gently, or just hope it sorts itself out eventually while every other car passes you because you can't get up to speed!

8. The whole dreadful characters thing. "yo yo, yo think yo can take me on, yo have no chance foo!" and "I'm a sexy character model and so are you, I'll spend the whole game flirting with you in the hope of us exchanging bodily pixels at some point". Like the game is designed to appeal to pre-pubescent idiots... Or Americans... :p

9. With it being an arcade game, you just move on from race to race and forget what you've done before. So you win a race and drive away, never to return. When you start a race, you don't have a lot (or any) idea of what the race will be like. Near the start, you get this "the even will be off road, so you need an all-wheel-drive vehicle". So you get one, but then you never know if you'll need it or not. Even some of the challenges to win cars don't know. A Ferrari F40 doing autocross? Seriously? WTF???

Worse, it means that you never settle on cars. I know on a fast track, I want a car with lots of top end speed. On a tight track, a car with good grip. You start a race and you have a choice. You know the Mustang will be more tail happy than the Evo, but the Mustang has 1 point more in top speed. Is it a long track where I'll need top speed? Or a twisting track where I'll need the control? So you plump for the control. Except that car isn't good enough in a sprint, so you end up just going for a car that is fast. Which is rubbish, and... Well, you get the idea. You're all over the place.

THEN, you hit a class your car needs upgrading for. So you auto upgrade, but for what reason? I usually upgrade personally depending on the track. So I'll have different upgrade layouts for individual cars depending on the track. In Horizon, it's all a case of "I'll just go for that and hope for the best!".

You never develop favourite cars and/or favourite circuits because you never race the same race twice and the cars make difference because...

10. It's always a battle and bash fest with running off the track making no difference to your performance (even worse, it allows you to run off track to gain advantage and win (as I discovered racing against one of Jer's ghosts, the racing line and track couldn't beat his run across the dirt)).

11. No penalties. If you race against the "next top racer" for their car and lose? You retry the race until you get it. Surely they should get your car and next time, "Don't gamble!". Also, when I moved to the Blue Band, Flirty Gerty said "this may be as far as you get, don't be disappointed". Yet I was already halfway towards the next band, and due to the ability to infinitely retry an event to increase my placing, I am ALWAYS going to make it to the end for as long as I have time/inclination. There really is nothing to stop me!

12. The interface. It's taken years for Sony to get developers to work on a standard interface. Microsoft like it too. A = Yes, B = **** no, back off and get away from the ****. The other buttons are for vague and mystery options.

Complete a race and you get the "Rival Event" screen. "Do you want to race this rival?". A = No, X = Yes, B = Bugger all. Keep with a standard convention. A = YES!

I think that's it for the moment. As the game is a mass of contradictions, I shall produce the positives of the game in a direct response to my own post of the negatives and answer my own problems. Then draw a conclusion once I'v ehad a good argument with myself :)

That will be in a little while though, lunch calls.... ;)
 
Right then, let's do my best to counter everything negative said about Forza Horizon

furie said:
1. Tiny bushes that are like brick walls. Why can you run through some bushes, but not others? Eugh!

I assume it's to discourage you from driving too much off the road and taking shortcuts as mentioned below.

furie said:
2. Finishing a race and finding yourself on the other side of the map. I want to be where I started the race from!!!

Ah, but the check point things allow you to get about easily AND it's great fun just driving around anyway. Plus, unlike Burnout: Paradise City (which is where this moan comes from), you aren't looking in areas in such minute detail and the roads are much more open and less cluttered "easier travelled". It doesn't matter that you're somewhere else because you'll enjoy going to your next destination anyway.

furie said:
3. The radio. OMG, the **** radio. I turn off "Bass bollocks **** **** **** flaps" because I don't want to listen to it. Then the next car I get into, it's back again. Then I get back into the car I detuned it from and it's tuned back again. If I change radio station, I do it for a reason, remember the station. Oddly, it remembers "Off" though.

