Re: Six Flags Magic Mountain | "Full Throttle" | multi launc
UC said:
This is why most modern coasters (though not all), always contain enough zones to hold the entire compliment of trains either in the station or in its pre-station brake zones.
In modern applications, MCBRs are more for "just in case" purposes than they are to actually function as holding points for a train - their primary function is capacity, and they're really there out of logical necessity than they are to serve as a true stopping point in the midst of a ride.
Exactly. For instance, B&Ms always have two more blocks than the number of trains that can be running simultaneously. So, a ride with two trains has four blocks: station, lift hill, circuit-main brake, secondary brake-transfer.
If anybody has ever operated a roller coaster with a screen on the panel, it's quite illustrative as you can see trains "entering" and "leaving" blocks as they go around the circuit.
BTW, it was already stated that Full Throttle would run a max. of two trains at the same time. With a train going out of the station every 60 seconds (perfectly feasible) I worked out a capacity of 1.080 pph. Not bad for any park but certainly low for such a big park like SFMM.