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Germany & Belgium: Part 7 (Rheinkirmes Düsseldorf)

Re: Germany & Belgium: Part 6 (Klotten)

I guess it depends on where you are though. In Amsterdam or Utrecht restaurants and shops are opened until pretty late as well, most of the days. I can imagine it being similar in most major cities. But in small traditional German villages it's all different :wink:
 
Re: Germany & Belgium: Part 6 (Klotten)

Part 6.2: Erlebnispark Tripsdrill

A park that I was anticipating quite a bit; Tripsdrill always looked like a park made for me. It's in a forest, full of nature, flowers and colour. There are many little secrets, quirky rides and animatronics scattered throughout the park. It has awesomely themed rides with some interacting, and it has a Gerstlauer launched coaster. Needless to say, I had high hopes for this park.

First we arrived at the wrong parking lot, which was actually for staff members. It did look really unusual for a park entrance, with a big mess of stuff laying around. Carrousel spare parts, etc. After we were directed to the actual parking lot, we finally arrived at the park early in the morning. The entrance looks really cute, but I immediately noticed the lack of music. I'm so used to beautiful magical music when you enter a park, even in places like Bobbejaanland. Missed chance. The weather was just absolutely perfect from start to finish. Both in the sun and shade it was just lovely and the right temp for a theme park day.

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Much like Phantasialand, I fell in love with the park as soon as I got in. You enter a little traditional German 'main street' village. It was just so beautiful and full of atmosphere. We entered one of the buildings which led to a massive indoor kiddie play area with a Moser drop tower. Then we left again and tried one of the other buildings in the street, which turned out to be the tat shop. It had animatronic shopkeepers as well as an actual human one <3

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At the end of the street was the first ride we rode. It's basically some kind of chairswing with seats themed to washing baskets and had a lever which you can change your altitude with. It provided lovely views of the main street and some other parts of the park. It was both fab and boring.

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Moving on, we came across more animatronics. One was in a small toilet cabin, and sometimes came out to say something in German and spit on guests passing by. Children seemed to love it. There was also one in a phone booth making a call. I just love the idea of how the park is a little village/garden with animatronics leading their normal daily life. It's the best.

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We then made our way to the weird ass drop tower. I'd heard it would do some sort of gimmick, but wasn't familiar with it. Sadly I was just spited of walking straight on, so I got the secret spoiled for me. The tower itself was just weird and a bit terrifying. You really bounce around in your seat, and the final drop was the only one with at least some force to it. I do love the theme of it a lot.

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Right next to it was the park's splash battle. It probably had the longest queue of the day, about 15 minutes. There were just enough people in the park to give a nice atmosphere, but nearly all of the rides were a walk on. Perfect circumstances for a day in a park. I loved the theme of the boats. One person had to steer and the other three could shoot water with a wine bottle, tea cup and a watering can. As a splash battle it sucked, but the theming made it fab.

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The funhouse was close, so we went in there next. The name translates to Old Man's Mill, and it was interesting to say the least. It starts off indoor, but then later on continues outdoors, which was really cool. It had the usual stuff; spinning tunnel, rollers, moving bridges, mirrors, etc. Loved it. I also loved the little stream that was flowing through half of the park.

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We went to explore more of the park. Many little houses, walkthrough areas with animatronics and adorable kiddie rides. We walked past the kiddie flume towards one of the many car rides in the park. Before we arrived there we saw an egg hatching and a little baby chicken coming out! There was also a couple of other baby chickens that were just cuddling in a small bowl. It was so cute. The car ride was nothing special though. Steering had literally no effect whatsoever. I did like the surroundings though.

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Now it was time for creds! There was still much more to explore, but I did want to get the coasters over with first. Getting to the cred part was a bit confusing though. There is only one path at the very side of the park that led to them. We came across tons of animatronics on the way. While the first half is amazingly landscaped with many flowers and trees everywhere, the back third of the park is a lot more open. I heard some awful things about that, but it wasn't as bad as I thought. Really just the part with Karacho and Mammut looks really bland, the rest is still gorgeous and just a nice change of surroundings. My mom sat out on pretty much all of the big rides there.

