I've been able to experience new rides at Kings Island since Paramount owned the park and they honestly did a great job with Diamondback, Banshee, and Mystic Timbers to an extent. But I look at so many aspects of Orion and I can't help but think they just phoned it in. I have so many questions regarding the design...Why didn't they fully utilize Firehawk's old plot? They could have, at the very least, shifted the station and brakes 15 feet north to achieve a 300 foot lift and shut everybody up. They could have turned the station and brakes 90 degrees and made the ride 300 feet longer. Why didn't they center the ride's first valley in the ravine? The park didn't even fully utilize the terrain where they could have leveraged it for an even larger drop. The park could have turned the layout to go behind Racer's turnaround instead of running next to The Beast - why did they decide to go this route? What were the ride's geological and infrastructure constraints? Could the ride REALLY fit only in that exact spot, or did they have wiggle room to translate and rotate the ride to more nicely hug the terrain? Did Cedar Fair honestly only allocate 30 million for the ride and not a cent more? What about particular elements - could they have actually made the first hill a wave turn (Intamin and Guerstlauer have done them in pursuit of RMC, why not B&M)? Could they have done something funky with that vanilla turnaround?
I design cars for a living, so I often ask myself a bunch of questions like this when I review rides. Knowing what it takes to design things and then viewing the final product has given me a good understanding of how design objectives and efforts input at the beginning of a development process affect the final product. From what I can tell, Orion was either so overconstrained at the beginning of the design process that all creativity was choked out of the ride from the onset or, more likely in my opinion, it's just a very lazy design. Don't get me wrong, I'm sure the ride is good, but in a time where coasters are being built with more and more exotic elements, Orion is just so basic and vanilla. This ride would have truly been a worlds best pre-Maverick - the layout follows trends from the early to mid 2000s, but times have changed, and THAT is why it's so easy to **** on this ride.