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People actually bought the OnLive Service?

Any way, I've been playing Saints Row 3 recently. As a fat, hairy, red-eyes Grandpa who likes detective movies, steampunk and dressing up as a mafia cleaners every now and again or just run around naked.

The game is good silly fun.
 
OnLive is actually really good; it's problem is it had an identity crisis. The main issue is getting people to pay for stuff - the 1200 users isn't reflective of total users, but people subscribing to it's playpack service. It would have made far more sense for it to have a tie-up with Blockbuster, lovefilm, or Netflix, and instead of a just having the 200 game playpack, it should have has a playpack plus whereby for twenty quid a month any game, any film any song could be played for any amount of time. Instead, people really didn't get what the point of it was. The technology will soldier on for a while, and end up in Microsoft's hands.

Sadly innovators are rarely the winners of the races they start.
 
Love your summing up of retro/grade furie. I was playing the tutorial and just thinking to myself 'what the actual ****?'

I'll play it still. But it won't get much time I feel.

Also motorstorm apocalypse is THE most frustrating game to platinum/100% due to online trophies and the constant server issues when trying to play multiplayer!
 
slappy mcguire said:
OnLive is actually really good; it's problem is it had an identity crisis. The main issue is getting people to pay for stuff - the 1200 users isn't reflective of total users, but people subscribing to it's playpack service. It would have made far more sense for it to have a tie-up with Blockbuster, lovefilm, or Netflix, and instead of a just having the 200 game playpack, it should have has a playpack plus whereby for twenty quid a month any game, any film any song could be played for any amount of time. Instead, people really didn't get what the point of it was. The technology will soldier on for a while, and end up in Microsoft's hands.

Sadly innovators are rarely the winners of the races they start.

Yeah, they had millions of users worldwide, but only about 1200 playing at any one time. That's not a sustainable business model. The biggest issue is the sell. I don't mind Netflix and Lovefilm as they work most of the time, but my internet (and I suspect a lot of people's in the UK) just isn't constant and sustained enough to risk moving my entire gaming strategy to a totally live service. I have a finite amount of time to play games and I want it working when I have that opportunity.

Until fast, constant and reliable internet is ubiquitous, the service just isn't a good sell. Add on top of that (as you say) the costing isn't right. Look at the full alternatives on the other platforms. Steam, PSN and XBLA all offer downloadable games and often for a seriously low price. Yes, you need the hardware, but for an outlay of say, £200, you can have a console and pad that will last for four years or so (so £50 a year) and then you'd be unlucky to be buying games at more than £5-£10 if you get back catalogue stuff. I don't know how the pricing compares to On-Live, but the security of having those games whenever you want and portable to the Sahara desert if you like makes it a very easy sell. No lag, no video degradation (I can't get 720p broadcast to my TV) and you still actually own an asset. So yeah, it just never stood a chance and I think that the tech will indeed eventually be torn apart and sold to the highest bidders (or licensed).

Pierre said:
Love your summing up of retro/grade furie. I was playing the tutorial and just thinking to myself 'what the actual ****?'

I'll play it still. But it won't get much time I feel.

The tutorial did my head in and confused me. The actual game makes sense (even if it does fry your brain at times :lol: ).

Pierre said:
Also motorstorm apocalypse is THE most frustrating game to platinum/100% due to online trophies and the constant server issues when trying to play multiplayer!

Also the fact that it's almost as bad as Kart Racers for that "I've been in the lead for 20 laps without a single mistake, perfect race and then suddenly hit a pebble and slow down by half a MPH and come in 8th" thing :p
 
The other thing that OnLive buggered up is forgetting one thing it was really good at; accessibility anywhere. In theory at least, you could be playing sleeping dogs at home, on the train going to work, at work, on the bog, etc. Trouble is, mobile wi fi is hardly reliable, and until 4g, mobile internet insufficient. One day it's worth will be understood, but sadly that's a long way off.

Sent from my GT-I9000 using Tapatalk 2
 
This brings lots and lots of joy to the world! <3 <3 <3

[youtube]http://www.youtube.com/watch?v=2SaLuStUaFw[/youtube]
 
IT'S THE SAME **** GAME AGAIN!!!!! [/rant]

Ahem...

May get Lego Lord of the Rings on the 3DS. I love the games, but only in "3D". The platforming is so awkward otherwise.

