Rob Coasters
Rob Poster
So @Snoo I heard you wanted to know... everything?
Finally! I'm finally confident in my travels to travel internationally solo, and while this is still a daytrip technically speaking, it's a major breakthrough in this coastering career. The destination is, out of all parks, Tusenfryd in Norway. The Land of the Thousand Delights has a solid enough offering plus what would be by first triple launch roller coaster, requiring three boosts to get through the layout, which also opened this year in 2023 as of writing this.
The route would be to get the National Express coach from Finchley Road at almost 2am from Finchley Road to Stansted Airport, which gave me ample time to trot through the airport for my flight to Oslo Lufthavn at five to six in the morning. From there I had to buy tickets for the 'Flytoget' airport express train for a ride down to the Oslo city centre (Oslo sentralstajon), where I then found the Oslo bussterminal for the 505 bus that went to the park.
You see, when you do something solo in a city where neither you or your family or friends have been before, you tend to quad-check procedures that would be a complete walk in the park in your home country, or a place that you know well. I watched a video in full about four times about a guy who bought Flytoget tickets and then stood in a train for twenty minutes, something that I found extremely helpful and reassuring. I searched six separate times about whether my Visa debit card would be accepted, and even got a Google Wallet thing working just out of reassurance plus getting a bunch of Norwegian kroner in case for whatever reason the technologically advanced places didn't have a card reader. The things you do just to make sure you don't get caught with your pants down, when I would never bat an eye on any of this in England. Am I overdoing it?
In order to prevent a Flamingo Land Revenge from happening, I managed to snag a quick couple hours' nap before I had to leave, then got a few more on the coach towards the airport. The airport procedure was smooth, until my debit card was denied in a shop due to a faulty chip (this card still works despite that blip, I don't know what happened). I went into a slight panic mode, trying my hardest to get into my Metro Bank account which I didn't realise expired nine months ago until I was halfway through getting back into my account, where I promptly gave up. I realised that I had my Google Wallet (and my kroner), so I at least had some stuff to fall back on. Flight went well, I got +1.5 hours of sleep. In a shocking turn of events my Ryanair flight arrived in Oslo 25 minutes ahead of schedule, and then my card was accepted obviously when booking a return train ticket to the sentralstajon. From here it was awake time, and as fully expected it surprisingly went supremely well with zero faff except for someone else's suitcase tumbling out of the on-carriage luggage hold onto my feet which I picked up and returned because I'm normal sometimes.
From the sentralstajon there was a direct path that sent you to the bussterminal which I took great use in, and here's something I neglected to mention. You have to download the 'Ruter' app to book tickets for Norwegian buses, and this is not negotiable, you need the app. A 24 hour pass gave me basically an open return ticket between the bussterminal & park, and you have to show the ticket within the app as the barcode is animated, much like a concert ticket.
One scenic bus ride later, I surprisingly arrived at the park... before opening!
So when the park opened...
First course of action was, predictably, #203 HuriHuri which is known to get stupid queues all day in return for a silly ride that wasn't worth the hour long waits it always got. It did its job after one train's worth of passengers to wait through. The fact that I wanted to get off after just one lap didn't bode well for my day here, but we have literally just begun the day, so thoughts were silenced.
Deciding not to strategise and just wanting to loop the park clockwise from here instead, #204 Thundercoaster followed. A massive wooden coaster, an argument can be made for it being my biggest one yet although the old Irish warrior may prove to be quite some tough competition. The Phantom's Revenge hill that dived into a tunnel down a huge hill caught my eye immediately. The ride's screams and wheezes could seriously be heard from across the entire park like it was calling my name the whole time I was there. It's walk-on too, what's not to love?
Apart from a couple rattles here and there, Thundercoaster is a brilliant wooden coaster that has easy potential to shorten the monstrous gap in quality between my (at the time) #2 and #3, Ride to Happiness and the aforementioned Cu Chulainn. If anything it feels like a supersized Megafobia, even if that already exists and does it better, with the trains that Cu Chulainn has. It goes on forever, has huge drops, great airtime moments even for a morning ride and that Phantoms Revenge drop was as insane as it looked and then some. Proper gap-bridging potential, I prioritised a reride in the back row before proceeding with my park loop plan and this is where Thundercoaster's facade, coupled with any hope of it landing top three, was shunted into hell.
