andrus said:
Why is the drop different? I haven't ridden one yet but according to physics I assume it would be the same thing? (except some more wheels means marginally higher friction and the fact that it aint floorless, but it could be if redesigned).
I don't know about the physics of the thing, but the
overall drop experience is very different. On a dive machine, only the front of the train is really hanging over the edge, and not hanging vertically either. On a tilt coaster, the whole train hangs vertically, and for a much longer time, too. The difference between front and back is also immense. In the front, you're looking at the end of the track, psychologically similar to looking down into Oblivion's hole, while being swung down and under into position. At the back, you're swinging up and over, which feels completely different and also gives a much higher drop. I'm not saying it's any better than a dive machine, just very different.
I guess that something has to do with reliability. No park want's to be first hence it might not work properly.
No park would be first. There's been one running in Taiwan for around 8 years.
[youtube]http://www.youtube.com/watch?v=C1O-I5jYdVk[/youtube]
Is it reliable? Absolutely no idea unfortunately. There's no information at all to go on.
That's the same thing that goes for fourth dimension coasters right? Everybody sees their potential but still nobody is willing to buy them.
I think it's safe to say, even though I don't know the figures myself, that a 4D coaster would be way, way more expensive than a tilt coaster. It's really only the tilt section that is any different from a regular Vekoma looper. Otherwise, the track and trains are the same. 4D track and trains are vastly different from anything else, and
must be among the most expensive to manufacture surely?