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[May 2025] Heisa Tour - Day 3: Heide 2

Rob Coasters

Rob Poster
So I promised a Liseberg review.
Whoops.
Not big on Helix anymore, I prefer Balder now by a significant margin, Flumeride is still the best thing there however, and Lisebergbanan needs to stay with us forever.

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Heisa Tour started with an early morning flight to Lubeck, perhaps one of the smallest airports I have ever been to - so small in fact that we were essentially told to leave the airport immediately after we had landed as they wanted to close up; they didn't have any new arrivals for the next hour and a half or maybe longer.
The airport express train ran to the city centre maybe once every hour, so maybe that's why they wanted us to leave so soon, but sooner rather than later we were on our way to an even smaller town called Sierksdorf, a sleepy place on the coast that just so happened to have one of Europe's tallest roller coasters.
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Our first ride of today was #420 Royal Scotsman, a fairly standard junior coaster that starts off like most of the others, but upon riding this I immediately knew this park was oh so different from anywhere else I'd ever been. It appeared that this ride was programmed to pseudo-duel with Nessie, the looping coaster, during a moment where both rides intertwine perfectly with each other. This was an absolutely phenomenal moment of interaction that simply stomps on every other ride that tries to do anything similar.
As for #421 Nessie, in the back row this provides some shocking moments of ejector airtime which was way before its time and almost certainly unintentional. Also featuring what could perhaps be the world's loudest brake run, it ends a little sooner than anticipated but again, that interaction with Royal Scotsman left me speechless on my first time around.
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Although the next ride we took on was where my main issue with Hansa Park lies (oh, I never told you the name of this park until now), mandatory removals of glasses with straps. Despite my protests with me tugging my strap when boarding #422 Flucht von Novgorod, the operator stood his ground and requested their removal, to which I begrudgingly agreed.
Unfortunately I need my glasses. For pretty much everything. These prescription spectacles are here so I can see literally anything, and if it wasn't for them, I would be literally useless. They're incredibly strong to the point where anyone who tries them on immediately asks what the hell is wrong with me, so that makes forced removal of glasses all the more frustrating.
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Anyway, this is a spectacularly themed launch coaster. You start off with a beautiful station into a fantastic preshow with a catchy and haunting theme as some knight dude dies and starts singing in opera to you, something that I have literally never forgotten ever, and suddenly you're shoved through darkness into a violent turn to the left into one of the most powerful airtime hills I've experienced on a ride of this type - it is ridiculous.
The rest of this section isn't too noteworthy, a long turnaround follows into a heartline roll before an indoor vertical lift before a beyond vertical drop in pitch black darkness. You progress through a few more turns before a jumpscare from a humanoid crow type thing that leads you into the brakes.
The exit part is of note too, leading you through a fun slide and even a MAZE which you have the option to traverse through and get very lost in.
Flucht von Novgorod makes a worthy addition to my list of favourite roller coasters, but please, let me wear my glasses.
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Hansa Park's elephant in the room is #423 Schwur des Kärnan, which perhaps wins the award for the most visually intimidating roller coaster in the world. Featuring a 250ft enclosed vertical lift in a supersized recreation of the Kärnan tower in Helsingborg, Sweden, it's responsible for one of the most crucial unspoken rules amongst coaster enthusiasts - you do NOT publicly talk about what happens in that tower. If there is any chance that someone is in the room who hasn't ridden this coaster, you preface whatever you're about to say with "major spoilers ahead", and even then, it's generally known as "the surprise" - something that no other roller coaster in the world does. No coaster before it, no coaster after it, this is the only one to do it.
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Irritatingly however, this is another ride in the park that forced me to take off my glasses, which was baffling, although the operator here did have the dignity to shower me with apologies while I increasingly reluctantly took them off. This ride also has assigned seating, although it's done differently to others.
While I won't discuss the spoiler in here, even knowing about it beforehand and being extremely aware of the entire process of it, experiencing it firsthand was still incredibly thrilling and a masterclass in engineering, something that I thoroughly loved every single time. Others wish that it was turned off after around 2pm or something as it's a big factor in why the queue for this moves so slowly, but for me it's a major player in why I rode this so much in the first place.
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After that, you crest the lift for the twisted vertical drop through the tower which is absolutely terrifying to the highest degree, into that signature double-loop element which I honestly thought... was a huge waste of money and time. It's slow, uneventful, and most of all, really, really, really shaky. Being sat on an edge seat, it became obvious to why this manufacturer never went taller, because these trains were not good at traversing the track at all.
After that huge nothing burger of an element hundreds of feet in the air, the ride turns into a speed demon for the rest of it, this too I failed to enjoy as much as I really could have. The continuous jolts steadily reduced my liking of the ride, and a lot of elements felt oddly spaced out from each other like they were randomly plopped down and then they all had to somehow be connected to each other. Hit the brakes, let down, and then one final surprise that felt too shoehorned in to really leave a lasting impact.
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Immediately I proclaimed Novgorod's far superiority, and I stood by that for the entire remainder of my visit. I rode Schwur des Kärnan twice as much however, in constant hope of being assigned front row, but I either got rows two or three, and then I had to ride it after that as well. Because I know the ride can be better than it is, but ultimately it fell flat and is overall quite uncomfortable, it went a little too big and the trains aren't quite able to handle that speed and height for that long.
I will say however, this is one of the most intense and relentless roller coasters I have ridden in a VERY long time, getting unbelievably close to saying "that was almost too much".
Now if only I had my glasses, or got the row I wanted.

