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New project for Mack Rides

I'm not sure I like this tbh, it kind of gets rid of the point in theming coasters at all but I can't see this head set and coasters together catching on tbh.
 
This is absolutely incredible, and I could see it being used on an indoor coaster, more of a mild type first.
 
I really don't get, or LIKE this idea. I can see it working well for an indoor coaster to save the cost of theming (although the head sets would be ridiculously priced), but for an outdoor coaster? Nah.
 
An outdoor coaster that is already well themed as well!

What is the point?!?

I can imagine it making me really sick as well <//3
 
It's such a bad idea.

The people getting excited about this and wanting to see it on bigger coasters really aren't thinking it through.

The main thing that a coaster has over a simulator is that it's a real, visceral experience.

Why would you want to take that away? Fools.
 
Not gonna lie, I'm actually interested in seeing how this works out. Sure it has a slew of obvious problems (staying on, keeping it calibrated, theft, inability to see the ride, motion sickness, ect.), but it also seems to have a lot of advantages. Literally limitless theming possibilities, it can be removed (it wouldn't surprise me to see these with both headset and non-headset rows), and it'll be able to do things no coaster could have ever hoped to without it. Those "fantasy" coasters you see popping up in NoLimits and RCT3 where you're on a distant planet, underwater, over some massive sci-fi building, or diving through an ancient tomb? It's reality now!

I don't, however, foresee a headline in the paper reading, "Hershey, PA Man Struck in Head by Low-Flying Oculus Rift at Skyrush Roller Coaster." I bet these stick to family coasters. Thrill coasters often have the added sensation of height that this would ruin, not to mention the securing issue. But if you can wear strapless 3D glasses on Wonder Mountain, I think these with straps and teathers to the train would be fine. Plus the kids would probably find it way cooler than the adults. They could also have options like H:RRR where you can pick your ride environment. This would, in my opinion, add a lot to family coasters that don't do anything, really. Poorly-themed Arrow mine trains, Mack powered coasters, Zierer ESCs not called Verbolten, maybe smaller woodies with the proper environment. So much potential here!

So I'm treating this like I treated T3. Excited in an engineer kind of way. Not pumped to ride it, not dreading it, but curious to see if it can be pulled off.

Cedar Fair is also supposed to do this this fall. My money here is on Thunder Run, Carolina Goldrusher, or Cedar Creek.
 
Yeah, I agree with anybody who doesn't like the idea. So gutted that I can't ride fab Alpenexpress properly now. It will harm the capacity and will probably be awful and sickening as well. Why is this even necessary.
 
^ Don't forget it's optional, you have to get a ticket from guest services to get a headset.
 
How can people claim its a bad idea when they haven't actually experienced it? In many parks, the actual coaster experience for your eyes and ears is fairly dull, so VR is an easy way to add new life to the coaster. I mean sure, at parks like Disney where the coaster experience is fully themed something like this is pointless, but once technology like this is faultless, I can imagine it will be a big hit.
 
Probably a good idea for indoor coasters, as others have said. If done properly, the ride can be designed with the virtual experience in mind. Let the headset deliver the visuals and the sounds of the ride, and the coaster provides physical forces to augment it. The job of the coaster is to help trick the mind into believing what it sees and hears via the headset. If done properly, with the right visuals, and sound mixes even a small coaster can convince the mind it is plunging off a several-hundred-metre cliff, or racing along a raceway at breakneck speeds. Add bursts of compressed air or echo chambers as necessary to aid to the illusion. The coaster itself, sans headsets, would be unusually shaped and possibly remarkably dull, as it would only be there to augment the "simulator" experience rather than provide thrills in itself. We'd probably have long debates whether or not the rides would even count as coasters.

This would mean that a truly thrilling ride could be designed within a large warehouse, rather than towering above the park like the big thrill machines of today. If the headset and a small coaster can recreate an experience comparable to a huge ride, money is saved and height limits are irrelevant. Noise complaints from neighbours are less of an issue too, as the whole coaster can be encased.

I don't see this kinds of coasters truly replacing the traditional coasters any time soon, but given a chance to thrive, and the right developments in technology, I can see it be a popular ride type in the coming decades, at least with parks able to afford the expense. Eventually, we'd see them at parks too pressed for space/air rights/sound levels to build big traditional coasters.
 
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