Efan
Mega Poster
Hi everyone! Yesterday was the first day of my European trip and we went to Plopsaland! This is the start of a two-week-long coaster trip that I've dubbed "Efan's European Expedition" (pleasing my year 8 English teacher with my use of alliteration). On this trip, we'll hit Plopsaland, every Walibi park worth visiting before 2024, Phantasialand, Energylandia and Legendia. Of course, at Plopsa, the main attraction is the magical Ride to Happiness, but the solid supporting cast of Anubis and Heidi also intrigued me.
We started the (swelteringly hot, 30°c) day with a train from Brussels to De Panne with a spectacular view:
Simply breath-taking.
Soon enough, we were at the De Panne train station, conveniently located just a stone's throw from Plopsaland. We followed the hordes of people, assuming they knew where they were going, and thankfully they did!
I'm not entirely sure the point of the big fake wooden door, but hey ho.
Alright, I know everyone told me to bash out the kiddie creds first, but I couldn't help myself - I had to ride The Ride™ (to Happiness). I was just too excited. The theming along the queue line was great, with loads of the big robot lady in the form of those hologram fans you always see on dodgy sites like Wish:
You'll get what I mean if you've seen her. The theming in the queue line, and in the whole of Plopsa, was fantastic, being just a slight step below Phantasialand and Disney for me. The only gripe I had with this queue was the BASTARDING GRATES - at one point, my earbuds fell out of my pocket, the case jolted open, and I lost one of my earphones to the depths of the grate. Luckily, they were a cheap pair I'd gotten specifically for this trip, but the queue grates had unfortunately claimed an innocent life.
Amusingly, and somewhat terrifyingly, this wasn't even the most eventful occurrence of the queue for my first ride of the day. On the stairs just before the station, I was marvelling at the flying snake dive-esque element. Suddenly, an object fell from the train on the first inversion of the element, narrowly missing a small child on the ground. For a split second, I thought it might have been a part of the cladding or something similar, but soon realised it was a phone. I suppose this ride simply has a hatred for electronic devices. Always secure your loose articles, kids!
Following that excitement, we reached the station. Unfortunately, I'd taken a lot of the pics of the park in portrait - when I attach them, they automatically rotate sideways, and I'm too technologically illiterate to figure out how to rotate them. I suppose I'll be forced to use the (admittedly) superior landscape orientation from now on.
Anyway, we managed to snag a back row ride on our first ride. So, how did I find it?
As for the actual experience, I thought Anubis was great! That might be because I'm biased towards Gerstlauer - I've never come off a Gerst disappointed, and don't notice the rattle/roughness that others seem to. As expected, the launch is absolutely crazy, though not quite to the level of the excellent Fluch von Novgorod. The first top hat gives some good airtime, before plunging into a great dive loop. The highlight of the ride for me is the second top hat - it gives great airtime up into it, mixed with strong laterals which caught me by surprise. The ride then takes a couple of twists before popping up into the MCBR. This was the only bad part of the coaster, giving a harsh, almost painful jolt as the breaks took hold. The second "half" (closer to quarter) of the ride wasn't quite as good as the first, with a meandering curve and a great hangtime-laden roll into the breaks. Overall, Anubis packed a punch, and was a great supporting coaster to the #1. So great, in fact, that we went for a few re-rides in a row.
Next, I headed for Heidi. The queue here ran painfully slow, with just one train and 12 riders per cycle. This turned a wait just outside of the station into a 20-minute wait. This wasn't too big a deal though, as the queues for most rides were very short, mostly walk-on. Going into this ride, I'd heard some bad things - that it was mostly forceless and without airtime, though quite smooth.
I personally think this ride did what it set out to do fantastically. It was a great family thrill coaster, while also giving some meat to chew on for adults. It gave decent airtime, especially on that double up/down, and captured the "out-of-control" feeling GCIs are known for. As expected, it was also extremely smooth.
