I don't. At all, to be honest. I think it may have something to do with the larger car being able to manoeuvre the track's elements. Those cars look a little larger than the Mack Water Coaster cars. As I say, it's just what I think. I think we need UC to post and let us know his thoughts...2012Jarrett said:I'm guessing it's split so that it doesn't kill all the speed on that first splashdown. I could easily see that creating less resistance than a huge box-like boat.
Ethan said:Talk about a disappointing layout...
I think you will find B&M Wing Coasters also uses articulated trainsUC said:^It's done that way for a reason. Length and stability.
Articulated trains always need to have a zero-car of sorts, a "stable" beginning or end to the train to secure the rest of it. Think of it like the head on a snake.
The best way to explain this is using B&M coasters. On some of their rides, the zero-car is obvious, as the runner in front of the seats. On others, a different system is used. For example, the 3-car DMs:
http://www.rcdb.com/2662.htm?p=12144
Note how the third car is set back from the first two. The first two cars are actually attached, with their only "articulation" being rotational. The third car, on the other hand, is fully articulated.
Same holds true for the first two cars of Floorless coasters: http://www.rcdb.com/2169.htm?p=9532
Note how the two cars in the back are attached as one unit. Those are the first two cars of the train, and can vary only rotationally (not pitch or yaw, however). Also note that the first two rows here are facing the exact same direction, despite turning a banked corner:
http://www.rcdb.com/1366.htm?p=10629
Finally, Inverts: They operate on the same principle as Floorlesses. Note how the first two cars of every train are always at the exact same angle no matter the element (because they're attached and only allowed to rotate between them):
http://www.rcdb.com/5.htm?p=13876
http://www.rcdb.com/80.htm?p=1319
http://www.rcdb.com/87.htm?p=5166
http://www.rcdb.com/776.htm?p=12201
http://www.rcdb.com/558.htm?p=10384
You can see in that last photo especially, since the second row has much more legroom than the subsequent rows, because it isn't capable of articulated pitch like the rest of the rows are.
The only exception to this rule is Alpengeist, as it has a "proper" zero-car, due to the apparent need for greater stability as a result of the ride's size.
2012Jarrett said:Honestly, that drop could be a lift hill. I don't quite think it fits the name "Divertical" since that drop is far from it. I think iDive (another name that was floating around) would have suited it much more. Though I bet the power boat theming will help make up for it.
TheCoasterCruiser said:2012Jarrett said:Honestly, that drop could be a lift hill. I don't quite think it fits the name "Divertical" since that drop is far from it. I think iDive (another name that was floating around) would have suited it much more. Though I bet the power boat theming will help make up for it.
When we voted for the name we didn't have an idea of how the ride would actually be.
2012Jarrett said:TheCoasterCruiser said:2012Jarrett said:Honestly, that drop could be a lift hill. I don't quite think it fits the name "Divertical" since that drop is far from it. I think iDive (another name that was floating around) would have suited it much more. Though I bet the power boat theming will help make up for it.
When we voted for the name we didn't have an idea of how the ride would actually be.
I know, but still. They shouldn't have put Divertical as an option of the drop isn't vertical. And I voted for it too. But when I heard "diving coaster" I was immediately thinking "B&M dive machine" and I was really wrong. I'm just saying, it's a horrible name for the ride.