A powerfully unpleasant rattle was unceremoniously littered across the entire course. The extra airtime over the hills was obviously cool and all that but I'd been fighting for my life ever since the Phantoms Revenge drop, gripping the restraint and bracing myself towards it like it was a first love. The trains spectacularly failed to smoothly navigate the course, and I was very ready for it to be over before it was.
This was bad.
Well then. I'm... not sure what to think of this ride now. Do I like or dislike it? Shall I come back to it later? Perhaps.
Coasters continued.
#205 SuperSplash is up there for being one of the oddest-looking coasters I've come across in a while. It very much... existed, and falls into exactly the same boat as its Belgian cousin. Despite the different lift mechanisms, they're the exact same ride but the Plopsa version gains extra points simply for its funky indoor lift section.
Den Aller Spite was closed all day, and Western-Expresspite was closed due but was due to be open at some point. So I came up to the new inverted swing launch coaster thing which was open. However, the fact that SuperSplash of all things had decided to make me dizzy, perhaps aggravated by Thundercoaster's car crash of a back row, caused me to already put a pause to things and slow down so I hesitated to enter the queue for the new ride. Very obviously due to the failure to get enough sleep (totalling in at just around five hours), I was not going to let this ruin my day. I've learnt lessons from my previous encounters with this exact situation, so a few snacks along with my ever-trusty Mentos & Polo mints alleviated some of the dizziness. A few minutes of outage sat on a rock under some shade revived me enough to have #206 Storm - The Dragon Legend's queue be entered by me. A strange contraption is this triple-launch triple-dive-loop inverted roller coaster. I'd seen from the videos how the back rows are entirely upside down on the second launch and how weird a feeling that must be. However, the single rider line plops me in the middle row.
The first launch is nothing special, feeling like its service is preparing the rider for the second launch. As we were going backwards, we weren't speeding up or anything despite us passing over the motors that powered us up the first time. Then, halfway through the station, BANG. A sudden slam of energy comes out of nowhere as the motors are flipped on, causing an epic and sharp acceleration out of nowhere before the backwards hangtime section. If you're not upside down, you're instead looking straight down. The ride had barely started, and I had lost it from excitement. You're given absolutely no time to recover as the final launch kicks in immediately with a similar level of power, finally sending you through the layout.
The first dive loop is shaped like no other with the wackiest of wacky twists going into it like a dragon swooping down (obviously). A quick jump to the left follows a brilliant airtime hill which is rare to see on an inverted coaster, into a second wacky dive loop with even wackier unorthodox shaping. Just as good as the first, if not even better, 'awesome' describes it well.The third dive loop is more of a 'reverse sidewinder' than anything else and is also great, then it's over as the brakes turn on as you slow down and finish your epic adventure.
"This ride has a bad rattle" No It Doesn't! I Did Not Notice It!
After just one ride, Storm had solidified itself as a super good coaster. A lot of people will be quick to dismiss it because "it's the same thing 3 times mate" but if they're all awesome then what's not to love?
But, as epic as Storm was and as much as I wanted to do it again, it was back to having to pace myself and taking it sloooooow. After a little sit down I welcomed myself onto #207 Loopen.
Droppen, loopen, corken, braken, poor thing must be feeling a bit sorry for itself these days being so overwhelmingly overshadowed by bigger and better(...?) thrill rides. Serviceable and 'almost fun', though if a little on the "does it still have a place in the park?" side or if it's being kept around for heritage reasons. Park seems to love it and take good care of it though, so I think it's here to stay.
The pacing continued, but I figured that the queue for #208 Speed Monster was so oddly longer than anything else in the park that I could spend my break from the rides in the queue for it. It didn't take long to figure out that the length of the queue was entirely down to one train operations, that one train only seating 12 people if every seat is filled.
The launch is a little disappointing for being a hydraulic one, but it does a good enough job at getting the train up to speed (monster). The Norwegian Loop that followed was new to me. We're twisting, we're going down...