We then decided to bash out the kiddie creds. First up was Draak, somehow the third best Mack in the park. The standout part of this ride was the delightful smell of smoke in the station. The ride itself was good enough, being relatively smooth and giving a nice little tour of the area in which it's located.
Next was the Vekoma Roller Skater. Again, these are serviceable, though nothing to shout about (and noticeably lacking any pleasing aroma). However, the ride operator was very enthusiastic, which was a plus.
In my opinion, the worst coaster in the park was the #LikeMe Coaster (what's the point of capitalising Me? That doesn't make a difference!) This wasn't really down to the coaster itself, but rather the terrifying lump right in the danger zone, which meant I had to brace myself the entire ride:
Please don't comment on the combination of trainer and cargo trousers. I've already had enough just looking at this photo.
The last new cred (yes, CRED) was SuperSplash. This was saved for last as a reward for finishing the creds, as it would somewhat combat the blazing heat. Again, this wasn't really anything to write home about, though the vertical lift's rotation was pretty cool. There was some alright floater on the airtime hill, and the splashdown was pretty good. Unfortunately, one of the plus-points of the ride - the views of The Ride to Happiness - was negated by the fact that The Ride™ was seemingly broken down, with no trains coming around. This turned the last 80% of the ride into a somewhat dull meander around the pirate area.
The last new thing to do was to go to the farmyard area, where we met these very friendly goats:
I also believe I was requested to say hello to this guy
Hopefully he recovers soon from his sideways-itis.
The last new ride we went for was Dino Splash. This was a very charming little ride around a pre-historic theme (duh). It wasn't too wet, but the floater airtime on the double-down at the end of the ride is good, and the in-between sections between the drops don't meander. My only gripe was the lack of cover for some of the queue line, which was almost excruciating for a pasty Welshman like myself.
The rest of the day was spent getting re-rides on The Ride™. I suppose I should actually give a review, right? The jojo roll out of the station is the perfect way to introduce riders to what this ride is all about - it's disorientating and it's wonderful. You then rock up to the launch. Mack launches have gotten plenty of crap in the past, and while they're certainly not great, I found that going into Icon with low expectations for the launch caused me to be pleasantly surprised. On the other hand, there is undeniable whip in this launch - whether it's the rotation of the cars or just a more punchy launch, this caught me by surprise the first time. There's also a quick whip around halfway down the launch track which causes the cars to spin even more than before, and sometimes in the opposite direction to which they started. The ascension to the top hat gives some decent airtime, and the turn at the top gives some quite nice views of the rest of the park. Then comes the drop. The first time round, I did the drop facing forwards, which gave some great airtime and was very fun. However, I then did it backwards. Oh my god. This gave some of the best airtime I've ever experienced. The closest thing I can compare it to in the UK is, amusingly, Revolution - the feeling of being yanked over a drop backwards is the same, but The Ride cranks it up to 11 with more sustained airtime and the added factor of rotating down the drop. It's like being tied to a grand piano which is hurled off a cliff, Looney Tunes style. Next is the banana roll. One thing I read in the build-up to The Ride™ was that this element almost felt like a vertical loop. I scoffed at the suggestion, but honestly...? It does. Somehow, the rotation of the cars and the track combines to almost feel like you're just going straight up and down. The actual vertical loop somehow also feels like a vertical loop, but with rotation. The most underrated part of the ride, in my opinion, is the zero-g roll. I didn't see much hype for this element, but there's something euphoric about that element combined with a spinning coaster. There's then an S-hill, which doesn't really give too much in the way of forces (but gives a nice chance to digest everything that was just thrown at you), before the second launch.
