Matt N
CF Legend
Hi guys. Over the years, queue jumping systems have become increasingly prevalent within theme parks. Whether free or paid, the majority of theme parks now have some kind of system in place allowing guests to skip the queues in some capacity. Whether you like it or not, Fastrack, FastPass or whatever your local park's queue jumping pass is called is here to stay. The implementations of such a system differ, however, so I'd be intrigued to know; in your opinion, what have been some of the most and least successful implementations of queue jumping systems? Which systems work well, and which ones don't work quite so well, in your opinion?
I'll get the ball rolling with my answers...
Most Successful
I can think of a couple of examples that seem to work well, off the top of my head.
In terms of ones that don't work so well; the only one I can think of that I even remember picking up on was FastPass at Oakwood Theme Park. When I went to Oakwood on a school trip in July 2016, usage of it was heavy, and the main queues moved slowly as a result. The FastPass queue was a bona fide queue in itself, nearly as long as the main queue, and the park would make full trains consisting only of FastPass users. They rotated trains between "train full of main queue" and "train full of FastPass", and a queue for Speed that would probably have been no longer than 10-15 minutes or so at most theme parks took 90 minutes as a result. A queue for Megafobia that would have been a 1 or 2 cycle wait (no longer than 5 minutes) in many places took 30 minutes. In fairness, the queues did still move periodically and I did get on the rides eventually, so that's probably a bit harsh of me to criticise. And I'd imagine that the busyness of the day probably exacerbated the demand on the system. I still got on 6 rides during the day, which was pretty good!
But which are the most and least successful implementations of queue jumping systems in your view?
I'll get the ball rolling with my answers...
Most Successful
I can think of a couple of examples that seem to work well, off the top of my head.
- I controversially quite liked FastPass+ at Walt Disney World. The fact that it was free and everyone had the same opportunities from it was great, I personally benefitted from it a fair amount when I used it, and it didn't seem to affect the main queues too much, as they always moved well.
- While I never used it, I also remember Universal Express at Universal Orlando Resort seeming to work well. It never had too much of an impact upon the main queue line.
In terms of ones that don't work so well; the only one I can think of that I even remember picking up on was FastPass at Oakwood Theme Park. When I went to Oakwood on a school trip in July 2016, usage of it was heavy, and the main queues moved slowly as a result. The FastPass queue was a bona fide queue in itself, nearly as long as the main queue, and the park would make full trains consisting only of FastPass users. They rotated trains between "train full of main queue" and "train full of FastPass", and a queue for Speed that would probably have been no longer than 10-15 minutes or so at most theme parks took 90 minutes as a result. A queue for Megafobia that would have been a 1 or 2 cycle wait (no longer than 5 minutes) in many places took 30 minutes. In fairness, the queues did still move periodically and I did get on the rides eventually, so that's probably a bit harsh of me to criticise. And I'd imagine that the busyness of the day probably exacerbated the demand on the system. I still got on 6 rides during the day, which was pretty good!
But which are the most and least successful implementations of queue jumping systems in your view?