...and holy mother of positive Gs that hit so hard out of complete nowhere-ness that my head gets forced downwards. That shocked me, an extremely welcome part of the ride experience. We then casually sped (monstered) along like that never happened before a nice air hill into some sick whippy twisted airtime hills that caused the wheels to squeal as they traversed them. After those two, a corkscrew ends things off.
Speed Monster is great fun, a mostly not-that-intense accelerator coaster that for some reason temperamentally throws in some crazy but ultra-brief forces.
Time for rerides, #209 Western-Expressen had opened and when you need a short break before getting in the queue for a junior coaster you know it's not the bestest of days so far. However, I survived and it was actually quite fun if a little barebones.
Despite the pacing I still had hours left of the day and sat outside Storm craving rerides. Something in me slowly changed as my sheer determination to want to ride this as much as possible allowed myself to give it a short marathon. The single rider line decided my fate of row...
Ride #2 sat me near the back where I finally got that life-changing hangtime moment on the second launch.
Ride #3 sat me near the back where the dive loops hit as hard as they ever did, causing me to question if it can shorten the gap between #2 and #3.
Ride #4 sat me near the back where I got that incredible hangtime, the fantastic dive loops, the great airtime hill, the sharp force of the backwards launch, and everything else I got on my previous rides plus more. I was having so much downright true fun on this ride that I seriously thought that I enjoyed it more than any UK coaster plus Cu Chulainn.
By this point the queue manager was recognising me. Ride #5 sat me near the front, and where the upside down hangtime lacked the dive loop transitions instead tried to kill me in the best way possible. For the first time in years I genuinely feared flying right out as I ragdolled through the element screaming and shouting my lungs out.
It started raining.
Ride #6 sat me near the back where everything happened again but this time with rain. Everything felt faster, it felt like its high ranking was solidifed.
And I ended my run with ride #7 which sat me near the back where I took in everything I could as I was saying goodbye to this ride for now.
What rattle? I don't remember any rattle. I don't think there even was any rattle.
I don't think I can praise this ride enough. It's way too good for what it is, and I would love to get on one of these things again. I only stopped my mini-marathon to give the other two bigguns a second (or third) opinion.
Remember Thundercoaster? That I don't know what my opinion on it is because one ride was good and the next was bad? It'd been raining and the ride had significantly sped up. I wonder how it runs now? I snag a front row seat...
...and everything I thought I knew had collapsed.
Thundercoaster holds the record for being the largest roller coaster in Norway. Perhaps it could hold another record in the biggest battering on any ride in the country too. Yes, the airtime is good and the Phantoms Revenge drop into the tunnel is really good, but unfortunately a severely amplified rattle throughout the whole ride from start to finish obliterated nearly any love I gave to this ride. With endless jackhammering the entire ride (and a long ride at that too) my head was calling for help louder than the noise it makes clattering disgracefully through the layout. Bang crash wallop bang, these trains need to be swapped out for something (anything) else as it's very clear that they are absolutely tearing up the track beneath them. It's a blur of the worst rattle I have ever experienced on any roller coaster, only saved from being at the very bottom of the list by some great airtime moments and a serviceably alright layout minus a couple crashes when the straight track transitions into a corner.
Hitting the brakes, I was happy for it to be over as I suffered with a newly regained headache. Never again in this state will I get on this.
I however am not an advocate for the removal of Thundercoaster. I am a firm believer that there is a brilliant ride hidden under the jerky rough jackhammering, and an excellent ride can be carved out with a bit more love & care put into it. People are talking about the nonexistent rattle on Storm, but I think this ride needs to be addressed far more urgently.
I had an extended sit down after that before finishing my day on Speed Monster, which was the same as the first. The intensity graph holds up exactly with the random leaps in forces with the casual rolling in between. My only regret with this ride is that the twisted airtime hills could have been way improved with better restraints as if you don't exactly follow the train, you're sending your head into the side of it. Ragdolling is impossible as a result, you unfortunately have to follow the movement of the train but I still love this ride.
I had a great day at Tusenfryd getting on pretty much everything plus rerides that I wanted even considering all of the barriers that came with not getting enough sleep again and my journey home was easy & simple with the buses and trains running exactly to schedule. I munched down on two pizzas in the airport before flying back to Stansted and arriving back home at exactly the time that I left 24 hours ago.