Rockband Blitz is released today, very excited even though it's not meant to be Frequency or Amplitude it'll still be superb fun with the entire Rock Band collection to play through.
 
I agree with you furie, Pirates was so much more enjoyable on the 3DS and to date the only time I've kept the 3D on =P
 
Hurrah! Well done Kim.

I picked up Rock Band Blitz last night. Been waiting so long for a Frequency/Amplitude replacement.

Rock Band Unplugged on the PSP came close, but it's too small.

I'll rewind a little to give some background (and to help you understand my feelings :) ). Frequency was Harmonix's first game. It was an octagonal tunnel you moved down while notes came towards you in time to the music. You had three buttons to hit three different notes. Then there were six tracks (one on each side of the octagon) split for vocals, synth, snare, bass drum, bass and guitar. The final two tracks on the octagon where for mixing and scratching. You could rotate right the way around, so you could actually take a "short cut" from the guitar track to the bass drum track through the scratch and mixing tracks.

The premise was simple, hit the notes and build up the tracks. Guitar Hero/Rock Band was the natural plastic progression of this idea.

Frequency was much more manic than Rock Band though, much more satisfying when your fingers seemed to work by themselves to pull of ridiculous button patterns and to hammer through to beat a hard song. It had powerups too which added a degree of random strategy to the game. It also had a very "dance/trance" sound track which seems odd now when you consider it's the game that spawned Guitar Hero.

It was a game that was a serious challenge (you'd find yourself failing even the easy songs just on medium difficulty), but so massively rewarding, deep and addictive.

In essence, if you ever get the chance, pick up a PS2 and Frequency (yeah, like you'll find a copy ;) ).

To Rock Band Blitz.

It utilises as similar system to Frequency (or actually more Amplitude the follow up or Rock Band Unplugged). You have five tracks, only now they arranged flat across the horizontal. You use the left and right "flippers" to shift between the tracks, but... What witchcraft is this? Only two different buttons for the notes. This makes the game much simpler. Taking out that third button makes the game "accessible" and it's not the only thing.

Unlike the other versions (across the board), each track plays no matter what. So there's always a constant stream of notes and the music is always the full sound. Previously you'd get the drums going say, and when you'd "locked them in", they'd carry on while you worked on say the guitar. This meant you only got the full tune if you were doing well. Now, you get the full music and it makes things easier on the ear, but you lack that audio clue that you're failing somewhere... Only it doesn't matter ;)

The song tracks that come bundled too are "accessible". Gone are the hardcore guitar shreds and wailing devil worshipping. I recognise the music supplied not from Kerrang or some pub, probably called The Highwayman or something (name written in Iron Maiden font) but from the wedding over the weekend and the "standard" club afterwards. It's mostly modern* dance floor anthems, which seems to be another odd turn for the series.

So the entire thing has been "dumbed down"? Well, no. It really is just accessibility, there's a complex game going on behind it all. You can just play the game simply and enjoy the music and bright, flashing images, or you can try to "do it well".

At the basics, you have a multiplier system. Hit x number of correct notes on a track and you gain a step up on the multiplier. So maybe 10 drum notes hit correctly and suddenly any drum notes hit are worth 20 instead of 10. Hit another 10 and you get the next level and it's 30 points per drum note.

You can do this a maximum of four times per "section" (each track is split into about five sections of music).

The clever bit? If you can get a multiplier for each track (drums, keys, vocals, bass and guitar) then you raise the limit of how many multipliers you can earn. So on the first section, if you get a 4X multiplier (remember, you start on 1X), then you get the opportunity to raise all the tracks to a higher multiplier - in this case up to 7X). You can only raise it by up to three, whichever is the highest of all the tracks. So if you get 4 tracks on 4X multiplier and the last one only 3X, then next time around you can raise to 6X instead of 7X).

It sounds confusing, but it suddenly starts to make sense when you're playing. I mentioned lack of audio queues to help before, there are visual clues now. As you gain a multiplier on a track, it fills in a vertical bar of colour in the middle. Each multiplier widens that bar until the track is all coloured. So you can glance from side to side to see which tracks need work.

