It IS exceptionally versatile Snoo
I don't think it's the case with Rayman Legends, but the worry is that Nintendo have already lost the support of third part publishers.
If Ubisoft don't see good sales of consoles, or good attach rates (remember, Rayman Raving Rabbids was a stonking hit for them on the original Wii) then the priority of producing titles for the console will drop.
Why spend money pushing staff to produce the technologically more advanced (the Wii U version of Legends uses the pad and is therefore more technologically advanced) version if it will sell fewer copies than either the PS3 or 360 version?
Of course, the opposite side of that is that if they got the game out in the quiet period between launch and the next big Nintendo release, they could reap the benefits of early adopters living in a drought.
A new console release is always a bit of a gamble for publisher to support. The Wii U potentially worse because the Wii had a massive attach rate to release titles and people made a LOT of money, but for years, only Nintendo and Just Dance have made anything from it. So it's that "could be huge, could be dead" worry hanging over publishers.
The Vita has had it too, publishers won't support it because PSP games sold badly due to low hardware sales and high piracy. They ignore the fact that most games were just ports of PS2 games and the original PSP exclusive titles actually sold quite well. It's all about as much cash for as little cost though.
The one thing Sony has is that they actually encourage independent developers to produce games for them, so they end up with lots of interesting games anyway - Nintendo quite famously are very bad to deal with if you want games to go onto their stores.
Youngster Joey said:People are raging about this. I personally don't care as I wasn't planning to buy this but it looks like Wii U will be another Wii if this trend continues...
I don't think it's the case with Rayman Legends, but the worry is that Nintendo have already lost the support of third part publishers.
If Ubisoft don't see good sales of consoles, or good attach rates (remember, Rayman Raving Rabbids was a stonking hit for them on the original Wii) then the priority of producing titles for the console will drop.
Why spend money pushing staff to produce the technologically more advanced (the Wii U version of Legends uses the pad and is therefore more technologically advanced) version if it will sell fewer copies than either the PS3 or 360 version?
Of course, the opposite side of that is that if they got the game out in the quiet period between launch and the next big Nintendo release, they could reap the benefits of early adopters living in a drought.
A new console release is always a bit of a gamble for publisher to support. The Wii U potentially worse because the Wii had a massive attach rate to release titles and people made a LOT of money, but for years, only Nintendo and Just Dance have made anything from it. So it's that "could be huge, could be dead" worry hanging over publishers.
The Vita has had it too, publishers won't support it because PSP games sold badly due to low hardware sales and high piracy. They ignore the fact that most games were just ports of PS2 games and the original PSP exclusive titles actually sold quite well. It's all about as much cash for as little cost though.
The one thing Sony has is that they actually encourage independent developers to produce games for them, so they end up with lots of interesting games anyway - Nintendo quite famously are very bad to deal with if you want games to go onto their stores.