Three days later...
Finally! I'm finally confident in my travels to travel internationally solo, and while this is still a daytrip technically speaking, it's a major breakthrough in this coastering career. The destination is, out of all parks, Tusenfryd in Norway. The Land of the Thousand Delights has a solid enough offering plus what would be by first triple launch roller coaster, requiring three boosts to get through the layout, which also opened this year in 2023 as of writing this.
The route would be to get the National Express coach from Finchley Road at almost 2am from Finchley Road to Stansted Airport, which gave me ample time to trot through the airport for my flight to Oslo Lufthavn at five to six in the morning. From there I had to buy tickets for the 'Flytoget' airport express train for a ride down to the Oslo city centre (Oslo sentralstajon), where I then found the Oslo bussterminal for the 505 bus that went to the park.
You see, when you do something solo in a city where neither you or your family or friends have been before, you tend to quad-check procedures that would be a complete walk in the park in your home country, or a place that you know well. I watched a video in full about four times about a guy who bought Flytoget tickets and then stood in a train for twenty minutes, something that I found extremely helpful and reassuring. I searched six separate times about whether my Visa debit card would be accepted, and even got a Google Wallet thing working just out of reassurance plus getting a bunch of Norwegian kroner in case for whatever reason the technologically advanced places didn't have a card reader. The things you do just to make sure you don't get caught with your pants down, when I would never bat an eye on any of this in England. Am I overdoing it?
In order to prevent a Flamingo Land Revenge from happening, I managed to snag a quick couple hours' nap before I had to leave, then got a few more on the coach towards the airport. The airport procedure was smooth, until my debit card was denied in a shop due to a faulty chip (this card still works despite that blip, I don't know what happened). I went into a slight panic mode, trying my hardest to get into my Metro Bank account which I didn't realise expired nine months ago until I was halfway through getting back into my account, where I promptly gave up. I realised that I had my Google Wallet (and my kroner), so I at least had some stuff to fall back on. Flight went well, I got +1.5 hours of sleep. In a shocking turn of events my Ryanair flight arrived in Oslo 25 minutes ahead of schedule, and then my card was accepted obviously when booking a return train ticket to the sentralstajon. From here it was awake time, and as fully expected it surprisingly went supremely well with zero faff except for someone else's suitcase tumbling out of the on-carriage luggage hold onto my feet which I picked up and returned because I'm normal sometimes.
From the sentralstajon there was a direct path that sent you to the bussterminal which I took great use in, and here's something I neglected to mention. You have to download the 'Ruter' app to book tickets for Norwegian buses, and this is not negotiable, you need the app. A 24 hour pass gave me basically an open return ticket between the bussterminal & park, and you have to show the ticket within the app as the barcode is animated, much like a concert ticket.
One scenic bus ride later, I surprisingly arrived at the park... before opening!
So when the park opened...
First course of action was, predictably, #203 HuriHuri which is known to get stupid queues all day in return for a silly ride that wasn't worth the hour long waits it always got. It did its job after one train's worth of passengers to wait through. The fact that I wanted to get off after just one lap didn't bode well for my day here, but we have literally just begun the day, so thoughts were silenced.
Deciding not to strategise and just wanting to loop the park clockwise from here instead, #204 Thundercoaster followed. A massive wooden coaster, an argument can be made for it being my biggest one yet although the old Irish warrior may prove to be quite some tough competition. The Phantom's Revenge hill that dived into a tunnel down a huge hill caught my eye immediately. The ride's screams and wheezes could seriously be heard from across the entire park like it was calling my name the whole time I was there. It's walk-on too, what's not to love?
Apart from a couple rattles here and there, Thundercoaster is a brilliant wooden coaster that has easy potential to shorten the monstrous gap in quality between my (at the time) #2 and #3, Ride to Happiness and the aforementioned Cu Chulainn. If anything it feels like a supersized Megafobia, even if that already exists and does it better, with the trains that Cu Chulainn has. It goes on forever, has huge drops, great airtime moments even for a morning ride and that Phantoms Revenge drop was as insane as it looked and then some. Proper gap-bridging potential, I prioritised a reride in the back row before proceeding with my park loop plan and this is where Thundercoaster's facade, coupled with any hope of it landing top three, was shunted into hell.
