Every other kerb in the game was fine, it was just that one kerb in Spain.
If you hit it at 2 mph, it would spin you off at 50 mph. It was just ridiculous. It was worse that it was just the tiniest of clips too, not even full belt over the thing.
In no car, ever, did you clip an inch of kerb at walking speed without any throttle on and spin. I checked online at the time and it was a commonly complained about bug.
You should never have to go through a complex setup routine to be able to make it around a circuit without spinning out when the AI cars can mange perfectly well.
I guess that's why they made it accessible, because unless you're a 1000% F1 nerd, you simply couldn't play the game. My usual racing friends just said "oh, I always just skipped Catalunya, the rest of the game is great though."
I just found it frustrating and pointless.
[Edit] Just to continue the rant a little :lol:
It's something I dislike about "realistic" driving games. I've always said it. On games like GT5 or Live for Speed on the PC, you head into a decent corner at 20-30 mph and find that the car either locks, or just skids off the track. Even driving the actual car I have, they do the same. Yet there's a corner just down the road from here which is steep and tight, but great fun to pile into at 30 mph and test your nerve, suspension and tyre wear :lol:
The ONLY time I've ever had a GT5/LFS moment on that corner is when there was six inches of fresh snow on it. Then suddenly all my laps on both those games came in very useful
If you watch the Top Gear with Hammond trying to drive an F1 car, you can see how even an exceptionally experienced driver can struggle monumentally driving a real F1 car. In fact, even getting the thing off the line is a massive burden.
So, the problem then is "how do you simulate the realism?" The answer is, you don't. Quite simply, you take all the arse-ache out of driving a car and simplify things massively. THAT'S why the chicane was so frustrating. Every other aspect of the game allowed you to jump into an F1 car and get to the first corner at full pelt - a task which would be completely impossible for 99%+ of people playing the game in real life. The <1% who could would most likely ditch it into the gravel at the first corner.
So why then have such inconsistency? The game is already helping you with throttle and steering (even with assists off, it's still doing it), so why not have it consistently helping? That's where the issue comes in. They have to balance realism with "making it feel like you're driving an F1 car". It's impossible to make it realistic, so it's all about the charade, the smoke and mirrors to make you believe.
What most people want, is to watch an F1 race on TV and then jump into the game and capture the same feeling as they play that they got from watching the race. The professional drivers don't spin out (often), or have to slow to a snail's pace through a chicane. It's fast, exciting and manageable.
I agree that the game should be able to be scaled up in difficulty to appease those who want more, and certainly if you excel in tuning, you should be able to improve performance. That's fine, but it's still all pretend and what may "feel real" for one person, feels awful to another and none of them offer the true experience in the slightest.