1. Fenix - The speed and snappiness is fabulous, the integration into the landscape is outstanding. B&M has learned and managed to create a great experience with very simple elements, by just executing them better than they have been done in the past on wing coasters. My only complaint is that the final turn is not refined enough for me. It needs more airtime or more overbanking to make a flawless layout. The near misses below the bridges are cool. They take advantage of existing structures without going out of the way, minimalistic but clever. Once the theming is complete, it will just add up to the experience.
2. The Swarm - probably one of the most well-refined coasters ever designed. It has the best wingover-drop and 5 awesome elements, but I will never be able to get over how stupid the final turnaround is. That's the part where Fenix steals the show, because Swarm's other 5 elements are great but not great enough to overshadow Fenixes 5 elements + its final turnaround.
2. Raptor - I like how this coaster was designed on a clean slate. The lack of "this is a xxx coaster, so it needs yyy" makes for a very refreshing layout and my favourite selection of near misses. It is only super barely behind swarm, but in general the Top 3 are very closely together for me. Tie for 2nd place as it deserves a tiny bonus for being the first one.
4. Flug der Dämonen - oh boy... it potentially has the best layout of all 4 wing-coasters on this list, but it manages to deliver the least. The rattle really ruins the B&M-feel that is absolutely necessary to enjoy winged seating (how did that even happen?) and every element is just a little too slow and weak to be fully enjoyable. The first 3 elements are pretty much identical to Fenix, yet Fenix manages to deliver so much more on every single one of them. The near misses are not thought out enough as they are weaker than Fenixes bridges in terms of space constriction, yet mostly exist for their entire point of being near misses, which is not acceptable compared to how well Raptor and Swarm do intentional near misses, and how sneaky/well integrated Fenixes bridges are. Krake pulling larger crowds than this speaks for itself, just a waste of potential.