Part 46: Chessington World of Adventures
Righty then. Been putting this off for a while due to the Mandrill Mayhem reservation system but here we go.
Last time, I took the Underground train down to Waterloo for a journey down to Chessington South... but this time I tried a different route. I hopped on a Thameslink service from my home town, then changed at Wimbledon for my train.
I had concerns about the Mandrill Mayhem slot booking so tried getting my slot on the final leg of the train route, only to fail. My booking failed from there, through the walk to the park (which turned into a quick jog as the failure might have been due to my phone's location not being the park).
After getting to the park and entering the security queue at a point where it was within the park boundary 'enough' to connect to the onsite WiFi I tried to book my slot, yet again to no avail. I ask a staff member what's going on, who says "slots open every 15 minutes mate try again at 10.15". Sure.
I enter and make my way over to World of Jumanji as I see the area for the first time. It's… weird. Slightly unimpressed with the area's presentation with its vegetation feeling completely un-junglelike and lack of shade literally anywhere, I've trundled towards the entrance with about 50 people crowding around staff with probably the same question as me. Finally I get to one, "log out and log back into your account mate", and finally that seems to work and my timeslot is booked for in two hours' time. A faff that never would have happened if the park had a think about the embarrassing capacity capabilities of the ride they were buying.
Completely uninterested in the FEC-grade flat rides in this so-called "world class area", I trotted onwards elsewhere.
This really silly day actually started off with a token lap of
Tiger Rock. Better than I remember, but I still think I prefer the original Dragon Falls.
Love a lot of Lorikeet Lagoon. Need to feed them next time though.
I decided from here that this day would consist of ticking off rides that I still haven't done yet. Starting off with
Tuk Tuk Turmoil, I've been doing every Dodgems I can find after discovering that you can absolutely send a rival crash coursing sideways off course if you clip the back of their car. It's so, so fun doing this.
Jungle Bus. What did I expect?
The newly refreshed Dragons Fury lost its breath, so why not follow the sign that says '
Griffin's Galleon This Way'?
Served its purpose.
What about a round of
Elmer's Flying Elephants?
Alright, I actually have something of note to say about a ride. By rapidly tapping & releasing the fly button while low down (but still a little elevated), you can almost exactly mimic the movement of a Techno Jump ride, or a similar ostrich themed stampede. Interesting.
Maybe a bit of
Adventure Tree follows? I skipped boarding three times in a row because the spinny cars kept getting taken by people who were fast-tracking this literal merry-go-round (which was a one cycle wait, mind you) but eventually I found an opening and sniped it. Sorry.
I think I span it literally as fast as it could go for the whole ride, and by putting your phone in the middle and recording a video, you get some great results.
Oh look, my Mandrill Mayhem reservation is finally ready.
Coming back into the area, I showed them my QR code and entered the queue. It felt so… rushed and unready. A completely black, out of place tarmac colour codes the queues from the paths with the queue itself completely unshaded without a second of thought put into how this might be like on a hot day. In a world where record-breaking temperatures are quickly becoming the norm, this sort of shadeless arrangement is just not good enough any more.
Something that slows down operations even more is the fact that "because the train launches through the station at high speed", guests are unable to stand behind the airgates until every guest from the previous train has completed their ride and disembarked. This extra walk between our holding position and the airgates grows on precious seconds. A solution to a problem that doesn't exist, the park has a powered coaster that flies through the station where riders stand behind airgates next to the ride. Or, maybe, make the airgates taller.
I guess this ride is overdue a compliment. The launch audio says "Go, go go!" as the train launches backwards, which results in a "...not THAT way!" which is actually pretty amusing. I laughed.
The operators really do have the worst hand of cards possible with the already awful capacity doubled on with the fact that it's a wing coaster, meaning that operators have to walk into the rows of the cars to check restraints. Ugh.
Wonder why I didn't put a number when I mentioned this ride's name?
I sit awaiting my ride really wanting to enjoy it, trying to silence the loud doubts. The audio plays "Go go go!"... to absolutely nothing happening. The audio plays and the lights excitedly flicker as the train sits completely stationary as excited music blares out. Soon after, an announcement comes telling us that the ride has ceased operation and that we will be escorted off the ride shortly. We're told to go through the exit with no word on how to get back on to compensate our lost ride. That was up to us to figure out.
In fact it was as easy as just asking the people who manned the queue as they let me through the fast-track entrance when I stated my situation, and about 20 minutes later, finally,
#202 Mandrill Mayhem was back open.
Doesn't end here though. Despite me seeing empty seats every so often, the operators seemed oddly insistent on filling in all of the seats for
this train. I was a single rider, with a group of two sat behind me. In an event that left me completely, utterly & entirely lost for words they separated the group of two to fill the seats. They didn't move me to sit with another solo-goer, be it another fellow single rider or a third wheeler. They separated a group of two from riding with each other. This baffling decision left me a bit dumbfounded, but they and I silently accepted it.