The rest of the coasters were all unremarkable family rides - #424 Crazy Mine was your standard wild mouse, #425 Schlange von Midgard was a clever usage of two laps, and #426 Kleine Zar is themed to being built of wood.
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The third and final ride to ban glasses with straps was Highlander, their almost-400ft drop tower with onboard audio and an Apocalypse-like tilt downwards before the final drop. It was utterly horrifying, but for a change, I finally found another drop tower that I didn't think was "just alright". It was powerful and really good. But I couldn't wear my glasses.
The rest of the day consisted of rerides on Nessie and the two heavy hitters, and multiple laps of Schwur des Kärnan in hopes of any front row ride. But that ended in woe.

Yes. I will forever be INCREDIBLY annoying about me wanting to wear my glasses on rides, and yes I will forever be INCREDIBLY annoying about wanting the option for front row. I am reduced to uselessness without them and it does affect the ride for me in a negative way.
I would still like to return to Hansa Park, their new roller coaster opening next year looks promisingly great, and I am begging for that front row ride, but, you know.
 
I did lose a pair of glasses on Fury at Bobbejaanland, I keep meaning to wear contact lenses for Theme Parks but forget.
Oh dear, anything but contacts.

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We'd decided to spend two days at Heide Park due to flight times, and thus began my fourth ever experience with on-site theme park accommodation, allowing us entry at the Holiday Camp stargazing pod things at a surprisingly decent price, I believe second day free as well.
A flashback to Belgium in April 2024 ensued, where getting off the train at our stop gave me the haunting realisation that I'd completely forgotten my travel bag in the upper storage rack on the train - the first and last time I will ever use those. Losses included:
-a Danse Macabre t-shirt.
-a Storm the Dragon Legend t-shirt.
-my house keys.
-my phone charger.
-a Karnan drinks coaster.
-and THANKFULLY not my passport, which I had kept on me at all times.
We tried tirelessly to track this bag by meticulously describing its appearance and everything in it, but it was all considered a loss. Thankfully, living at home the key absence ended up being not as major of an issue as it would have been, and having travel friends with us meant that there was a spare phone charger to keep me fuelled for the remainder of this long weekend.

