Iron Gwazi does the same, does it not? I think a stall is just when the rotation... stalls, no matter which direction you enter or exit.At least, my understanding was that stall inversions turn you 180 degrees, then turn you back those 180 degrees. This seems to turn 360 degrees in the same direction?
A similar element on Pantheon has been referred to as an "inverted airtime hill," which I don't know if is entirely the correct description either. I would say even if the direction of rotation stays the same, if at 180 degrees it pauses for a bit, then I'd call it a stall.I'm a bit confused: isn't that "stall" simply just a zero-g roll?
At least, my understanding was that stall inversions turn you 180 degrees, then turn you back those 180 degrees. This seems to turn 360 degrees in the same direction?
I guess its elongated a bit so that you're upside for longer like a stall inversion. But this is still basically a stretched out zero-g roll, no?
Not that it matters, it's all mumbo jumbo words. You go upside down and it's going be a fab element..
A stall is where it rolls stops rolling for any duration within the range of angles that it could be considered upside down and starts rolling again towards the end. So a stall can go a full 360° or 180° one way and 180° the other. As long as it stops rolling, even for a fraction of a second to change directions, it's a stall.I'm a bit confused: isn't that "stall" simply just a zero-g roll?
At least, my understanding was that stall inversions turn you 180 degrees, then turn you back those 180 degrees. This seems to turn 360 degrees in the same direction?
New Testament stalls look far superior, and I bet they’ll ride better too in the long run. But what do we call stalls that don’t get to 180 degrees, like Outlaw’s or Untamed’s? Or even just real short ones? I still propose “Kick Stalls” for those type.See, Old Testament Stalls rotated back the same way they started, New Testament Stalls do a continuous roll, after stalling.
To be fair, compared to this, Cheetah Hunt and Icon are practically family coasters too!I wonder how it will compare to Cheetah Hunt and Icon, the two other multi-launchers I’ve ridden?
EDIT: Well, I have done Slinky Dog Dash as well, but that’s more of a family coaster.
I don’t know; both are fairly thrilling, with some very good moments of airtime, in my opinion; Icon in particular has some of the best ejector I’ve ever felt from my experiences of it! Cheetah Hunt had quite a few very good moments, but I felt my enjoyment was inhibited quite majorly by the OTSRs on it, which I felt really restricted some of the airtime, so I look forward to (hopefully) experiencing an Intamin Blitz with their new lap bars!To be fair, compared to this, Cheetah Hunt and Icon are practically family coasters too!
Not disagreeing that Icon is good, just that this will be a lot more intense!I don’t know; both are fairly thrilling, with some very good moments of airtime, in my opinion; Icon in particular has some of the best ejector I’ve ever felt from my experiences of it!
Aye, but Cheetah Hunt is still a very weak coaster compared to Intamin's best. Go ride Maverick or Taron and you'll see what I mean.Cheetah Hunt had quite a few very good moments, but I felt my enjoyment was inhibited quite majorly by the OTSRs on it, which I felt really restricted some of the airtime, so I look forward to (hopefully) experiencing an Intamin Blitz with their new lap bars!
One day I definitely hope to, but Icon does the job of quality launch coaster for me just fine at the moment while I’m still living with my parents!Not disagreeing that Icon is good, just that this will be a lot more intense!
Aye, but Cheetah Hunt is still a very weak coaster compared to Intamin's best. Go ride Maverick or Taron and you'll see what I mean.