Yeah, actually, that is really annoying. Maybe change your taste in music?

furie said:
4. The incredibly hard Stunt Challenges. Two minutes to rack up 18,000 stunt points? Really tough when the other challenges are "go 20mph in a Ferrari" or "take a photo without putting your thumb over the lens". Why the suddenly massive difficulty uplift.

Or possibly you're just **** at drifting. Don't blame the game for your own inadequacies ;)

furie said:
5. Linked to the above, the random way you lose "cool driving points". You do twenty minutes of spins, drifts, near misses, etc, etc and then tap the rear end at 2mph on a fence and lose it all (usually because by this point you are trying to retune the radio). Yet it seems when you have 200 points banked for a drift and smash into a tree at 200 mph it's all fine. The punishment I think is too harsh, but I do understand it.

Again, just be less **** ?

furie said:
6. It's an arcade racing game that is constantly badgering you and distracting you from that fact. The "forza 4" physics stuff is complete and utter bollocks, it really is. 80 mph in a mini in under 10 seconds? Seriously?

The Forza 4 stuff IS there though, you can feel the pedigree under the hood, brooding. Yes, the game has changed the way that it works slightly, but that's fine. They've used the Forza 4 basics to produce the finest arcade racing game ever. It doesn't matter about PR bull, it's the game play that's important.

furie said:
7. Added to that, the fact that the game is designed to be "looser". So it's easier to drift, etc, to gain points and grab control back. That way you're playing the "cool points" game all the time. This works against the physics when the game finally deems to give you a technical section of track. Usually if you over accelerate (in Forza 4) out of a corner, you'll wheel spin a bit, maybe over/under steer a little. However, when the grip/acceleration kicks in, you're back and smooth. I've come out of corners (again, the Mini is the perfect example as it's a low powered car) and accelerated a little too hard. I've had one wheel wheel spin for 200-300 yards. Not both driving wheels, just one and you can't get it to grip in any way. So you either stop the car and start again more gently, or just hope it sorts itself out eventually while every other car passes you because you can't get up to speed!

Part of that is your own fault for turning off the assists, but...

What about when you get it just right? When you get the braking perfect and carry the speed and momentum through a set of corners perfectly, delivering just the right amount of power to overtake in a breathtaking manner? The frustration is suddenly probably all worthwhile for those moments of sheer joy. It's more satisfying than any overtaking on Forza 4, ever. Yes, it may be hard to perfect, and you may have to work hard at it (which is a contradiction to the ease of the rest of the racing), but it's so worth it.

furie said:
8. The whole dreadful characters thing. "yo yo, yo think yo can take me on, yo have no chance foo!" and "I'm a sexy character model and so are you, I'll spend the whole game flirting with you in the hope of us exchanging bodily pixels at some point". Like the game is designed to appeal to pre-pubescent idiots... Or Americans... :p

Outnumbered several million to one - tough ****. And seriously, is it THAT big a deal? It's not a deal breaker by any means and it's not happening ALL the time.

furie said:
9. With it being an arcade game, you just move on from race to race and forget what you've done before. So you win a race and drive away, never to return. When you start a race, you don't have a lot (or any) idea of what the race will be like. Near the start, you get this "the even will be off road, so you need an all-wheel-drive vehicle". So you get one, but then you never know if you'll need it or not. Even some of the challenges to win cars don't know. A Ferrari F40 doing autocross? Seriously? WTF???

Worse, it means that you never settle on cars. I know on a fast track, I want a car with lots of top end speed. On a tight track, a car with good grip. You start a race and you have a choice. You know the Mustang will be more tail happy than the Evo, but the Mustang has 1 point more in top speed. Is it a long track where I'll need top speed? Or a twisting track where I'll need the control? So you plump for the control. Except that car isn't good enough in a sprint, so you end up just going for a car that is fast. Which is rubbish, and... Well, you get the idea. You're all over the place.

