zazobo
Hyper Poster
I love Gerstlauer
The "clamshell" restraints ruin B&M Hypercoasters
LOLOLOLOL. What would you rather have on a B&M hyper?
I love Gerstlauer
The "clamshell" restraints ruin B&M Hypercoasters
LOLOLOLOL. What would you rather have on a B&M hyper?
What's the matter with the clamshells, out of interest? I've only ever experienced them on Mako at SeaWorld Orlando, and personally, they're the best restraints I've ever experienced! So comfy!I also dislike the clamshells. Give me something similar to Mack Mega Coaster or Taron style lapbar and I'd be much happier.
What's the matter with the clamshells, out of interest? I've only ever experienced them on Mako at SeaWorld Orlando, and personally, they're the best restraints I've ever experienced! So comfy!
Ah. I've never ridden Shambhala, Sliver Star or Hollywood Dream. How are Mako's different, out of interest? They all look the same to me!The Mako ones are pretty good to be fair. On the other B&M hyper coasters I've ridden (Shambhala, Silverstar, and Hollywood Dream) I've had to be stapled in for it to lock, killing a lot of the airtime and causing pain in my legs. I'm big but not massive (6 foot 4, around 38inch waist but big thighs) but I've had to do the walk of shame from Shambhala a few times and had to slam the clamshell on Hollywood Dream with a great deal of force (the ride hosts won't help you at USJ).
Ah. I've never ridden Shambhala, Sliver Star or Hollywood Dream. How are Mako's different, out of interest? They all look the same to me!
Ah right. Thanks @streetmagix! I can understand this, actually, even though Mako is the only B&M hyper I've done, because on my first ride, I was able to have a pretty loose lap bar. Like, not loose enough to be unsafe, but the airtime was insane! Well, the airtime was insane even with a tighter lap bar, but you get what I mean!The design is the same but they allow Mako to sit at the highest 'click' for it to be secured. The others require the clamshell to come down lower. I know Shambhala really suffered early on and even after modifications, the number of people getting rejected is still pretty high. Guessing it's to do partly with the design from B&M (Mako is the newest one of the 4 I've ridden) and the local H&S laws.
Carowinds is a bit poo, but Fury is definitely worth a trip.Although they've added Fury and it looks like a fantastic ride, I still have very little interest in going back.
What I agree with in bold, some of those actually aren't that out there in my opinion. Yes, TTD is a one-trick pony, but I don't think they should remove it because it's a good ride and it does draw a crowd.Blue Streak at Cedar Point is the most underrated attraction at that park.
RMC is caring more about the amount of airtime over adding different styles of airtime, and that's a bad thing.
GCIs are massively fun.
Lightning Run at Kentucky Kingdom shouldn't be the only one of its kind.
Top Thrill Dragster was a one trick pony and should be removed.
You asked for least common opinions, I give you RMC isn't the perfect company everyone makes them out to be.Now as for RMC, I disagree. They have airtime in all sorts of directions, paired with all kinds of visuals. Now I will agree the magnitude at which they deliver is pretty much locked (only strong ejector, no floater at all in the main ride), but they've definitely come up with some interesting ways to do airtime. Lightning Rod's wave turn is one of the wackiest sensations out there, for example.
Yeah I actually get that. I’d consider RMC more polarizing than universally loved as they definitely have their haters (both for ride experience and their mark on the industry), but “they’re good but not perfect” is definitely an uncommon stance. From what I’ve seen (with the definite few exceptions), you either really love them or you really hate them.You asked for least common opinions, I give you RMC isn't the perfect company everyone makes them out to be.
Allow me to explain: Steel Vengeance is ranked #6 for me and will likely never get higher than that. If anything, it's going to get even lower. This is mostly due to the problem I have with Steel Vengeance: it's all about ejector airtime. Now, in theory, this is excellent. But in practice, and in my two ride experience, it was just painful. You are given very, very little time to recover from each element. Even worse, some sections are constant jolts instead of gentler lifts. Nearly half of all the hills have double ups or double downs to add extra airtime, making it feel forced and unnatural.
I'll give credit where it's due: RMC made my two favorite coasters, Outlaw Run and Lightning Rod. I liked both of these rides simply because they were much shorter, and none of the layout felt forced or overdone. There were places to get a quick breath in before more airtime, and that's good. There's some floater airtime mixed in with ejector, and that's good.
Additional uncommon opinion: Steel Vengeance isn't the best ride in the world.
Haha, I will admit I’m the poster child for RMC fanboys everywhere. However, as much as I do like them, I do admit I see room for improvement, as I do with all things. They have things they could improve on both for ride hardware and ride experience. Even Steel Vengeance isn’t the perfect coaster in my eyes.You have RMC's logo for an icon, you wear shirts and hats with their logo, and you LITERALLY SCREAMED LIKE A LITTLE GIRL when one of the RMC people showed up for Steel Vengeance's announcement.
Forgive me for not taking your defense of RMC seriously, but you have a very, very obvious bias.
I enjoyed Smiler more than Swarm. Feels weird just saying it.
This is exactly how I feel! There are a few older coasters that I absolutely love (Wild One, Blue Streak, Magnum, Beast to an extent) but generally I strongly prefer newer rides. Don't think anything in my top ten combined was built before 2000. It's a pretty unpopular opinion but I'm definitely in the same boat with you on this one.I have this opinion that I might not even be able to explain or defend, but I'll try anyway:
Basically: I can't really get excited for any coaster made before 1990 or so. The revolution in computer-aided design really helped coaster designers work out the limitations their craft previously had been straddled with, and looking back at coasters from before then, it shows. Whether it's Arrow with its one-size-only elements, or bumpy old woodies whose makers long since filed for bankruptcy, or Vekomas with square turns and square wheels, old coaster seem a little bit poo in comparison to newer ones. New seats and restraints are more ergonomic, track flow is a lot better and more varied (instead of limited to traditional elements), transitions are smoother, and so are brakes. And of course, the efforts spent on theming have become ever more impressive over time for parks that care about that. There are notable exceptions of course, but it seems like you can generally trust any post-2010 or even post-2000 coaster to offer a lot better ride experience than any equivalent pre-1990 ones. Especially if you take age into account as well.
Of course, I know that this position could be objectively wrong from many standpoints, but I feel that a ride's lifespan naturally reaches a point where it's time to end it or give it a total makeover to modern standards. Whenever an old coaster is announced to be knocked down for the construction of a new one, my immediate thought tends to be "Ooh, cool, I wonder what the new one will be like!" rather than any lament for the old one. It was pretty sad to see the Blackpool Wild Mouse go before I could ride it, of course, but I don't think there are that many oldies left that could evoke similar feelings. The world marches on, and when comparing the new to the old you can usually see the advancements that have happened in the field in the meantime.