Eh, you did miss my point
@Ben.
Joey has stated that Millennium Force is not a 'technically good' coaster because he, as an enthusiast, does not like it.
I actually stated that it's not technically good and then tried to explain why, but you seem to think that popularity equals quality... Which is a logical fallacy above all else.
This topic kind of requires that everyone state why they think x coaster is "technically good" before stating why it's not their thing, so I guess yours is "popular"? I mean, I think you're wrong, but you're more than welcome to be wrong.
I do agree with this, sort of...
therefore it achieves the entire point and purpose
...However, Millenium Force's point, as Ethan said, was to be tall, fast and have airtime.
It is tall. Check.
It's... I mean it
is fast, but it doesn't
feel fast because it's too removed from passing scenery and it doesn't make any snappy transitions. It doesn't matter how fast it is if it doesn't feel fast. So, failure there. And airtime? People don't mockingly call it "Millenium Forceless" for nothing. Like I said, it's too drawn out.
What you end up with is a product instead of art, it's the coaster equivalent of bull**** like the Emoji movie (actually that is unreasonably harsh, but you get my drift).
I mean, sure... MF is a success, I never said it wasn't. But it isn't objectively good, because being popular is not exclusively the result of being good. The problem with so much stuff in this world is that it is designed to be marketed and not with the initial intention to make something awesome. I think both are possible, but it's comparatively rare. MF's marketing, it's packaging, is that it is tall. So that's why it is popular. And, I would argue, that it would be
more popular if it was
also good.