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If you could build a theme park?

My park would have the following coaster line-up:
  • Gravity Group woodie
  • B&M Hyper
  • Intamin Blitz
  • Vekoma Flying Dutchman
  • Vekoma Giant Inverted Boomerang
  • Vekoma Junior Coaster (85m model)
  • B&M Floorless
  • B&M Wing
  • B&M Invert
  • RMC I-Box
  • Mack Wild Mouse
As for particular flat rides i'd want:
  • Mondial Frisbee
  • Vekoma Madhouse
  • Chance-Morgan Zipper
  • HUSS Breakdance
  • Whatever the heck Cyborg's Cyber Spin is
  • A carousel
  • A wave swinger
As for a name, I have no idea what i'd name it. Would love to put it in my home state, though.
 
Oh, we're doing roles now? Uh... I can... uh...

I can... motivate you guys....?

If you want me to actually be useful, I know some stuff about thematic lighting.
 
Ho2gmC7.jpg
 
Ok My Park:-

Coasters:-
  • Jungle Trailblazer style woodie or Intamin pre-fab with Wodan level theming
  • Launched B&M wing - called 'dragonfly' - shooting out over a lake! with onboard audio
  • Aquatrax
  • Shambala style Hyper
  • Tranan style S&S coaster - with steampunk theme
  • Gravity Max style Vekoma tilt-coaster - with new gen Lech-style Vekoma track - highly themed like Expedition everest!
  • 'Space Fantasy' (Universal Japan) style enclosed mack-spinning coaster
  • Family-thrill Launch&Lifthill coaster with a drop track element, backwards sections and dark ride sections aka Verbolten
  • a 'flying broom' family suspended coaster - where riders are in Motorbike position seats
  • revenge of the mummy style - hybrid dark-ride and coaster with 3D/4D effects (guest wear 3d 'goggles)
Water rides
  • 2 Rapids! One multi-level with drop elements like RiverQuest and another more traditional flat rapids but with huge dark ride sections, fire effects, fog, waterfalls etc
  • 4 Drop log flume, highly themed, inc airtime-such-a-cred bump drop (Parc Asterix's log flume), backwards drop, forward drop in the dark and main double down drop aka loggers leap!
  • Stormsurge style dry-wet flume - but with LIM technology to propel boats uphill for a much longer ride - Through themed terrain for a more interesting experience - such as l.e.d. tunnels and fog projections
Dark rides and Walkthroughs
  • Traditional style (non-interactive) ghost train/haunted house with jump effects - highly themed
  • Atlantic Aventure style Interactive dark ride with wands instead of guns - screens AND practical effects
  • Multi-Terrain dark ride - half land half water Jeep ride - Indiana Jones Pluse-Plused
  • Hotel Tartuf style highly themed funhouse walkthrough
  • Highly themed Hotel Gasten style year-round Scare Maze
  • Some sort of multi-sensory fantasy dark ride - Arthur-cum-Dreamflight Dark ride experience
  • A crazy colourful black-lit dark ride aka Professor Burps bubble works
  • Vertical dark ride/Drop tower with surprise tilting seats
  • Madhouse with compelling soundtrack and storyline
Flat Rides
  • Screaming Swing
  • Enclosed effect laden Top-spin...... Talacon-cum-Tomb raider
  • New-Gen Condor aka Fata Morgana at Tivoli Gardens
  • Enclosed tilting tea-cups - called storm-in-a-teacup with projection mapping, light effects, and mist-spraying to feel like your are actually in a storm!
  • wave swinger with fountains
  • A Demolishen Derby ride, but with crazy-settings
Other things
  • Themed High and low ropes courses
  • highly themed indoor Adventure golf light effects/water effects/black-lit
  • Lots of interactive things to explore, water mazes, slides, fountains, caves, walkways, animated scenes
Food and Drink
  • An Ice Bar
  • A chocolate cafe with liquid Chocolat taps
  • Molecular Gastronomy Restaurant (flavoured Vapour, things in testubes, blue cubes that taste of beef etc
 
I can and I do.
That's what RCT was created for.
You can have the detailed answer now.
As for how to go about it, throw this ridiculous money at it straight away. Make it world class from the outset and steadily grow from there.
It's an over the top, unbalanced lineup that's ridiculously self-indulgent, but you said I've got the money so lets make my RCT2 park a reality.
Screenshots available on request.

Location = Korea
Theme = K-Pop
All rides are based on a music video or song with theming ranging from slight to intense.
Concerts are held regularly.

