Jer said:I would like to just take this time quickly to recommend and remember how trippy Child of Eden is, for the first time in a while I fired it up, and it is a complete trip, it looks amazing, and it plays amazing, and while it isn't as great as Rez (which it is a spiritual successor to) it is still a great game in it's own right, and is much more of a trip than Rez.
I think it's gorgeous, but I find it really hard. There's so much going on I keep on missing things being shot at me, plus because controllers. I don't know which is better though CoE or Rez. I love the way that Rez plays much more to the funky beat, but CoE is a much better presentation. I just need a mouse to enjoy them both
I started Uncharted3 after eventually finding a fixed version delivered with PS+ (three downloads of a 14Gb file and the long install over the course of a week to discover it also needed another 12Gb download and the 5Gb multiplayer download to get it working and it had taken Sony a week to offer the correct package - bunch of incompetent idiots).
I really enjoyed the first Uncharted. It was a breath of fresh air and played really well as a balance between cover based shooter and exciting platform/adventure game. Then the end happened and it became a choreful shooter, but overall, really good.
The second one I played, but it added a lot more "stealth" into it, which was really long and drawn out. If you messed the stealth up, it failed, or you were overwhelmed. Beyond that, it was pretty much exactly the same as the first game, only it didn't seem to play as well (mostly due to the stealth stuff, but it was too samey so a bit dull). I got about halfway through and gave up on a really tedious platforming puzzle bit I think... Or it may have been when I met the "surprise monster". I can't remember, I just know I'd had enough.
Uncharted on the Vita I really enjoyed though, with a much more action based game - lighter, but good fun.
Uncharted 3 though is a flawed masterpiece. I've almost completed it and I've pretty much enjoyed the whole game. There's been a little too much caught "unaware" in buildings and shooting down dull stone corridors/passageways . There are some quite tedious platforming bits too, but they're offset by the enormous vistas they happen on (thinking of the boat stuff here in the docks).
The entire game is enormous in scale, with some superb set pieces. It mixes up the levels later on to make for some brilliant, outstanding game level design. Sadly, it kind of makes some parts of the game just feel like filler. Oh, another warehouse, another open window I need to climb up crates to get near to, then a drainpipe - what a surprise the drainpipe fell and dumped me on the place I wanted to go to.
For everyone "wow" moment, there's an hour of tedium. Plus, it eventually gets tiresome with how indestructible Drake is. It's a constant series of falls onto things which collapse (used so much it's not a surprise), getting shot at (and punched), walking for days in the desert without food or drink and then just getting right up and killing loads of bad guys right away. If it was a film, you'd have walked out after ten minutes in disgust.
It's fun enough to get you through the duller moments though and the way it mixes things up with the large set pieces, or the slight change in game play style make it very playable. Sadly, the story is telegraphed massively (it's not a complex plot, but you can see where it's going within two or three chapters out of 20-odd) and the moments of peril are obvious, as are the deus ex machina that are always there to save you. So it loses tension, and because Drake is so indestructible, you never really have any concern for him.
The game is gorgeous in parts, and the water motion (when you get that far (over halfway), and it's worth choring through the boat graveyard to hit that point and beyond) is superb. At times, it really is making defining gaming moments.
So much more playable (for me) than the second one, but by being so much bigger, the flaws are more obvious. As a smaller game, the original was much more even, so you never felt it was lagging anywhere and the one or two "big moments" were really stunning. Uncharted 3 has so many big moments that the rest feels inadequate and bland.
Brilliant for free though and I can see why so many people raved about it - though they did seem to forgive it a lot too
Oh and Grid 2 is going back. There's a major bug in the game which at random points in the career mode can lock you into the end race session for "season 1", making it unplayable unless you start the career again. I'm not paying for software which leaves it unplayable.