The fast paced strategy required really makes the game. You have to think about the song, will there be enough vocals or guitar in this section to mean you can miss notes and perhaps a multiplier? Should you try and gain the multiplier max on one track and then move on hopefully getting the others, or constantly shift? If you constantly shift tracks, you're going to miss notes, but you increase your chances of a better multiplier across the board.

It's frantic and all the time you're weighing it up against how busy the tracks are, your ability to hit complex patterns and... what power ups you have.

Yep, to add to the issue, you have power ups too. These can be "over drive" pattern based, note based or track based.

For instance, you can have an additional band member. Hit enough white coloured notes correctly in a sequence and it adds to your over drive bar (anyone who has played Guitar Hero or Rock Band will be familiar with this). You can then unleash it on a track and your "band member" will play that track for you flawlessly. So you can have double the notes coming in, and get two multipliers built simultaneously.

For notes, it may be an explosive note that automatically "hits" a random number of notes across all the tracks, or the "fire" note which makes random notes burn. Hit the burning notes and keep the fire burning for additional points.

On the track, it may be that the drum track is worth double points all the time, or you get a bonus for completing sections 100%.

It adds a mass of extra depth and tactics to the game that is already busy. On top of that, you have to buy your power ups prior to starting a song. You win cash for completing a song and spend this on power ups. Obviously, you never win enough to be able to buy a full rack of power ups from one song. So you need to work hard making money and then carefully pick a song to use those power ups on. It's off-game tactics that make the actual game a little more tense.

Suddenly, unlike Frequency or Rock Band, failure isn't your concern, the game is all about high scores. It a score chasing game and it adds a social side to prove it.

The game can link to the Facebook Rock Band app, so you can keep track of scores and how you're doing against friends. You also get additional in game money for signing up. You can also issue challenges through the app to friends which again is worth in game money. In the game itself, you can issue challenges directly to your console friends, again the winner gains lots of spoils.

There's a lot of reasons for trying to get those high scores.

The game is only £9 or so and comes with 25 songs (listed below). All the songs are compatible with Rock Band 3 and all Rock Band 2/3/Lego songs you have in your collection will work on Blitz. So it's £9 to add to your collection and you have thousands of additional tracks to expand the game right away, which is actually brilliant.

It's a decent rhythm action game. It's a great game for playing music to. It's a very complex and deep score hunting game. It's a great game if you don't want to feel silly with a plastic guitar ;)

Easy to pick up, hard to master, incredibly tough to really make your mark with, loads of music and only £9.

Am I sold? Kind of. I still want Frequency (I have Frequency, I want Frequency with my Rock Band music collection), but as a game in its own right, Blitz is well worth the cash and I'm pretty happy ;)

Track list (because this post wasn't big enough):
"A Little Less Sixteen Candles, a Little More "Touch Me" -Fall Out Boy
"Always" - Blink-182
"Cult of Personality" - Living Colour
"Death on Two Legs (Dedicated To...)" - Queen
"Diamond Eyes (Boom-Lay Boom-Lay Boom)" - Shinedown
"Give It Away" Red Hot Chili Peppers Alternative
"I'm Still Standing" Elton John Classic Rock
"Jessie's Girl" Rick Springfield Classic Rock
"Jungle Boogie" Kool & the Gang R&B/Soul/Funk
"Kids in the Street" All-American Rejects Emo
"Bang Your Head (Metal Health)" Quiet Riot Metal
"Moves Like Jagger" Maroon 5 feat. Christina Aguilera Pop/Rock
"Once Bitten, Twice Shy" Great White Rock
"One Week" Barenaked Ladies Rock
"Pumped Up Kicks" Foster the People Indie Rock
"Raise Your Glass" P!nk Pop/Rock
"Shine" Collective Soul Rock
"Shout" Tears for Fears New Wave
"Sing" My Chemical Romance Emo
"So Far Away" Avenged Sevenfold Metal
"Spoonman" Soundgarden Grunge
"Stronger (What Doesn't Kill You)" Kelly Clarkson Pop/Rock
"These Days" Foo Fighters Alternative
"We Are Young" Fun. feat. Janelle Monáe Indie Rock
"The Wicker Man" Iron Maiden Metal


*within the last 10 years :p
 
furie said:
Apparently there was never more than about 1200 concurrent players online at a time. I think I may have had one or two negative things to say about the service. I wonder if it's a death knell and I'm right, or if they were simply too far in advance?
I like OnLive. Mainly because without it my computer can only run old games like RCT2. Also managed to get some pretty good deals. Got Amnesia for £4 which is a game I'd wanted to play for ages and also got Mafia 2 for £5 which is a bargain and a really fun game. The only thing that lets it down is that even though they have loads of games to choose from there's only a handful of well known titles or games that people would actually want to buy.