THEN, you hit a class your car needs upgrading for. So you auto upgrade, but for what reason? I usually upgrade personally depending on the track. So I'll have different upgrade layouts for individual cars depending on the track. In Horizon, it's all a case of "I'll just go for that and hope for the best!".

You never develop favourite cars and/or favourite circuits because you never race the same race twice and the cars make difference because...

I can't think of a counter to this. It's the crux of what makes the game so different to the other Forza games. It's still offering considerably more option and opportunities than any other arcade racing game though and you CAN finish the race and come back with a different car - just stop rushing through the game and maybe replay a little bit here and there?

The thing is, it doesn't really matter that much. It's rare you'll end up with a complete dog of a car that you can't at least get into the two 3 with. You'll still be enjoying the race anyway, even seeing the top cars running away with the lead.

furie said:
10. It's always a battle and bash fest with running off the track making no difference to your performance (even worse, it allows you to run off track to gain advantage and win (as I discovered racing against one of Jer's ghosts, the racing line and track couldn't beat his run across the dirt)).

But how annoying was the "one tyre on the grass and you stop" rule Forza 4 had? Very. A little bit of freedom is a good thing, and where it isn't, there are always brick bushes ;)

furie said:
11. No penalties. If you race against the "next top racer" for their car and lose? You retry the race until you get it. Surely they should get your car and next time, "Don't gamble!". Also, when I moved to the Blue Band, Flirty Gerty said "this may be as far as you get, don't be disappointed". Yet I was already halfway towards the next band, and due to the ability to infinitely retry an event to increase my placing, I am ALWAYS going to make it to the end for as long as I have time/inclination. There really is nothing to stop me!

A little more challenge would be a good thing, and a little more risk - but how many people would soon find themselves with just a Robin Reliant in their garage? :lol:

furie said:
12. The interface. It's taken years for Sony to get developers to work on a standard interface. Microsoft like it too. A = Yes, B = **** no, back off and get away from the ****. The other buttons are for vague and mystery options.

Complete a race and you get the "Rival Event" screen. "Do you want to race this rival?". A = No, X = Yes, B = Bugger all. Keep with a standard convention. A = YES!

Picky bugger. That really is moaning to cover up your own stupidity!

Now, I don't know if you got the gist of all of that? The game is massively good fun. It's a game that offers constant distraction. You can't just plan to to go out and do this, or do that. All the time it's throwing something new at you and you want to try it all out. It's all at core the racing though, and it's never really THAT silly. I know that's hard to see when you find out you'll be racing hot air balloons, but it isn't. The focus is always on getting your car as fast as you can from A - B (and sometimes doing some fancy driving while you do it).

The cars handle "right". They're not the lumbering monsters that an arcade racer usually offers you, and they're not the twitching beasts waiting to unleash hell that Forza 4 has (or even the mildly dull and laborious lower class vehicles from it). They're exciting and react as you'd expect in a fun way. There's lots of degrees of "slippery back ends", but the front wheel drive cars react in the unexpectedly "throw the car around" way they do in Forza 4.

The game is a real mix of everything. It's got the festival atmosphere of Dirt 2 (and some of the racing that goes with it), it's got the INYOURFACE EAness of Need for Speed and Paradise City. It owes a lot to Paradise City in fact, but it's the purest mix of that and Hot Pursuit, with the best bits of both taken out, and the annoying stuff (apart from the characters and presenters) chucked out.

So the driving isn't hardcore, but it "feels" right and IS reactive. The game is hugely compelling, but never overwhelming. Most of all though, it's just a lot of very basic, pick up and play fun. It's a new breed of Arcade racing that NFS: Most Wanted is going to have to be really lucky to beat. It's everything that has been done before, but it's the best of everything that has been done before.

