Just did my second VR coaster and I'm even more sold on it now. Did Cedar Point's Iron Dragon VR and I have to say, most of my issues with Six Flags VR were fixed right away.
Instead of putting VR on Millennium like Flags would have done, they put it on Iron Dragon. This is one of their least popular coasters that provides a mild and enjoyable experience at best, nothing world class. However, it also has decent capacity, something that might be able to take a capacity challenge with CP's incredible operations and not a Eurofighter or anything.
So John and I got our time, we went up, and sat down. They gave us a headset similar to the Six Flags one but with elastic straps. It added maybe a minute to our dispatch to make sure that we had our headsets on. However, the annoying thing was that we had to be looking straight forward when we put it on or it would calibrate wrong, something even SFNE didn't have to deal with, supposedly because it was a different program. They didn't really have to help people though simply because it was so easy to put on. All it really added was the ride ops asking, "do you see a horse and a town?"
So you start off as a guy sitting in a horse-drawn carriage in a medieval town. The ride starts with your horse making a right and heading up a (lift) hill. At the top, orcs crash through a palisade on your left and a dragon shows up out of nowhere, knocks the bridge down, kills your horse (didn't see it happen but Ben says it's there if you look to the right, apparently it's really graphic), and grabs you and takes you with it. Throughout the ride you're flung around mountains, castle towers, and other incredible landscape. Finally, at the end of the ride, the dragon releases you into the water and your wagon splashes down to a stop.
My only problem with the actual VR is that it seemed to have some very minor calibration issues. At the end of the ride, my guy was splashing into the water a bit to the left from what in reality was forward. However, considering how this is a beta test and how that was my only issue, it could have been way worse. Better choice from an operations standpoint, better graphics, better everything. All in all, this is how VR needs to be done. Put it on less popular coasters with decent capacity, use simpler straps that can hold up on a mild family coaster, and use the technology to make coaster experiences set in fantastical environments that could never exist otherwise and you have a winner with VR. Once CP gets this going, I'd like to see this technology appear on Carolina Goldrusher, Jaguar, and maybe KI Bat and a few others.
On a related note, I did a commercial shoot for CP this week and one of the things I filmed on was Iron Dragon rocking a VR headset (without a phone though, basically they blindfolded us for the shoot lol) so keep an eye out for my sexy face modeling a Samsung Gear in any Iron Dragon VR promo material.