Jarrett
Most Obnoxious Member 2016
So I just finished gushing about Skyrush in that other topic and it got me noticing certain things that I tend to enjoy in coasters as I mentioned them that weren't just specific to Skyrush. So I was thinking, we all have different tastes, but how do they differ? What exactly is it that you enjoy about some coasters more than others? We throw shade and nail one another for liking and not liking coasters all the time, maybe this would help us understand what we don't see eye to eye on?
For me, I have a few things...
*Aggression- Not necessarily force, but aggression. Good pacing, the way a coaster feels as it traverses its elements. I like it when the coaster keeps you on your toes, twisting and diving through its course unpredictably so that it's harder to prepare for what's to come. Usually but not always, a coaster that does this well has a twisting out and back layout like Cheetah Hunt, Voyage, or Fury.
*Ejector- I like floater, don't get me wrong, but nothing compares to the feeling of a coaster ripping you from your seat and pinning you against the restraint. Skyrush, Outlaw, Fury, sometimes Millennium Force, and Phoenix all do this and I love it.
*Exposure- I love being exposed on a coaster. I love being on a seat precariously held as far away from anything supporting the structure as possible with just a bar holding me in. Skyrush does this better than any coaster I've ever ridden, and this is probably why I like wing coasters so much. My biggest complaint about Fury was that while it did have an amazing layout full of everything I look for in a coaster, the hyper seats felt a little too comfy and secure and that killed the ride a smidge. Still an amazing coaster.
*Design- I like it when I can tell the engineer behind the coaster spent time making the coaster a unique one-of-a-kind machine to do a certain job. Skyrush, Outlaw Run, Banshee, and Thunderbird were clearly designed for a very specific purpose to do something really specific, and they all do it well.
*EDIT: Retention- I don't like it when coasters burn off all their kinetic energy through a few elements and then meander through the rest of the layout. This is the main reason I like Banshee so much, it's just as intense at the end as it is at the start. I'm not saying the coaster can't lose kinetic energy, but if it does, it needs to know how to work with it. Skyrush definitely loses some, but it counters that by going through tighter hills and throwing twists in there. Same with Outlaw, that double barrel roll uphill has that crazy WTF ejector hangtime that kicks you one more time before the ride's over. Fury's the same way, it starts with those powerful turning elements but gradually moves to airtime elements which it does beautifully, ending the ride with a few awesome bursts of ejector. Love it when a coaster can do this.
These things aren't key for me but they do help:
*Theming/branding/appearance of structure
*Good location
*Good texture (not too much rattle if it's steel even though it won't kill a ride for me, for wood just enough rattle to tell it's wooden)
*Nostalgia/Memories
For me, I have a few things...
*Aggression- Not necessarily force, but aggression. Good pacing, the way a coaster feels as it traverses its elements. I like it when the coaster keeps you on your toes, twisting and diving through its course unpredictably so that it's harder to prepare for what's to come. Usually but not always, a coaster that does this well has a twisting out and back layout like Cheetah Hunt, Voyage, or Fury.
*Ejector- I like floater, don't get me wrong, but nothing compares to the feeling of a coaster ripping you from your seat and pinning you against the restraint. Skyrush, Outlaw, Fury, sometimes Millennium Force, and Phoenix all do this and I love it.
*Exposure- I love being exposed on a coaster. I love being on a seat precariously held as far away from anything supporting the structure as possible with just a bar holding me in. Skyrush does this better than any coaster I've ever ridden, and this is probably why I like wing coasters so much. My biggest complaint about Fury was that while it did have an amazing layout full of everything I look for in a coaster, the hyper seats felt a little too comfy and secure and that killed the ride a smidge. Still an amazing coaster.
*Design- I like it when I can tell the engineer behind the coaster spent time making the coaster a unique one-of-a-kind machine to do a certain job. Skyrush, Outlaw Run, Banshee, and Thunderbird were clearly designed for a very specific purpose to do something really specific, and they all do it well.
*EDIT: Retention- I don't like it when coasters burn off all their kinetic energy through a few elements and then meander through the rest of the layout. This is the main reason I like Banshee so much, it's just as intense at the end as it is at the start. I'm not saying the coaster can't lose kinetic energy, but if it does, it needs to know how to work with it. Skyrush definitely loses some, but it counters that by going through tighter hills and throwing twists in there. Same with Outlaw, that double barrel roll uphill has that crazy WTF ejector hangtime that kicks you one more time before the ride's over. Fury's the same way, it starts with those powerful turning elements but gradually moves to airtime elements which it does beautifully, ending the ride with a few awesome bursts of ejector. Love it when a coaster can do this.
These things aren't key for me but they do help:
*Theming/branding/appearance of structure
*Good location
*Good texture (not too much rattle if it's steel even though it won't kill a ride for me, for wood just enough rattle to tell it's wooden)
*Nostalgia/Memories