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I know it's due to space limitations, but the way Rita and Swarm both have a brake run, then a medium speed banked turn, then another brake run always seemed a bit of a sloppy way of doing things.
Storm Runner, of course. Self explanatory.
Shockwave at Kings Dominion. Just plain weird. What wee they thinking?
Volcano the blast coaster, at the same park. It's cool, but should be a longer ride. 2 launches. 4 inversions, then slams into the break run.
Wanna bump this thread to mention Big One @ Blackpool Pleasure Beach. Lots of kinetic energy wasted over tame hills. And has a terrible looking support structure.
Great Bear is odd, especially for an invert, starting off with the helix drop and flat sections on the back half.
Powder Keg is weird due to the fact that the lift hill leads you to one drop and helix and that's it. It also has that mostly pointless transfer
Kennywood has the unusual Thunderbolt and Jack Rabbit, but the weirdest thing of all is this
^The reason Powder Keg has that transfer is because couldn't find a way to fit rollback brakes on the launch, so instead of having a long and pointless straight section with brakes on it between the station and the launch, the train just goes into a set of brakes hidden behind the transfer.
The Schwarzkopf Katapults were really quite weird imo.
I don't know why you would have one over a standard looping flat (forgotten the name).
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