Here we go:
Track rating:
A: This was good. Nice fun layout. It was almost 100% smooth, BUT (leave it to me to spot the track error :lol: ), there were a few bumps. In the middle of the loop on the norwegian (not the botto, the sides), there was a small bump, as well as in the transition. There was also a bump in the top of the immelmann, which just seemed kinda placed out there randomly. I did notice that the airhill before the final turnaround seemed kinda awkward, but maybee that is just me. The turnaround also didn't seem to flow well either. I've noticed this with a lot of your tracks, where the hill before a turn doesn't seem to flow into the turn. Maybee a bit of work on google, or rcdb may help
BT: This was very good. Track was all banked properly, and the supports were great. Inversions all flowed nicely, but like I said, that final turn didn't seem to flow well. The track seemed to hug the terrain in the beginning, but whatever. Overall, it was a nice track.
O: Overall, you did well. Track was good. Supports were good. Colors were kinda overused (I've seen them in many rides lately), but whatever.
For trakc, I'd give you an 8.5/10
Now onto the 3Ds:
BT: This was good. A lot of the 3Ds fit right into place. There was something wierd going on with the pathways, like it was in an enclosed box, that couldn't be seen when you're at the level, but then once you fly above it, you can see something wierd. Also, entering the brake before the lit, the texture seemed kinda wierd, as you could see just the sims background, instead of whatever was supposed to be there. Might have just been my pc. I did notice that you took hardly any time to make elevators for the riders to get up and down from the station, so that kinda stood out to me. Also, the queue path for the ride was kinda hard to find, but I found it way the heck on the other side of the swing.
Overall, 8.5/10
So, the total rate is 17/20, or 8.5/10 total, :lol:
A B+ track. I'm picky about tracks ya know