Coasters:
Mack Multi Launch
B&M Flyer
Maurer Spinner
Mack Family coaster (indoor)
GCI Woodie
B&M Invert
B&M Giga
B&M Dive (huge dark ride section)
RMC (built as a CCI first, then converted and extended)
Premier coaster with launch (dark ride)
Mack Megalite (custom layout)
S&S Launch
Intamin Woodie
Arrow Suspended
Intamin Multi Launch
Wooden Wild Mouse
Schwarzkopf Family coaster
S&S 4th Dimension
Schwarzkopf Looper
Mack Powered coaster (indoor)
Gerstlauer Infinity
Vekoma Junior Boomerang
B&M Wing
Intamin Giga

That makes 24, but with long opening hours and excellent operations you can do them all in a day. I'd recommend a week though.

Water Rides:
Rapids
Boat system dark ride (huge and with multiple drops)

Dark Rides:
3x standard tracked dark rides, various themes
Shooting dark ride

Flat Rides:
S&S Shot tower (indoor)
Intamin Gyro-drop
Screaming Swing
Fabbri Flying carpet
Simulator
Carousel

Other:
Monorail
Observation Tower
Haunted House
MV set walkthrough
 
Mack Multi Launch
don't tell me what to do

Also, there are the two largest casinos in North America on huge Native American reservations that are rugged with hills and lakes around the casino up to 500-1000' tall, but the nearest lake being an easy walk from the casino. I would present the idea there, there's the funding (expand casino to parents and new customers get people to spend more time [therefore money] at the casino by giving groups things to split and do + park money). It's also smack in the middle of Boston, Providence, and New York City, which does not have a park, don't say SFNE, it doesn't count, and it's too small for people in those cities to travel to.

With casino money, you could start big. Boardwalk around the lake, ice skating safety detection system to use in winter, and lights for said activity, and.......start with 2-3 terrain coasters. :)
 
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I've thought about this too a lot. I think that the coaster selection would be relatively simple. I would take the best available from the different designers. I don't want to go into that a the moment. I'm more concerned with the approach and the operation of the park.

I would design my park as being an experience that has the efficiency, technology, and attention to detail of Disney World, but where the majority of the rides are substantial roller coasters, or are at least very stimulating and thrilling. A few of my tenants:
  • I would choose a location in the USA or Canada that was somewhat isolated, and where land was cheap. I'd want the park to be large enough where all of the rides could be self-contained and separate from each other. I'd also want the hypers, gigas, and terra coasters to have enough space to have smooth, enjoyable transitions and substance to their ride. I also think that having the park in an isolating area gives you more freedom from zoning and height restrictions. It also makes it more of a resort, where part of the part is staying at the on-site hotels.
  • As I was mentioning, the park is geared towards travelers and tourists, not the local crowd. It would be built within a few hours of several major cities, and have convenient bus options available to get to the park.
  • The park is not geared towards small children, but a daycare service would be provided for a small charge. There would be certain rides that pre-teens may like, but the park is not geared towards them. I would also have some "red-band" rides that would require the rider to be 17 or older to ride due to mature themes, graphic violence, adult language, and artistically tasteful nudity.
  • Upon discovery in RCT that you can make a lot more money by charging for admission and for rides, I would institute a system where guests had to pay for entry, and for rides. This way the park can make more money, and put that money into cutting edge rides and operations. Additionally, people would be cognoscente of what they were riding, and not ride unless they truly appreciated the experience. But, an advanced technologically integrated system would be used to keep track of rides. A cashless wristband that can be scanned would be linked to a credit, or a smartphone with the right app could be scanned.
  • Due to the cashless system, all personal belongings other than smartphones would be stored in lockers free of charge at the front of the park. Smartphones download the park's maps, are used to mange the user's account, and as I mentioned before, can be used for purchasing options. Each attraction is equipped with a place to drop the smart phone in front of your seat (or under if you're in the front row) that seals and locks until the ride is over. Nothing else needs to be taken on the ride.
  • The park has longer hours than most parks, but has one "dead" day of the week. Normally, the park opens at 9:00 AM, and closes at 1:00 AM. From Friday through Sunday, he park is open 24 hours a day. To compensate for the extended hours, the park has rotations for which parts are open at night. I'd also install one coaster that goes through the woods (kind of like Beast) and decree that it only runs at night time.
  • A Disney-like complementary fastpass reservation system is used. Reservations are made through the app, or through touch screens available throughout the park.
  • The park also has a lot of bars and clubs throughout it. But there is a virtual system that monitors alcohol intake and ensures that guests that have had too much are not boarding coasters.
  • For the coasters, I'd try to have well thought out, immersive story lines for many, indoor/outdoor theming, and just some coasters that are outdoors with minimal theming.
  • My philosophy is that if its not done well, you don't do it. Every ride costs the same. Each ride is a great experience in itself, and I would never force a guest to ride some lame kiddie coaster just for the count. If you couldn't get behind every single ride and defend it like its one of a normal park's best ride, its not worth making.
 
