Looks great! I would have thought it was an Intamin track, but I guess Mack is similar, just as Arrow and Vekoma are at first glance. Speaking of Vekoma, it’s been a while, but do you remember, or maybe still have, my “Mined Over Matter” entry from Comp 4? The first bit of scenery on the ride is a set of storage tracks in the “basement” of the station, which I put there anticipating being able to have operating ones if that feature came with NL 2.0. Could you look at it again when you get a chance and see if it would be possible to have them in that position and configuration? On any coaster, I assume the transfer track to the storage area can either be between the station and the lift or between the final brake run and the station.
For my “Jefferson Airtime” coaster in the comp before that, I had several scenery props that I made in hopes of having them operational in a future version of NL. For instance, I made a Wonder Wheel using support elements. Could the “scripting” I’ve heard mentioned enable it to rotate? I'll probably let the Parachute Jump continue to be just scenery, since I understand the real one hasn't run in over 40 years! From another thread, I already know the splashdown pool could be made workable and the Coney Island Cyclone wooden structure could be a running coaster itself. BTW, that was actually from a recreation of the SFOG Georgia Cyclone! Having watched the construction in 1990 and ridden it the day it opened and many times since then, I was a little more familiar with that one! It’s a mirror of the Coney Island one, and about 10 feet higher, so I just mirrored that when I was making the comp coaster. Maybe that’s part of what kept me from winning – spending not only so much time on the scenery, but also trying to make two coasters at once! :--D
Again, from everything shown in the pics, super job on the Mack coaster, as well as all the other ones you've shown in the thread! I hope everything goes well with your courses!