The launch fins you see on most NL rides are .3ds objects- you have to create them or beg for someone to make them. I suggest downloading The Object Creator, or wings 3D and get to work!
The launch fins you see on most NL rides are .3ds objects- you have to create them or beg for someone to make them. I suggest downloading The Object Creator, or wings 3D and get to work!
Yea....I have the object creator and I can safely say that it is WAY to mathematical for me to even begin to attempt to create anything in it lol. Seeing as how so many people have made them, why isn't there a pack to download them in? Make it easier for us n00bs to attempt to make a more life like design.
Also, just realized this, I don't even know how to place an object .3ds file IN the damn game either >,> will fiddle around and try to figure that out first BEFORE asking how to do so.
Edit: Found how to insert objects, so disregard that last part.
OC is easy. Infact, it's the easiest 3D modeler program out there. You can only make objects in one of the side or top views. The bar all the way to the right is the depth gauge, or basically how deep you want the object (this is based upon whatever view you are in, it will always be headed towards the rear of your monitor, not necessarily down in height), and where you want it to start.
Yea, tried it...i suck horridly at it. Will lurk a lot more and see if I can't find it as a download already somewhere, if not...then its begging time!
Scroll down to Gravimetric Studios tools. Also, if you don't figure it out at first, don't get upset, most of us haven't got a clue about what the **** we are doing at first with this crap lol.
Easiest (and maybe the only way) is with the Constructor Kit. You will need the full version, but if I remember correctly, it was officially released for free a few months back. Not 100% sure on the details.
Yup, download the CK and type in that code to gain full access to the CK.
Then go to Modeler -> Save Model As. You will want to save it without water and ground, otherwise you're going to get a HUGE 3D file. One more thing- sections that feature banking beyond about 140* tend to get all twisted out of whack, so just as a heads up if you think it's broken
Here is a bit of information for you hand building persons...
OK, since NL2 is coming out (soonish), and I don't care so much about NL so much at the moment. So here is a few keyboard short cuts I use to make smooth coasters in NL:
I - perfect node handle lengths, which is the most common problem on rough coasters
Y, Del - loads of this to smooth out bankings, requires quite short segments to work great
Ctrl+G, since it's really quick...
Yes, of course, but it also changes the node handles for that segment to the "perfect" length if you haven't noticed that on your straight bits, and it being straight is sorted with a bit of Ctrl+G
Just be sure that those bits that should be straight are...
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