Hutch
Strata Poster
I understand the idea there, but there’s a couple of issues. The difference between Orion and Lightning Rod (other than the obvious steel/wood, B&M/RMC stuff) is that, despite being short, Lightning Rod has arguably some of the best elements on any coaster ever (stuff like the quad down and maybe even the wave turn are better than anything on Steel Vengeance imo), while Orion’s elements are fairly basic. LR also came before Vengeance, while Orion had to follow up Fury’s monster layout, so other people were inevitably going to be a little disappointed with a shorter layout.I've thought of a good analogy for this ride's layout compared to Fury's; think of Orion as the Lightning Rod to Fury's Steel Vengeance. By this, I mean that whereas Fury is a really long coaster and spreads its thrills along a greater ride duration (a la Steel Vengeance), Orion seems to throw loads of great elements into a shorter duration (a la Lightning Rod).
I’ve said this before, but for me the length/height isn’t the problem for Orion. It’s the seemingly (and I’ll include seemingly as nobody’s ridden it yet) lackluster elements that this coaster settled for. I mean, you have a huge helix and a fairly basic turnaround taking up over a quarter of the ride.
I don’t need crazy RMC elements here (of course a huge outerbank turn would be amazing but there are other ways to make that element more exciting). But we know that B&M can do interesting elements (Fury’s treble clef, Mako’s Stengel dive, and now Candy’s helix exit), why aren’t we seeing any of that here? And imo airtime is what B&M does best... give me more than just two air hills lol. Enough of this big turn nonsense.
Want to talk about the helix real quick. I was never a fan of the look of it but I know B&M can do some pretty kick ass helices (ex. Nitro and Goliath in the case of hypers). However Fury’s big helix is a bit of a waste and the size of Orion’s helix leaves me a bit worried, however if it maintains a good pace I suppose it has potential to be good.
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