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New attractions at Paultons Park

Not so much 'fall in' but I think I get, and agree with, your point. But only if we're talking about too many lateral forces, rather than 'falling into' the restraint. Falling in is fine with a lap restraint, as evidenced by many slow Mack inversions, and for me, and I imagine other tall folk too, is preferable to having the top of your shoulder smash into the restraint. Too many laterals though, with no upper body support, can be, erm, interesting.

Hmm, that's interesting. I'd say the complete opposite. With those old Schwarzkopf loopers (only done the Looping Star and Silver Arrow, to be honest), the positive Gs are enough that you never even think about having a lap bar. But most coasters with a vertical loop can run slowly, even Nemesis, and I've definitely fallen downward (towards the ground) when coming out of a vertical loop. In which case, your shoulders fall into the OTSR (forwards, not upwards), which is quite comfortable.

Without the OTSR, I feel like you would need your abdominal muscles to support you. I know Drakon doesn't have a vertical loop, but I can't imagine going down a 95-degree drop with just a lap bar. I suppose it works, though, as a few coasters have that set-up. With laterals, though (I'm thinking Cannonball Express), I'd definitely rather take the blow with my body than my neck!

Another thing is Sik vs Colossus. I know some people do prefer the inline twists on Colossus because of the OTSR.
 
The facts are that Mack footer connectors have been seen at the park and the attraction will open in 2027 as part of a vikings expansion. But for the record I'm expecting a clone of the Plohn launched water coaster or something very similar.

Plohn's planned coaster looks extremely impressive. We know now that the Mancey's like their unique 'UK first' attractions. So with that said, it's highly plausible that we would see the first UK water coaster/launched water coaster at Paulton's. This looks to be the most thrilling area in the park, so one of these would make a huge amount of sense. It'd be pretty darn special also. My money (and hopes) are on one of these.

 
So what you're saying is that wild mice need OTSR? 🤣
Good point… 😂😂😂

I don’t know what it is then, but I do agree with Graeme that there are some types of manoeuvre that are more comfortable with OTSR, but it isn’t hang time, and clearly not ‘all’ laterals… 🙈😂
 
In case there was any doubt, Vikings at Energylandia shows mice should not have OTSR.
But you love Viking... You insist on marathoning it every time we go!!!! Can only put that down to the OTSRs.

Meaning to message you btw, will do that now...
 
In regards to the Accommodation a little update as the park have been told they have to do a more detailed Environmental Impact Assessment (EIA) as there are concerns of this projects impact on the wildlife and the landscape. Hopefully does not effect them to badly but a quick read does indicate they need to give a lot more information of the projects effects.
 
Construction video from Paultons hoot, worth a watch.


A look over the site, more slabs have gone in for Drakon.
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Interestingly the most change has happened at the 2027 site.
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Land clearing has taken place and a drilling rigs has arrived on site.

Also some more art has gone on the walls.
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They seem very ahead of schedule for the 2027 attraction, wasn’t long ago they were drilling the pile for the footers of Drakon!
 
Valgard's shaping up nicely. I get the feeling that the western edge of it is going to be the "Norwegian Coast", and you'll be able to watch the water ride from the restaurant. I suspect it will be a Rocking Boat a little bit more than a Water Coaster at this stage, but we'll see.
 
As some may be aware, I visited Paultons and rode Ghostly Manor for the first time yesterday.

Overall, I have to say that I think it’s a really cool addition!

To start things off, first impressions are very good! The facade is lovely, as is the outdoor queue line; every time I walked through it, I was noticing new details, and there are some cool pieces of theming! I particularly liked the swing that moved on its own and the painting; I thought these were cool items!

The indoor queue line is also really nice! There are some nice smell pods (I think they emit a lavender-type smell?), and there are lots more nice thematic details! I thought the tubes with ghosts captured and moving around in them were a nice touch in particular!

In terms of the ride itself, I’ll keep it spoiler-free and say that I think it’s overall really good fun. I had 5 rides in total, and in terms of a few good points, I’d say the following:
  • For the Paultons Park audience, I think it strikes the perfect balance between cartoony fun and scares. There are some moments of what I would call mild scariness that might scare a young child, but it’s not an all-out horror fest and the cartoony visual style keeps things fun and jovial!
  • Some of the scenes are really nicely executed, with a good blend of screens and physical set pieces. There are a couple of nice animatronics in the ride, and things like projection mapping are also used effectively.
  • While the ride is more shooting gallery-like in style, I think it works here, and the scenes aren’t long enough for it to feel monotonous. Each mini game isn’t particularly long (maybe 30 seconds at most?), so you do quickly get moving rather than feeling like you’re shooting at the same scene for ages on end.
  • I found the gun system relatively comfortable to hold and easy to use. It did take a bit of getting used to and learning, but I think that is more down to my dreadfulness at interactive dark rides rather than any issue with the software!
  • The Gameplay Theatre ride system is very clever, and it gets a lot of ride duration out of very little space. When you consider that Ghostly Manor replaced a 4D cinema, I think Paultons have done tremendously well!
I do have a couple of small critiques and points for improvement, however. These are:
  • I think some of the screen-based scenes (namely the ones facing outwards) lack physical scenery or any kind of bounding to try and hide the screen edges. I know that they are constrained with what they can do to some extent in these scenes, and you aren’t going to see physical scenery as elaborate as that in the inner scenes, but I think something to try and keep the immersion going would be nice, even if it was just some themed bounding for the screen edges. As it stands, these scenes basically just consist of a screen and some black floors and black walls; there’s no physical theming there at all.
  • For the ride to flow seamlessly, it is very reliant on there being no hold-ups at the boarding and exiting stages. The mini games in each scene run for a predetermined duration, so if the boarding or exiting process is held up in any way, the mini game just ends and the ride sits still in a scene for a while with “the ride has stopped and will resume shortly” projected on the scene or onto the screen. To make the ride more flexible against disruptions in boarding and exiting flow, I think it would be nice if they were able to make the mini games continue running for the entire length of time the ride was stopped in a scene for, regardless of how long it is, for so that people’s attention isn’t drawn to the delay.
  • If I’m being really picky, I think it would be nice if they were able to make the transition between scenes a bit more dramatic in some way and distract from visibility of some of the other scenes while you transition. Maybe a blast of smoke or something would work?
But overall, I think Ghostly Manor is great fun and a brilliant addition to Paultons Park! It’s not the world’s most elaborate dark ride, but given that it replaced a 4D cinema, I think they’ve done very well with the space, and as a first dark ride for the park, I think it works excellently. They’re onto a winner with it, in my view, and it plugs a gap in their lineup!

If you’re interested, here are a few photos I took:
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In terms of the rest of the park, I had an excellent, and very quiet, day! If you’d like to read more about it, my trip report is here: https://coasterforce.com/forums/threads/paultons-park-5th-june-2025.47561/#post-1187102
 
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