A powerfully unpleasant rattle was unceremoniously littered across the entire course. The extra airtime over the hills was obviously cool and all that but I'd been fighting for my life ever since the Phantoms Revenge drop, gripping the restraint and bracing myself towards it like it was a first love. The trains spectacularly failed to smoothly navigate the course, and I was very ready for it to be over before it was.
This was bad.
Well then. I'm... not sure what to think of this ride now. Do I like or dislike it? Shall I come back to it later? Perhaps.
Coasters continued.
#205 SuperSplash is up there for being one of the oddest-looking coasters I've come across in a while. It very much... existed, and falls into exactly the same boat as its Belgian cousin. Despite the different lift mechanisms, they're the exact same ride but the Plopsa version gains extra points simply for its funky indoor lift section.
Den Aller Spite was closed all day, and Western-Expresspite was closed due but was due to be open at some point. So I came up to the new inverted swing launch coaster thing which was open. However, the fact that SuperSplash of all things had decided to make me dizzy, perhaps aggravated by Thundercoaster's car crash of a back row, caused me to already put a pause to things and slow down so I hesitated to enter the queue for the new ride. Very obviously due to the failure to get enough sleep (totalling in at just around five hours), I was not going to let this ruin my day. I've learnt lessons from my previous encounters with this exact situation, so a few snacks along with my ever-trusty Mentos & Polo mints alleviated some of the dizziness. A few minutes of outage sat on a rock under some shade revived me enough to have #206 Storm - The Dragon Legend's queue be entered by me. A strange contraption is this triple-launch triple-dive-loop inverted roller coaster. I'd seen from the videos how the back rows are entirely upside down on the second launch and how weird a feeling that must be. However, the single rider line plops me in the middle row.
The first launch is nothing special, feeling like its service is preparing the rider for the second launch. As we were going backwards, we weren't speeding up or anything despite us passing over the motors that powered us up the first time. Then, halfway through the station, BANG. A sudden slam of energy comes out of nowhere as the motors are flipped on, causing an epic and sharp acceleration out of nowhere before the backwards hangtime section. If you're not upside down, you're instead looking straight down. The ride had barely started, and I had lost it from excitement. You're given absolutely no time to recover as the final launch kicks in immediately with a similar level of power, finally sending you through the layout.
The first dive loop is shaped like no other with the wackiest of wacky twists going into it like a dragon swooping down (obviously). A quick jump to the left follows a brilliant airtime hill which is rare to see on an inverted coaster, into a second wacky dive loop with even wackier unorthodox shaping. Just as good as the first, if not even better, 'awesome' describes it well.The third dive loop is more of a 'reverse sidewinder' than anything else and is also great, then it's over as the brakes turn on as you slow down and finish your epic adventure.
"This ride has a bad rattle" No It Doesn't! I Did Not Notice It!
After just one ride, Storm had solidified itself as a super good coaster. A lot of people will be quick to dismiss it because "it's the same thing 3 times mate" but if they're all awesome then what's not to love?
But, as epic as Storm was and as much as I wanted to do it again, it was back to having to pace myself and taking it sloooooow. After a little sit down I welcomed myself onto #207 Loopen.
Droppen, loopen, corken, braken, poor thing must be feeling a bit sorry for itself these days being so overwhelmingly overshadowed by bigger and better(...?) thrill rides. Serviceable and 'almost fun', though if a little on the "does it still have a place in the park?" side or if it's being kept around for heritage reasons. Park seems to love it and take good care of it though, so I think it's here to stay.
The pacing continued, but I figured that the queue for #208 Speed Monster was so oddly longer than anything else in the park that I could spend my break from the rides in the queue for it. It didn't take long to figure out that the length of the queue was entirely down to one train operations, that one train only seating 12 people if every seat is filled.
The launch is a little disappointing for being a hydraulic one, but it does a good enough job at getting the train up to speed (monster). The Norwegian Loop that followed was new to me. We're twisting, we're going down...