Park Location: 43.6210325,-89.7315793

Cost: 100 Billion

Large Indoor Amusement Park/Water Park
Size: 1.5 Miles Wide Large dome 350 Feet Tall

Coasters:
Polercoaster 500 FT
Mack Blue Fire Clone
B&M Flyer 170 ft tall
Maurer Spinner
GCI Woodie 200 Ft
B&M Invert 190 ft
B&M Giga 330 Ft
B&M Dive 280 Ft
RMC Woodie 230 Ft
Premier coaster with launch And Tallest Loop 250 Ft
Sky Rocket II
Intamin Megalite (custom layout)
S&S Air Launch DO-DODONPA Clone 120 Ft
Intamin Prefab Woodie 200 Ft
Arrow Suspended 160 Ft
Intamin Multi Launch Cheetah Hunt/Maverick Combination 160 Ft
S&S Galeforce Clone
Wild Mouse
S&S 4th Dimension X2 Clone 170 ft
S&S El Loco 124 Degrees drop
Schwarzkopf Looper
Mack Spining coaster
Gerstlauer Infinity 20 Inversions
Vekoma Junior Boomerang
B&M Wing
Vekoma Firestorm
Vekoma Bermuda Blitz
Vekoma Shockwave
Vekoma SkyDash
Intamin ZacSpin 2nd gen
S&S Free Fly
Intamin Giga 320
B&M Floorless
 
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Park Location: 43.6210325,-89.7315793

Cost: 10 Billion

Large Indoor Amusement Park/Water Park
Size: 1.5 Miles Wide Large dome 350 Feet Tall

Coasters:
Polercoaster 500 FT
Mack Blue Fire Clone
B&M Flyer 170 ft tall
Maurer Spinner
GCI Woodie 200 Ft
B&M Invert 190 ft
B&M Giga 330 Ft
B&M Dive 280 Ft
RMC Woodie 230 Ft
Premier coaster with launch And Tallest Loop 250 Ft
Sky Rocket II
Intamin Megalite (custom layout)
S&S Air Launch DO-DODONPA Clone 120 Ft
Intamin Prefab Woodie 200 Ft
Arrow Suspended 160 Ft
Intamin Multi Launch Cheetah Hunt/Maverick Combination 160 Ft
S&S Galeforce Clone
Wild Mouse
S&S 4th Dimension X2 Clone 170 ft
S&S El Loco 124 Degrees drop
Schwarzkopf Looper
Mack Spining coaster
Gerstlauer Infinity 20 Inversions
Vekoma Junior Boomerang
B&M Wing
Vekoma Firestorm
Vekoma Bermuda Blitz
Vekoma Shockwave
Vekoma SkyDash
Intamin ZacSpin 2nd gen
S&S Free Fly
Intamin Giga 320
All those dream rides and but then you go and throw in **** like a Wild Mouse and a Sky Rocket II :p

And welcome to CoasterForce as well. :D
 
Park Location: 43.6210325,-89.7315793

Cost: 10 Billion

Large Indoor Amusement Park/Water Park
Size: 1.5 Miles Wide Large dome 350 Feet Tall

Coasters:
Polercoaster 500 FT
Mack Blue Fire Clone
B&M Flyer 170 ft tall
Maurer Spinner
GCI Woodie 200 Ft
B&M Invert 190 ft
B&M Giga 330 Ft
B&M Dive 280 Ft
RMC Woodie 230 Ft
Premier coaster with launch And Tallest Loop 250 Ft
Sky Rocket II
Intamin Megalite (custom layout)
S&S Air Launch DO-DODONPA Clone 120 Ft
Intamin Prefab Woodie 200 Ft
Arrow Suspended 160 Ft
Intamin Multi Launch Cheetah Hunt/Maverick Combination 160 Ft
S&S Galeforce Clone
Wild Mouse
S&S 4th Dimension X2 Clone 170 ft
S&S El Loco 124 Degrees drop
Schwarzkopf Looper
Mack Spining coaster
Gerstlauer Infinity 20 Inversions
Vekoma Junior Boomerang
B&M Wing
Vekoma Firestorm
Vekoma Bermuda Blitz
Vekoma Shockwave
Vekoma SkyDash
Intamin ZacSpin 2nd gen
S&S Free Fly
Intamin Giga 320
B&M Floorless

Starting out small then...
 
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