UC said:
Slayed, I'd think that for someone who's a mod or admin or whatever it is you do on these boards, you'd actually READ posts.
I'm clever me, I can respond to numbered points without even reading them! Gosh.
I don't believe I had a personal dig in my post either, so please afford me the same level of courtesy.
UC said:
Um...duh? I don't think any viewpoint given on this ride by us HASN'T been opinion...
"Too short" by what measure? Only
in your opinion, well fine then, it was just a rather bald statement.
UC said:
2. KK and TTD aren't? (in terms of layout only). FvN's got 8 elements. that's plenty.
KK and TTD launch riders at obscene speeds and heights. FvN...doesn't. And the layout is incredibly bland. Hill, turn, helix, inline...lift...pointless launch...brakes? Did they forget the entire second half of the ride?
So "simplistic" has now become "bland" (and no, they're not synonymous).
As it happens the layout was posted up in this thread months ago, and it's not changed. (I know this because, woo, I read it).
UC said:
3. More like 3/4, and it's been done on purpose to fit with the theme - I have no problem with it. It's also a world first (hard to claim these days).
You're right, it is about 3/4 of the way through the ride. Of course, this is of little difference, given that the ride is probably 40 seconds long.
Closer to 2 minutes (yeah yeah, that's all lift hill blah). I think that's decent for a launching coaster.
UC said:
However, the point still stands - the pacing is going to die, and personally, I don't think any amount of theming is going to salvage the fact that this thing is going to last about 40 seconds.
Closer to 2 minutes. You could be right otherwise, but I'll reserve opinion until I'm up close and personal. The exterior theming is clearly VERY good.
UC said:
There's nothing interesting. You aren't getting any nifty inversions. You're getting a hill, a large swoopy turn, and a Magnum XL-200 turnaround. So exciting!
Thanks for the clarification.
For me, the high speed turns look great. The launches look great. The airtime hill looks great. I'm liking it.
UC said:
5. Surely the bigger thrills are indoors.
Haha, what? The indoors section is a lift hill, a couple of turns, and a brake run. The outdoors section - you know, the launch to the outdoors and the "HILL AND TURN AND KNOT AND INLINE OMG!" everyone is creaming about? Is outdoors. It lasts about ten seconds.
The indoors features a station dropout, both launches, an overbank, BV drop and FX. I'd say them's the thrills right there, no?
"Everyone" is hardly creaming over the outdoor section.
UC said:
6. MEANDER?! I don't call a BV drop into an overbank and launching into a brake run at 100 km/h meandering!
Haha. You mean apart from the fact the ride does basically nothing after the drop? Oh! An overbank! You mean...the things that Gerstlauer trains crawl over..and a launch! Sweet! Except...oh. Now it's brake time.
And your proof that THIS coaster crawls over that overbank is?
UC said:
Leave it up to FvN to launch a ride in to the brake run...haha. So lame. At least Intamin had the courtesy to launch its simple rides in to a large element at high speeds first (and I don't know what you've ridden, but 60 mph isn't "high speed").
FvN launches twice. That final launch into the brake run is an unusual choice, but it's "lameness" will be determined by riding it.
60mph isn't, in any definition of the word, "meandering".
UC said:
I really don't know what you all expected from this ride - some world-conquering behemoth apparently.
I love how you exaggerate the way people felt about this ride to support what is otherwise (and still is) a poor argument.
We were in no way expecting a world-beater - what we were expecting was a ride with a substantial layout that would be COMPLEMENTED by its theming.
As I've said, the layout was available ages ago in this topic. If the reality hasn't met your expectations, then your expectations weren't based on the facts.
UC said:
FvN really does NOTHING that hasn't been seen before
Apart from the first ever launch and lift. Has a launch off an overbank into a brake run happened before?
UC said:
and it doesn't do any of it in an especially exciting way. Many of us are disappointed, and I think we have every right to be, given what was promised.
Which is the crux of my response. Hansa have delivered everything that was promised! If
you don't like it, you can't blame
them.
And if I may:-
Back in January said:
That's actually really cool...I love the look of this coaster...
That inclined pretzel thing looks interesting, but I think my favorite part is the highly banked dive...
What changed your mind?