I might as well post an abbreviated opinion here, as other people have begun to do so as well.
Let's start with Nealbie. You seemed to combine a sort of "standard" Vekoma coaster with a tilt coaster, which I think was done really well. You also had a badass name. I do admire your attention to detail with the scenery, and I think your effort really shows. I think the massive scale of the ride fits the theme really well, you had good texturing for the most part, and that the smoke really added to the feel of the ride. However, you had too many rocks of the same type, like WAY too many. (To the point where it looks cheesy/fake.) The station was very scant (no building, CS, etc.) and being as long as it was, most of the ride didn't feel necessary, I would've preferred it to be a little more concise (and Fantasia wasn't a one-and-done coaster).
Now, let's go on to Colossus. The scenery and keyholes were marvelous. I felt there were was a good balance of in-game scenery and CSO's. The pacing on the ride was really good, as was the progression of elements. The themeing and surrounding area, queue, etc., was stunningly gorgeous. However, there were some cons to go with those pro's. The end of the layout required a second lift hill and didn't scream "B&M Wing Coaster" to me, especially with the lack of banking, etc. Also, the braking was really abrupt, and the last part of the layout may have been avoidable if you hadn't added that harsh MCBR. Also, there was some clipping, but it was fixable.
After weighing the pro's and the con's, I had to think. I had to think long and I had to think hard. In the end, though, I decided to give my vote to Colossus. The scenery was great to look at and, for the most part, the coaster really felt like a Wing Coaster. Both of you had great entries, and F7 and Druin's Bane will both be regarded as two of the best coasters in the tournament.