Our first ride of the two days at Heide was the horror-themed Scream, the second good drop tower in a row(!), an instant contender for new favourite but falling slightly short of High Fall. One of the more experienced enthusiasts in our group learned the hard way not to unbuckle your belt too early after the brakes as a pair of ride ops angrily chewed him out for doing so!
Next up was the horror-themed #427 Krake, notably one of the shortest dive coasters ever built, consisting of three total elements before the brakes.
It should be noted that despite its length of about fifteen seconds, the drop and immelmann of Krake are a spectacle. The drop in the back row simply launches you downwards, giving a sweet pop of ejector down its vertical drop, and the immelmann is a great follow-up. The "airtime" hill however keeps you firmly in your seat, meaning that only 33% of the ride is a dud.
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Stop three: the horror-themed #428 Flug der Dämonen, the next wing coaster on the agenda, and Swarm still stands solidly and soundly at the superior spot. It should be noted that we rode Krake first so that this could be the 666th credit of that same friend who unbuckled his belt too soon, and this was the most fitting ride that it ever could have been. For completion, he also got on row six!
Flug der Dämonen was the ride to send me down the rabbit hole of theme park music back in the day, with me immediately proclaiming its soundtrack as the greatest thing I'd ever heard, so in a way it felt good to finally get on this. That's... where my praises end for the ride though, as I'd honestly say this is one of the weaker examples of a wing coaster out there.
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The layout starts with a promising wing-over drop that gives you a great view of a partially-abandoned log flume that used to be here into an airtime hill, sending you under a bridge into an immelmann. I mean, it's pretty good so far, but the layout decides to give up with two or three consecutive rolls that all achieve the exact same amount of "absolutely nothing" in a YoY-style fashion. We're rolling, and then we're turning, and then we're rolling, and then it's kinda just over.
Flug der Dämonen gives a forever-promising first half then completely gives up by the time the second half appears, and that's one of my biggest pet peeves in coaster design - burning through all of the killer elements right in the beginning and then forgetting that you have to build more of a ride.
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What came next was a How to Train Your Dragon meet-and-greet (no way, Epic Universe!) where we met Toothless and the gang. Upon hearing that we were pathetic Englishmen, the actors all became comedic masterclasses.
"For zis first foto, pretend you've been given free beer!" as we raised our arms in joy.
"For zis second foto, you're punishing us for vat ve did in de war!" as we held our swords against him.
We then apologised for leaving the EU before our continuing our journey with great smiles into the Isle of Berk.
Up next was Fyre Drill Drachengrotte, a relaxing boat ride which I genuinely don't remember anything of, then a few circuits on #429 Grottenblitz, clearly just Europa Park's Alpenexpress but without the budget.
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Heide Park's star attraction is the horror-themed (bored yet?) #430 Colossos - Kampf der Giganten, my second example of the four prefabricated wooden coasters. Opening in 2000, this is one of Europe's tallest wooden roller coasters, and stood idle for three years after Merlin Entertainments' maintenance budget almost sent the ride into the history books before thankfully finally re-opening with some glorious new trim brakes on every hill and a part-shipping container part-firey wood monster. So how is it? Good, obviously.
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Cresting the lift hill, looking to the left you spot multiple abandoned flat rides left to rot for no apparent reason other than "cos we felt like it innit", looking to the right you see twenty acres of undeveloped land left to rot for no apparent reason other than "cos we felt like it". Before long though, you're sent plummeting down a ramp-style drop into some sweet airtime hills which, despite their trims, still succeed in delivering some delicious moments of negative G's. The bottom of the turnaround offers some rattle to your plate, but it's the only place where anything happens that isn't smooth.
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I'm siding with the majority that the helix really shouldn't exist and adds literally nothing of value to the ride, but the final airtime hills are a nice ending followed by you getting eaten by the wood monster and dying and getting farted out of it into the brakes.
I like it, a lot, even with its unignorable shortcomings, it's the obvious standout and is leagues above anything else here. I can't imagine what the park must've been like while this sat idle collecting dust for three years though, it's something the park desperately needs to keep around until it gets something worthy enough to compliment it.
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#431 Desert Race however proves my theory that hydraulic launches simply don't do it for me anymore, and riding Stealth a little too much has killed off their appeal to me. The rest of the ride is Rita, a coaster I haven't been on since 2018, and riding this reassured that I haven't been missing out in the slightest.
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A little break from the coasters now with Mountain Rafting, one of Europe's stronger rapids rides, which was a pleasant change (you know my stance on most rapids rides in Europe - they're Not Great!), and the break was swiftly broken by one of the most budget-cut makeovers in existence, from Limit to #432 Toxic Garden. Being given a new soundtrack, vaguely poor theming and new supports isn't a "new attraction". Supposedly this retheme was going to be done over a multi-year period (a repaint not all being done immediately in one off-season is the first major red flag to be fair) but it was clear that the rest of it was scrapped and it's really unfortunate. No new trains, just the hard and bulky shoulder bars that we've all grown far too used to, and the coaster was....