Anyway I did an impulse buy the other night and got Playstation Plus. Mainly because the free games they have at the moment all appealed to me and I wanted to get Dead Space 2 for free before they changed it. Didn't get to play anything till the next day as had to spend the whole night with the console on waiting for everything to download and install. It's a good job I have my massive HHD as some of the files are huge.

First I played LBP2 with my sister. Found it a lot easier than the first one and when we got to the end of the story we were a little surprised with how short it was. Still great fun though but still cba to learn everything to make my own levels. Just want to get the level builder trophies. :p

Now working on Dead Space 2. I loved the first one so was glad to finally get the chance to play the sequel. It's changed quite a bit and is a bit more like a drama. Now Issac speaks loads and there's different cut scenes whereas before it was just plod your way round the spaceship and only make grunts and groans when you get hit or stamp on something. Still good fun though and decided to plug my headphones in last night. It made LOADS of difference and is actually making me jump now as it's surround sound and it's really loud so when something jumps out a vent or runs up behind you it's actually pretty scary. :p

Played a little of the Tomb Raider game. Still unsure if I like it being top down or not. In some parts it's alright but in others it just gets a bit boring and I'd rather it the regular camera. Got to a level though where I have to find loads of balls and place them on pads to open the gate. Got stuck and ended up wandering around for about an hour trying to find out how to get up to the last 2 so just gave up and left the game. It's a fun little game though and the challenges give it some re-playability to go back and open tombs under a certain time limit etc.

But yeah. So far PS+ is pretty good. Already got my moneys worth. Just hoping they do more decent free games as lack of money means that I can't really make use of the discounted games they offer.
 
^Haha that's bloody typical. :p
But then if I did wait for the discount then Dead Space 2 wouldn't have been free. Oh well.
 
kimahri said:
But it's still crap. Oh yes, I said it.
You might not like it, but to say it's crap is insane.

And the "It's the same game again" argument rather annoys me about Ocarina of Time. The 3DS version is a remake, like REmake back on the Gamecube, or Halo: Anniversary last year. The Gamecube discs featuring the original N64 version (which is what people usually seem to wrongly remember Nintendo as trying to sell as an individual game) were promotional items, pre-order bonuses, or just bonus discs given away for free with other games (Mario Kart and the Wind Waker special edition, for example).

So it's really only had three different paid-for iterations: The original, the Wii store download version, and the 3DS release.

Which, co-incidentally, is also the same amount of iterations Halo has had (original, download, and re-make), in much less time. There are other examples (hell, the HD remake is essentially it's own genre now, since everyone's after a quick buck), but people always seem to single out Zelda. I dunno lol.

Anyway, moving on. I got to try Rocksmith a few days ago. It's been out in America for a year now, but in England there was some legal battle with some useless band no-one's ever heard of that delayed it somewhat. I wasn't entirely sure how well it was going to work (especially as it's always being bigged up as a training tool, but it can't tell you exactly where your fingers are on the fretboard), so it was good to see how it actually works.

Surprisingly, it's a lot nicer to use than Rock Band 3's Pro mode. The string-deadener on RB3's Squire always put me off playing it, as you're essentially just twanging a load of dead strings so you can't make out what you're playing outside of the game (so of course, to anyone else in the house, it sounds like you're an incompetent buffoon). Because you can use it with any guitar, the game can't tell you where your fingers are on the fretboard before you play a note, but if you're close to it, little arrows pop up on screen to tell you which direction you need to move your finger to play it right. It's not as good as RB3's "HERE'S WHERE YOUR FINGERS ARE ALL THE TIME", but it's a small price to pay to be able to use any guitar.

If you know a few of the songs on the disc already, it'll take you a while to unlock them properly. There's no difficulty levels, so you can't leap straight into the full version of Plug in Baby (although with that interface, it's probably for the best). Instead, you're given stripped down versions of the actual riff, so rather than playing the whole riff incredibly slowly and then building up speed, you play a simplified version of the riff at full speed, and as you get better the game adds more notes to the riff. Start to miss notes in the harder riff and it'll make it easier, reducing the number of notes you need to play.