It's not perfect; it's lightweight and you can pass through he game without caring about it at all. "Yeah, it's good fun" is probably the thing you'll hear most about the game, and you will do in two weeks time while people are still playing it. It's not genius, it's not brilliant, it's not original but it's good fun, damn good fun :)

I have no idea on multiplayer yet, but I'm not keen to find out. This kind of racing and game doesn't lend itself well to multiplayer racing. There's too much you can get away with and it's more about luck through fast corners than skill on the controls.

The "off-line" multiplayer stuff is good though, with the Rivals system at the end of a race (where you can take on the ghost car of a friend who has beaten you), or the speed traps (where you can try and go faster than others you know and see if you're in the top % of people playing the game). It's all part of that busy feeling you get, that constant "and here's something else you need to be getting on with" thing the game is throwing at you all the time.

If you're a fan of Arcade Racers like Outrun, Need for Speed Hot Pursuit, Test Drive Unlimited, Burnout, etc, etc, etc then you'll really enjoy the game.

If you're a fan of a realistic racer, then you're going to have to hunt, but in Horizon, there's something there for you, but to be honest, you're going to spend more time trying to find that n you are enjoying it. It's still worth trying the demo out just to see if it's your bag - after all, the demo is a good representation of what you're going to get ;)
 
I would love to constructively add to furies post with so much effort gone into it but I don't play Forza so sorry!

I actually just popped in to say I love the new Playstation Store layout :) thats CF Forum and PS Store with new layouts that I like - I must have adapted to change quite well.

I actually was a bit worried when they announced they were changing the PS Store because I was one of the few who liked the old layout but they've done wonders with it.

I'm finding the PS+ games a bit lacklustre at the moment though to be honest - not really psyched about Crysis 2 :/
 
Pierre said:
I would love to constructively add to furies post with so much effort gone into it but I don't play Forza so sorry!

It's okay, I'll continue to discuss it with myself at length in the future ;)

Pierre said:
I actually just popped in to say I love the new Playstation Store layout :) thats CF Forum and PS Store with new layouts that I like - I must have adapted to change quite well.

I actually was a bit worried when they announced they were changing the PS Store because I was one of the few who liked the old layout but they've done wonders with it.

I don't object to the changes as such, but...

- It's much slower than it was
- It won't work using remote play (I used to often stick the PS3 on while Madame_Furie was watching TV and browse the store using my PSP/Vita
- The way the content is grouped is very poor. I was looking for Tokyo Jungle DLC this week, and it's just "spattered" all over the place. Before the "what's new" was sorted by Latest overall, then sub sorted: Game > Demos > DLC > Avatars > Videos (or whatever the order was).

When there was more than one item for a game, it was put into a folder for that game. If you look in what's new now, it's just a block of icons.

Likewise, if you're looking for Rock Band DLC for instance, you go into the DLC section, find Rock Band and there are 5,000+icons staring you in the face. Before it was categorised in folders by alphabet. If you could search by "artist", "genre", etc then it may be more efficient, but as it is, it's pretty awful.

- The compounding of these issues by not updating the store in one go on a Wednesday when it should have been, but rather in bits and bobs over four or five days. It's hard to find the new stuff anyway, but when some has appeared and other bits haven't (or some you can only find using the search function) - it's a real mess.

Essentially, they needed to concentrate a little more on getting the basics house in order before they went live with it. It's got potential and when they sort it out it'll be good - but at the moment it's all good looks and not good enough functionality. They'll get there though.


Pierre said:
I'm finding the PS+ games a bit lacklustre at the moment though to be honest - not really psyched about Crysis 2 :/

Bulletstorm was fantastic fun, loved it. Resident Evil 5 is naff though. The kids love Hell Yeah, but it didn't appeal to me.

Crysis 2 is excellent though Pierre, definitely give it a good chance.
 
Original Psn store layout was actually terrible. To the point where I avoided it purely because navigation was aweful. ATM the XBLA isn't much better either.
 
It was indeed bad, but it always had clear pointers to get to content. Now it's more concerned with trying to flog you NFS for £60 for the digital copy... SIXTY POUNDS!!!