I'll break up the first and second halves of the ride with a paragraph as this is getting way too long already. The fact that more and more manufacturers are adding airtime hills mid-launch is very exciting; Intamin seem to be leaning into this with Pantheon and Toutatis, for example. Obviously, launches aren't boring in the slightest, but adding an extra dimension (literally) with an airtime hill really ups the experience. This then leads into the craziest element of the ride - the "flying snake dive". This rode completely differently every time we rode. Sometimes, it would feel like two inversions, and other times it would feel almost like a twisty helix? One of the downsides of The Ride™ is that it's borderline impossible to explain what it's like - you can only gush about how demented it is. Next up is an airtime hill and a curve to the left, before the second-best moment(s) of airtime on The Ride™, the two final airtime hills. These gave absolutely crazy ejector one after another, despite not looking too intense off-ride. These were so powerful that the support over the final airtime hill (probably about ~10 feet above you) felt like a headchopper. Every time we hit the breaks, the entire train was laughing like maniacs after what this beast put them through. 10/10.
So, yeah - Plopsaland. It's a very charming park, with fantastic theming throughout. The 1-2 punch of this park is extremely strong, though maybe the "2" part is only so strong to a Gerst fanboy like me. That being said, however, that "1" is worth visiting this park for alone. There's nothing like it in Europe, or (if Time Traveller reviews are to be believed) the world. Outside of The Ride™, there's a great supporting cast, with something for everyone, especially if that everyone is families. Yeah, the food and drink are quite expensive, but thankfully you can bring your own. The only real dampener on the day (which actually was the opposite of damp) was the crazy heat. Most rides' queue lines are covered, which was a welcome respite, but there's a general lack of cover otherwise, with trees providing adequate cover being relatively rare throughout the park. This is somewhat understandable as the current European heatwave is rather unprecedented, but I feel for those attending 100 years from now once global warming has kicked in. Overall, though, Plopsaland was absolutely fantastic, and is certainly one of my favourite parks I've been to.
Next up is Walibi Holland tomorrow - I'm looking forward to the mouth-watering top 3, though The Ride™ will take some beating. I will update you all soon!
We started the (swelteringly hot, 30°c) day with a train from Brussels to De Panne with a spectacular view:
Simply breath-taking.
Soon enough, we were at the De Panne train station, conveniently located just a stone's throw from Plopsaland. We followed the hordes of people, assuming they knew where they were going, and thankfully they did!
I'm not entirely sure the point of the big fake wooden door, but hey ho.
Alright, I know everyone told me to bash out the kiddie creds first, but I couldn't help myself - I had to ride The Ride™ (to Happiness). I was just too excited. The theming along the queue line was great, with loads of the big robot lady in the form of those hologram fans you always see on dodgy sites like Wish:
You'll get what I mean if you've seen her. The theming in the queue line, and in the whole of Plopsa, was fantastic, being just a slight step below Phantasialand and Disney for me. The only gripe I had with this queue was the BASTARDING GRATES - at one point, my earbuds fell out of my pocket, the case jolted open, and I lost one of my earphones to the depths of the grate. Luckily, they were a cheap pair I'd gotten specifically for this trip, but the queue grates had unfortunately claimed an innocent life.
Amusingly, and somewhat terrifyingly, this wasn't even the most eventful occurrence of the queue for my first ride of the day. On the stairs just before the station, I was marvelling at the flying snake dive-esque element. Suddenly, an object fell from the train on the first inversion of the element, narrowly missing a small child on the ground. For a split second, I thought it might have been a part of the cladding or something similar, but soon realised it was a phone. I suppose this ride simply has a hatred for electronic devices. Always secure your loose articles, kids!
Following that excitement, we reached the station. Unfortunately, I'd taken a lot of the pics of the park in portrait - when I attach them, they automatically rotate sideways, and I'm too technologically illiterate to figure out how to rotate them. I suppose I'll be forced to use the (admittedly) superior landscape orientation from now on.
Anyway, we managed to snag a back row ride on our first ride. So, how did I find it?
Oh. Well... bloody hell. New #1.