Surprisingly, it's a fantastic learning tool. Especially if you know a few riffs and you're eager to learn full songs. Once you've got past the initial stumbling block of the rather awkward interface (and there are a number of mini-games to help you get your head around it quicker), you'll be acing full songs in no time.

And they seem quite committed to DLC at the moment, so it'll stay updated with new, perfect tabs, which is great. And it's got co-op. Now they just need to get some Poets of the Fall on there and it'll be the greatest game of all of the times.
 
I got ECG to bring over Rocksmith for Minor_Furie earlier this year. He's used it and likes it. I tried it, but my sausage fingers aren't any user for guitar :lol:

Frank said:
kimahri said:
But it's still crap. Oh yes, I said it.
You might not like it, but to say it's crap is insane.

And the "It's the same game again" argument rather annoys me about Ocarina of Time. The 3DS version is a remake, like REmake back on the Gamecube, or Halo: Anniversary last year. The Gamecube discs featuring the original N64 version (which is what people usually seem to wrongly remember Nintendo as trying to sell as an individual game) were promotional items, pre-order bonuses, or just bonus discs given away for free with other games (Mario Kart and the Wind Waker special edition, for example).

So it's really only had three different paid-for iterations: The original, the Wii store download version, and the 3DS release.

Which, co-incidentally, is also the same amount of iterations Halo has had (original, download, and re-make), in much less time. There are other examples (hell, the HD remake is essentially it's own genre now, since everyone's after a quick buck), but people always seem to single out Zelda. I dunno lol.

For me, the issue (and I agree on the Halo/COD/MOH/Fifa/anyotherrepeateadinifitumseries) is that Nintendo are constantly lauded as this fantastic, originality filled gaming company who offer the real gamer real games and stand out and apart from Microsoft/Acvtivision/EA/etc.

It's just bollocks though. It's repeats of the same games, the same enemies, the same components, so same tracks, the same game styles. Is NSMB II anything other than a level pack for NSMB? Really? And that's just essentially the same as all the other Mario Bros games that went before. Mario Kart 7? How is it really different from Mario Kart DS, which was a port of the N64 version?

Everyone just seems to be massively excited by anything Nintendo release, yet it's all just the same old same old. At least when Sony do a re-release, it's of obscure, underselling games that were overlooked (Ico and Sly Cooper leap to mind immediately) but are actually superb games criminally overlooked!

On top of that, at least Sony are supportive of new and interesting games (as are Microsoft with a lot of their Indie games and XBLA stuff). New gameplay mechanics, new characters, new styles, new genres - it's all there being invented and innovated away from Nintendo, yet every time somebody mentions Zelda, the world goes into meltdown - it's as bad, if not worse than the Halo and COD fan boys.

It's not so much the release of a single game that's the issue, it's the constant re-releasing of games and never introducing anything new to the table that's the over-reaching irk.

Oh, got Machinarium last night of PS+ Wow! Classic point and click style gameplay with some Professor Layton style puzzles and wrapped up in a gorgeous world. The art design and story are beautiful. It's a real joy to play. It's also tough as **** :lol:
 
I've played OoT. It is dull. It is unengaging. It is boring. It is crap. I do not like it.

Everything furie said I agree. I will say I enjoy playing Call Of Duty and even have Black Ops 2 pre-ordered (as well as a **** load of others that my wallet hates) but they aren't really much. I stuggle to find much in Nintendo games as well. There are very few stand out titles and series from them (Mother for example). They really are just building the same games around their current console.

Also tried playing Dark Souls again... I was, unsucessful. Repetivly.
 
The whole robot on his own thing in Machinarium reminds me a bit of Wall-E. I do love it, as you say its artwork is simple but beautiful and I've always loved games that make you think.

Will be spending some hours on that over the weekend... still yet to get to Rank 40 on Motorstorm multiplayer due to their gash system (betting winnings to gain a multiplier, losing the multiplier AND winnings when there is a 'server error').

Also used some French kid to get an Awesomenauts trophy (start a game after inviting someone through party set up) - have now deleted him haha.
 
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