^Like I said in the other topic you created: "Welcome to CF!"
Please take some time to look around and get familiar with the Forums to see where the appropriate places are to post topics (as was the case with your other post) and if topics already exist that you can reply to rather than starting a duplicate one (as was the case with this one). I've taken care of both so you can see what I'm referring to and I hope you enjoy being part of our community of coaster enthusiasts.
And this game looks incredible. They're talking crowds of 20,000+ people in a park, each with their own individual expression and action/reaction with something. And the animation looks fantastic. Cannot wait!
I'm still concerned about the coaster design tool. Any 3D path modelling system like that is always awkward and frustrating. Frontier's last version of it in Screamride was awkward and annoying, so I'm concerned.
I think that using the grid system and pre-created elements is still the way forward on coaster construction too, but with intelligent scaling and fitting to smooth things off. A happy in between. If you want complex coaster design, there's No Limits. If you want a fun theme park game, then you need to make the caster design as easy as possible.
It's the best looking of the pretenders in terms of balancing ease and complexity so far. Fingers crossed it does work out.