That should be enough of a review, I believe. Anyway, next up was Anubis. This was because we'd realised that the kiddie creds actually had shorter queues than the big boys, since the Belgian children had dutifully returned to school. This allowed us to focus on the larger rides, though we didn't face a >30 minute queue the whole day (although that was because we skipped a re-ride on Heidi due to its terrible capacity on one train). At this point, the covered queue lines on most rides was very welcome, as fatigue from the crazy heat was already beginning to set in. The queue for Anubis was also great, though seemingly not really fitting? Having not seen the IP, I could only assume that the show wasn't about the Egyptian god but rather a supervillain's lair, complete with deer mounts.
As for the actual experience, I thought Anubis was great! That might be because I'm biased towards Gerstlauer - I've never come off a Gerst disappointed, and don't notice the rattle/roughness that others seem to. As expected, the launch is absolutely crazy, though not quite to the level of the excellent Fluch von Novgorod. The first top hat gives some good airtime, before plunging into a great dive loop. The highlight of the ride for me is the second top hat - it gives great airtime up into it, mixed with strong laterals which caught me by surprise. The ride then takes a couple of twists before popping up into the MCBR. This was the only bad part of the coaster, giving a harsh, almost painful jolt as the breaks took hold. The second "half" (closer to quarter) of the ride wasn't quite as good as the first, with a meandering curve and a great hangtime-laden roll into the breaks. Overall, Anubis packed a punch, and was a great supporting coaster to the #1. So great, in fact, that we went for a few re-rides in a row.
Next, I headed for Heidi. The queue here ran painfully slow, with just one train and 12 riders per cycle. This turned a wait just outside of the station into a 20-minute wait. This wasn't too big a deal though, as the queues for most rides were very short, mostly walk-on. Going into this ride, I'd heard some bad things - that it was mostly forceless and without airtime, though quite smooth.
I personally think this ride did what it set out to do fantastically. It was a great family thrill coaster, while also giving some meat to chew on for adults. It gave decent airtime, especially on that double up/down, and captured the "out-of-control" feeling GCIs are known for. As expected, it was also extremely smooth.
We then decided to bash out the kiddie creds. First up was Draak, somehow the third best Mack in the park. The standout part of this ride was the delightful smell of smoke in the station. The ride itself was good enough, being relatively smooth and giving a nice little tour of the area in which it's located.
Next was the Vekoma Roller Skater. Again, these are serviceable, though nothing to shout about (and noticeably lacking any pleasing aroma). However, the ride operator was very enthusiastic, which was a plus.
In my opinion, the worst coaster in the park was the #LikeMe Coaster (what's the point of capitalising Me? That doesn't make a difference!) This wasn't really down to the coaster itself, but rather the terrifying lump right in the danger zone, which meant I had to brace myself the entire ride:
Please don't comment on the combination of trainer and cargo trousers. I've already had enough just looking at this photo.
The last new cred (yes, CRED) was SuperSplash. This was saved for last as a reward for finishing the creds, as it would somewhat combat the blazing heat. Again, this wasn't really anything to write home about, though the vertical lift's rotation was pretty cool. There was some alright floater on the airtime hill, and the splashdown was pretty good. Unfortunately, one of the plus-points of the ride - the views of The Ride to Happiness - was negated by the fact that The Ride™ was seemingly broken down, with no trains coming around. This turned the last 80% of the ride into a somewhat dull meander around the pirate area.
The last new thing to do was to go to the farmyard area, where we met these very friendly goats:
I also believe I was requested to say hello to this guy
Hopefully he recovers soon from his sideways-itis.
The last new ride we went for was Dino Splash. This was a very charming little ride around a pre-historic theme (duh). It wasn't too wet, but the floater airtime on the double-down at the end of the ride is good, and the in-between sections between the drops don't meander. My only gripe was the lack of cover for some of the queue line, which was almost excruciating for a pasty Welshman like myself.
