I took the time to watch the POVs and to think more precisely about what I like/dislike about each entry, so that I can write a more relevant (I hope) commentary. I've picked a choice.
But first, I'd like to say that I've seen two genuinely creative and distinctive entries, both in their respective themes. They both lack some detail, it is understandable considering the little amount of time you've had.
Colossus - F7
The theming brilliantly suits the "future" criteria. Though it's not a very relevant element in my final decision, I really like the fact that you've utilised Klinn's CSOs. A nice use of some very early RCT3 custom content. The overall result is quite impressive for a 5-day work (reminds me of my own effort for your Intamin contest,
). The layout has a good B&M feel except for the end - as BBH already pointed out. The footchoppers/headchoppers were clever if not original. I like the interaction with other attractions and in-game SF scenery. The underground section - under the glass - was a pleasant idea. I really regret that you've lacked time to complete this : pathway textures were a bit uninspiring and too basic for me, and I would have loved to see some more complex architecture, involving more CSOs (though shyguy's OfficeDay makes a great start !). Anyway, it remains definitely worth watching
(Btw,
F7 reminds me of
CD5's
EarthQuest Adventure, which too has a futuristic wing coaster :
Link )
Nealbie - Durin's Bane
The whole creation has a genuine menacing atmosphere which I really like. The rain plus night setting does contribute to this
Terraforming is soooo often overlooked and I'm glad you've created such a crazy terrain full of peaky mountains. The terrain texture skills could be improved but this is already a great effort. (Great colour pattern by the way) Using a Vekoma tilt coaster is also a valuable choice. It's bold, and you've made a rather good use of it. The layout isn't too much repetitive, uses different elements, and has great pace. I find it a bit dull and long however. Even though you've tried to vary a bit the rocks you've selected, it remains too bland, especially since the rocks were put on basic flat ground.
Overall, despite many thoughtful ideas,
Durin's Bane lacked coherence and finishing in my opinion. You actually used a nice stair scenery for your station, but there was no realistic station at all :s This is very promising anyway.
Verdict :
Colossus goes to the final for me
EDIT : Wait... two other people voted for Nealbie in the meantime ?