....fine.
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I'd go as far as saying Toxic Garden was one of the best-tracking SLCs I've ridden, still not "good" by any means, but definitely leaning towards "least bad". I was the only person in our group to have this view though, with everyone else raising hell over what they had just been through. Just me then.
You know what's not good though.

#433 Big Loop.
I don't often say "kill it with fire" to many roller coasters, but I had the exact opposite experience where this was truly one of the most dreadful roller coasters I have ever ridden in my lifetime of riding coasters, the roughness was abhorrent, tracking like total arse entirely throughout and generally providing an experience that could be best described as "not great".
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Generally I have the viewpoint that if your steel roller coaster is old and rough and doesn't provide anything of value to the lineup, you should get rid of it. I don't mention wooden coasters because they can be easily retracked, but Big Loop is the prime example of a park clinging onto something eye-wateringly outdated for the sake of "nostalgia innit" instead of giving it the death that it deserves and replacing it with something slightly less akin to a medieval torture device.
Get it gone.
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...
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We ended our day getting a satisfyingly-timed last train of the day in the front row of Colossos which was perhaps the best possible way to finish day one at this park.
 
Good morning from the queue line of #434 Bobbahn in the same set of clothes, yet another horror-themed attraction (are we up to five now, six? Does Toxic Garden count as horror?) although this fairly unassuming-looking coaster is not to be looked down on, as this was a major contender for my second favourite coaster in the park. Using its height to its full advantage creates a layout that goes on seemingly forever, creating a powerful layout for this type of ride, and after my one and only ride, it was my new favourite bobsled coaster. I enjoyed my time searching for pieces of abandoned log flume trough through the winding helices of the course, and my lack of knowledge of the layout put a great smile on my face as at least three times I thought it'd ended before it continued to provide positively.
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Not long after stealing the front row on the park's kiddie coaster #435 Indy-Blitz, we found a log flume that was actually open, this one being Wildwasserbahn, the only ride my banana snack ever rode. Not long after this was the seventh and final horror-themed attraction, Dämonen Gruft, billed as "Germany's scariest ghost train", and it was bad in a way where I struggle to describe its failures without two swear words that begin with F and S. This utter embarrassment of a ride truly falls flat on every hurdle, struggling with even the most basic concepts of horror. At the rare moments where tensions were high, my worries were not rewarded with a scare, but rather a jumpscare that flops and leaves me slightly emotionless.
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So far, it's looking like Dämonen Gruft may easily win the award for the biggest dark ride disappointment of the year.

The rest of our visit consisted of rerides on Flug, Colossos, Scream, Desert Race & Krake before heading out.
As my flight home was earlier than everyone else's, I had to disembark from the group before they decided to give the Ghostbusters 5D dark ride a go.
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The only thing is that I got Deutsche Bahn'd, and my train got delayed by over forty minutes, so later involuntarily met back up with a group member at the station who got on that AND another lap of Colossos before boarding their train that arrived before mine. Ha. I was told that I hadn't missed out on anything special though, although one of my other travel friends is a huge fan of its manufacturer and they would definitely say otherwise!

As a whole Heide Park feels like a slightly less grubby Movie Park, but just as stuck in the past. Heide feels like it peaked twenty years ago and has been slowly slipping down the ranks ever since, clearly not receiving enough budget to gain anything of note or reason to return. Everywhere you look is an abandoned area or empty ride plot that management hasn't even tried to hide, and the place generally feels like this weird mix of both surviving and dying at the same time. A closure brings no promise of a replacement here, and even though I do call for the fall of Big Loop, do I really trust them enough to put something in its place or will its land lay motionless for decades to come?
 

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