The rest of the day was spent getting re-rides on The Ride™. I suppose I should actually give a review, right? The jojo roll out of the station is the perfect way to introduce riders to what this ride is all about - it's disorientating and it's wonderful. You then rock up to the launch. Mack launches have gotten plenty of crap in the past, and while they're certainly not great, I found that going into Icon with low expectations for the launch caused me to be pleasantly surprised. On the other hand, there is undeniable whip in this launch - whether it's the rotation of the cars or just a more punchy launch, this caught me by surprise the first time. There's also a quick whip around halfway down the launch track which causes the cars to spin even more than before, and sometimes in the opposite direction to which they started. The ascension to the top hat gives some decent airtime, and the turn at the top gives some quite nice views of the rest of the park. Then comes the drop. The first time round, I did the drop facing forwards, which gave some great airtime and was very fun. However, I then did it backwards. Oh my god. This gave some of the best airtime I've ever experienced. The closest thing I can compare it to in the UK is, amusingly, Revolution - the feeling of being yanked over a drop backwards is the same, but The Ride cranks it up to 11 with more sustained airtime and the added factor of rotating down the drop. It's like being tied to a grand piano which is hurled off a cliff, Looney Tunes style. Next is the banana roll. One thing I read in the build-up to The Ride™ was that this element almost felt like a vertical loop. I scoffed at the suggestion, but honestly...? It does. Somehow, the rotation of the cars and the track combines to almost feel like you're just going straight up and down. The actual vertical loop somehow also feels like a vertical loop, but with rotation. The most underrated part of the ride, in my opinion, is the zero-g roll. I didn't see much hype for this element, but there's something euphoric about that element combined with a spinning coaster. There's then an S-hill, which doesn't really give too much in the way of forces (but gives a nice chance to digest everything that was just thrown at you), before the second launch.
I'll break up the first and second halves of the ride with a paragraph as this is getting way too long already. The fact that more and more manufacturers are adding airtime hills mid-launch is very exciting; Intamin seem to be leaning into this with Pantheon and Toutatis, for example. Obviously, launches aren't boring in the slightest, but adding an extra dimension (literally) with an airtime hill really ups the experience. This then leads into the craziest element of the ride - the "flying snake dive". This rode completely differently every time we rode. Sometimes, it would feel like two inversions, and other times it would feel almost like a twisty helix? One of the downsides of The Ride™ is that it's borderline impossible to explain what it's like - you can only gush about how demented it is. Next up is an airtime hill and a curve to the left, before the second-best moment(s) of airtime on The Ride™, the two final airtime hills. These gave absolutely crazy ejector one after another, despite not looking too intense off-ride. These were so powerful that the support over the final airtime hill (probably about ~10 feet above you) felt like a headchopper. Every time we hit the breaks, the entire train was laughing like maniacs after what this beast put them through. 10/10.
So, yeah - Plopsaland. It's a very charming park, with fantastic theming throughout. The 1-2 punch of this park is extremely strong, though maybe the "2" part is only so strong to a Gerst fanboy like me. That being said, however, that "1" is worth visiting this park for alone. There's nothing like it in Europe, or (if Time Traveller reviews are to be believed) the world. Outside of The Ride™, there's a great supporting cast, with something for everyone, especially if that everyone is families. Yeah, the food and drink are quite expensive, but thankfully you can bring your own. The only real dampener on the day (which actually was the opposite of damp) was the crazy heat. Most rides' queue lines are covered, which was a welcome respite, but there's a general lack of cover otherwise, with trees providing adequate cover being relatively rare throughout the park. This is somewhat understandable as the current European heatwave is rather unprecedented, but I feel for those attending 100 years from now once global warming has kicked in. Overall, though, Plopsaland was absolutely fantastic, and is certainly one of my favourite parks I've been to.
Next up is Walibi Holland tomorrow - I'm looking forward to the mouth-watering top 3, though The Ride™ will take some beating. I will update you all soon!