The 360 interface is pretty dire, and finding stuff there is pretty bad at times as well. Ironically, the latest dashboard update makes the 360 dashboard make sense. Like, it's a games machine, so the games section should be close to the home area, not a mile away past audio, movies, apps and some other bollocks.

The issue with the 360 stores is that it tends to push what MS want, and finding things is really hit and miss. "I want game xxxxx", but it's not in the games. Maybe it's arcade? Nope. Then maybe it's an Indie Game? Nope. Maybe it's just somewhere completely random you can only get to by following some advert somewhere else on the 360? Ah, yes, that's found it! ;)

Even more ironic is that as Microsoft start to get it right, the new PSN store update is designed to essentially copy the 360 interface and does it worse than Microsoft did originally.

The XMB is STILL (or was* still) the best interface on the two consoles, but the PS3 store they've never had a clue with - file under "universal comms" as things that help ruin the PS3 experience ;)


*Then they added the Signstar icon that you can't remove and ruined everyone's life. It must be true, I read the complaints about life ruining on the internet ;)
 
"When Vikings Attack" is out next week on PSN for PS3/Vita. I pre-ordered it as I had some left over cash in PSN wallet. It downloaded and I could play it ahead of time - bonus :)

So I wrote a review:
http://familyfurie.co.uk/index.php/revi ... ps3-review

It's one of those great multiplayer games that really gets you going at each other. It's dead simple, so anyone can pick it up and play it, but there's a subtle depth to the strategy that seems to work really well. Those unintended moments of shocking LOL that a good game can deliver. It's a delight to see something fresh and fun for a change.
 
So, next then?

So many games, so little time (actually, I managed loads of time over the weekend to play :) )

Okami HD. It's a platform adventure game with lots of cell shading, Japaneseness, drawing stuffs and a wolf. I imagine it was designed by furries, for furries - but it's a great game (except for the 10 minute intro - chore). Especially if you like 3D platform adventure types of games, it's the best example I've seen.

Worms Revolution... It's worms, only slightly better in 3D, slightly worse because it's a lot more limited. I want to set up many teams, but because of the new "class" system, you can only have four of each type of worm. If I want a team called "The Avengers" and want a soldier, I can't name him "Captain America" if I have a team of all soldiers called "CoasterForce" with the four soldier worms already named (Pierre, Ian, Mushroom and Furie if you must know :p ). The single player mode has had an overhaul too to make it more interesting, but it's still frustrating with the CPU worms throwing perfect grenades and bazookas while you struggle along with your merely human brain. Multiplayer is as good fun as always, but as above, limited by the game limitations.

Starhawk: Single Player campaign! I picked this up ages ago on PS+ and never bothered to play it. I grabbed some time though and a "quick five minute go" turned into about two hours. It's nothing special really, but there's something kind of fun about it. It's a vehicle based shooter at heart, but the ability to drop in defensive walls and things adds to the fun a little. The space combat is actually really good though, FPS not so much. It's not tempting me to buy the multiplayer version, but it's going to keep me entertained fora while until I finish single player. It's actually a lot of game to be handed as part of PS+. If you have PS+ and weren't bothering, I say get it and be surprised.

Finally for the moment, Nutty Fluffies on iOS. It's that stupid physics coaster game again where you're the brakeman trying to stop the train from crashing. It's simple, it's stupid, it's a great way to lose five minutes... Or ten... Or JUST ONE MORE GO an hour... ;)

Review here:
http://familyfurie.co.uk/index.php/revi ... iosandroid
 
GTA 2, GTA III, GTA Vice City, GTA San Andreas, GTA Vice City Stories, GTA IV and GTA EFLC is pretty much all I play when on the xbox and ps (rarely)...oh and super meat boy...red dead redemption when i'm in the mood.

^worms world party was the best of the series in my opinion, i don't touch any after that :D.
 
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