Nothing I dislike more than missed potential, the last thing I wanted was to come off disappointed. I went in thinking "this'll be quite fun, my doubts will be wrong, too many people are calling it a fantastic ride for me to dislike it". Off we went then, to absolutely zero dispatch audio. Me sat in row six, the backwards launch was unremarkable but the backwards spike that kicked things off was… great! I really enjoyed this bit, nice surprise. Going back down and hitting the big forwards launch, I was thinking "oh this is going to be really good…!" as I hit the forwards launch far happier.
Until it wasn't.
The turn out of the second launch until the end of the spiral spike was met with a shuddery shaky mess, a B&M wing bounce that is simply all too familiar to me. The roll existed before a lot of strange & discomforting turning around before another launch into the ride's big signature element, a rattly spiral spike as the train slowed to a crawl. A strange feeling the hangtime was, but not in a good way, at least the view of trees from it as we stopped was cool but I had no feelings towards it rather than "why am I sideways?".
As we rolled backwards the bumpiness continued and as we did our final launch into the backwards roll the ride actually got decently rough as it terribly traversed the element. We came to a stop in the station, I had a headache, disappointed, the last thing I wanted to happen.
I wanted to like this ride. I really did. But this whole ride (and the area in general which feels rushed & low budget) simply failed to deliver on most fronts. The area loop is one melody, with a few minor variations to it, that's repeated hundreds of times through the day. There's a real lack of general public conveniences (such as benches and bins). There is no shade ANYWHERE. It took me a good while to find where they sold drinks in the area. The coaster isn't very good. The vegetation, while this is obviously a new area and it needs time to grow in, does not give off "jungle" at all. It feels like a garden centre in some parts. It's just not a very nice area to just "exist" in for me. The flat rides feel like they could've done with a bit more thought into the models.
I hate to be so relentlessly critical, but I struggle with World of Jumanji. They have a very long way to go with this area. The lack of shade is one of the primary reasons why I didn't return to this area to try out the flat rides at all, instead prioritising other things. It's just not pleasant. And with Chessington's final undeveloped piece of land now having something on it, I wish they went a little more all-out with it.
The thing is is that most issues are fixable. Add canopies & shade. Add benches. Add bins. Put a bit more music in. Bring the trees up a bit more, flood the whole damn area with every tree shrub and bush you could ever find.
And then there's the issues that aren't as easy to fix. The coaster has big glaring flaws. Capacity, everything outside of the backwards spike at the start of the ride. The decisions for the flat rides.
Here's the good bits. The bits that I liked, that I enjoyed, that I thought were good about the area:
The coaster LOOKS good, the statue looks good. I really like the train design with the mandrills, the inside of the station I quite enjoyed being in. The "No, not that way!" thing is a nice little touch. Track from this manufacturer just..
is attractive and pleasant to look at. Watching the coaster is cool. While the decision for the hardware is questionable, the theme of the flat rides are creative and the creative team worked well with what they had. Outside of the 'separated group of two' blip, the operators worked tremendously well with the cards they were played. Every staff member was kind and happy to help with any virtual queue woes that I had.
Unfortunately though my lows with the area far outweigh the highs, and I can't say I'm rushing to get back in line anytime soon. I admittedly did check the virtual queue later in the day in the hopes of finding a last minute bookable slot, but failed.
Dragons Fury at 120 minutes and a stomach full of hot dog, it was time for more rides. I started with the physically exhausting
Barrel Bail Out, which has potential but the guns were a little difficult to aim. A few splashes in the face got me quite happy though.
Seastorm followed, a very fun music express style ride with the added touch of the backwards portion being very fun. A little on the short side, but perfectly enjoyable for what it is.
Croc Drop was ignored, as it was closed all day. The late Rameses is rolling in his grave.
So back to
Fury then, whose queue dipped down to (apparently) 60 minutes. 90 minutes later I'm on, and the experience was definitely not as smooth as I'd remembered it being with a couple punches. Still a fantastic ride in there. Forgot about that airtime hill though, nice surprise.
Vampire next then, whose queue stood at a hefty (apparently) 90 minutes. 10 minutes later I'm on, and this gained the award for my favourite ride of the day. A smooth and graceful experience led me to have a bucketload of fun on the ride, and I'm glad to know that when other coasters fall short over the years, this ride continues to deliver for me.
So nice I rode it twice, before the queue skyrocketed up again out of nowhere which is where I continued onwards towards other rides.
Getting close to the day's end now, next was
Trawler Trouble, the second Rockin' Tug style ride of the day.
And finished the day on
Blue Barnacle, where strategic movements heavily entertained the opposite side into thinking I was getting standing ejector which put a great smile on my face.
It was then time to leave. Despite the lows of Jumanjilandia and the obvious lack of quality rides done, I very much enjoyed my day here at Chessington. Filled with funny short conversations with some of the staff too, including a full-on conversation with a stall member only cut short by others behind me. The social aspects of a theme park trip is something I need to take advantage of far more.
Time to go to Norway.