...and holy mother of positive Gs that hit so hard out of complete nowhere-ness that my head gets forced downwards. That shocked me, an extremely welcome part of the ride experience. We then casually sped (monstered) along like that never happened before a nice air hill into some sick whippy twisted airtime hills that caused the wheels to squeal as they traversed them. After those two, a corkscrew ends things off.
Speed Monster is great fun, a mostly not-that-intense accelerator coaster that for some reason temperamentally throws in some crazy but ultra-brief forces.
Time for rerides, #209 Western-Expressen had opened and when you need a short break before getting in the queue for a junior coaster you know it's not the bestest of days so far. However, I survived and it was actually quite fun if a little barebones.
Despite the pacing I still had hours left of the day and sat outside Storm craving rerides. Something in me slowly changed as my sheer determination to want to ride this as much as possible allowed myself to give it a short marathon. The single rider line decided my fate of row...
Ride #2 sat me near the back where I finally got that life-changing hangtime moment on the second launch.
Ride #3 sat me near the back where the dive loops hit as hard as they ever did, causing me to question if it can shorten the gap between #2 and #3.
Ride #4 sat me near the back where I got that incredible hangtime, the fantastic dive loops, the great airtime hill, the sharp force of the backwards launch, and everything else I got on my previous rides plus more. I was having so much downright true fun on this ride that I seriously thought that I enjoyed it more than any UK coaster plus Cu Chulainn.
By this point the queue manager was recognising me. Ride #5 sat me near the front, and where the upside down hangtime lacked the dive loop transitions instead tried to kill me in the best way possible. For the first time in years I genuinely feared flying right out as I ragdolled through the element screaming and shouting my lungs out.
It started raining.
Ride #6 sat me near the back where everything happened again but this time with rain. Everything felt faster, it felt like its high ranking was solidifed.
And I ended my run with ride #7 which sat me near the back where I took in everything I could as I was saying goodbye to this ride for now.
What rattle? I don't remember any rattle. I don't think there even was any rattle.
I don't think I can praise this ride enough. It's way too good for what it is, and I would love to get on one of these things again. I only stopped my mini-marathon to give the other two bigguns a second (or third) opinion.
Remember Thundercoaster? That I don't know what my opinion on it is because one ride was good and the next was bad? It'd been raining and the ride had significantly sped up. I wonder how it runs now? I snag a front row seat...
...and everything I thought I knew had collapsed.
Thundercoaster holds the record for being the largest roller coaster in Norway. Perhaps it could hold another record in the biggest battering on any ride in the country too. Yes, the airtime is good and the Phantoms Revenge drop into the tunnel is really good, but unfortunately a severely amplified rattle throughout the whole ride from start to finish obliterated nearly any love I gave to this ride. With endless jackhammering the entire ride (and a long ride at that too) my head was calling for help louder than the noise it makes clattering disgracefully through the layout. Bang crash wallop bang, these trains need to be swapped out for something (anything) else as it's very clear that they are absolutely tearing up the track beneath them. It's a blur of the worst rattle I have ever experienced on any roller coaster, only saved from being at the very bottom of the list by some great airtime moments and a serviceably alright layout minus a couple crashes when the straight track transitions into a corner.
Hitting the brakes, I was happy for it to be over as I suffered with a newly regained headache. Never again in this state will I get on this.
I however am not an advocate for the removal of Thundercoaster. I am a firm believer that there is a brilliant ride hidden under the jerky rough jackhammering, and an excellent ride can be carved out with a bit more love & care put into it. People are talking about the nonexistent rattle on Storm, but I think this ride needs to be addressed far more urgently.
I had an extended sit down after that before finishing my day on Speed Monster, which was the same as the first. The intensity graph holds up exactly with the random leaps in forces with the casual rolling in between. My only regret with this ride is that the twisted airtime hills could have been way improved with better restraints as if you don't exactly follow the train, you're sending your head into the side of it. Ragdolling is impossible as a result, you unfortunately have to follow the movement of the train but I still love this ride.
I had a great day at Tusenfryd getting on pretty much everything plus rerides that I wanted even considering all of the barriers that came with not getting enough sleep again and my journey home was easy & simple with the buses and trains running exactly to schedule. I munched down on two pizzas in the airport before flying back to Stansted and arriving back home at exactly the time that I left 24 hours ago.
Three days later...