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Karacho was up first. For some reason I never found it that great looking. I mean, it does look fun, but I found it to be the weakest looking Gerst launch coaster. The test seat is amazing! Sadly the rest of the area was a bit blegh. Not the most inviting welcome to a coaster. The queue had some theming but it was nothing special. I went for front row on my first ride, which had a very short queue. The trains look awesome and are quite comfy, even though I got slightly stapled. Off we went.

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Me with the white shirt in the front row putting my hands up :)

It starts off with an indoor drop into a heartline roll. That roll provided quite a lot of hangtime, but while I'm usually not a fan of hangtime, this was the good kind of hangtime. It's the same kind of hangtime that you get on Mack mega coasters. What an awesome way to kick off the ride. Then a little dip into a good forceful launch followed. It's not quite as sudden and powerful as Anubis' launch, but still loads of fun. The top hat gives some really good floater airtime, and the inversion feels very similar to the corkscrews on Helix and Blue Fire with some nice hangtime. Between the elements there was plenty of positive Gs. Then there was a fun stengel dive-ish turn and the MCBR. This is probably the weakest part of the ride. The MCBR, a hill with only a bit of floater and a relatively slow turn. BUT THEN. The dive into the tunnel was just amazing. You really get thrown out of your seat with such force on the sides of the train, and then drop down right away. It was incredible. Then another awesome twist to finish off the ride.

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It was an instant top 10 ride for me. It's not glass smooth, especially the turn into the MCBR has a bit of a rattle, but it's still very comfortable and the restraints provide a lot of freedom. The inversions, launch and top hat are all awesome. Such a good coaster. When I got off I immediately ran back into the queue and re-rode twice. It's not perfect, but just a brilliantly fun coaster to ride 9/10.

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On the opposite side, just separated by a vile gravel path, was Mammut. Mammut was quite the opposite of Karacho. It had fab theming, dispatch music, a really awesome pre-lift-show and lifthill music. The entire section from the dispatch until the drop was sadly the best part of the ride. I've rarely ridden such a dull forceless crap coaster. It literally does nothing, feels even less like a woodie than Balder and still had an annoying judder at some places that made riding it uncomfortable. I'm all for family coasters, but this one was just awful. 4/10.

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Getting back to the beautiful parts of Tripsdrill, the next stop was an amazing looking castle building which had both the flume and the park's Gerstlauer Bobsled, G'Sengte Sau. I just adored the drawbridge entrance with the flume going underneath it acting like a ditch. Like literally every queue, this one had great theming too. Still not sure what the ride is themed to, but I thought the theming of the entire thing was amazing. The ride was just lovely as well. It interacted with the flume at multiple places, had a helix through the castle and it was just a fantastic family coaster with a great atmosphere. 7,5/10.

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From the Gerstlauer Bobsleds I've ridden, I remember liking Vilda Musen the most for its unique layout, location and interaction. I will have to see how it holds up when I re-ride it next month. It's closely followed by this one, then Van Helsing and lastly Heiße Fahrt, but I really enjoyed them all!

Obviously the flume, Jungbrunnen was next. The queue was basically a museum! It was so good. The flume itself is one of the best log flumes I've ridden. The bathtub boat is original and looks awesome, the indoor bath part with naked ladies was so weird it was fab, and the rest of the ride was just so well themed. Even the big drop was excellent with just the right amount of wetness. I'd rank it on par with Liseberg's flume ride only below Chiapas. 7,5/10.

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We then ate some of the sandwiches we brought, and then my mom went to the toilet so I just quickly got another go on the log flume. After that we (my mom joined me on this one) did the rapids. Once again, quirky and detailed queue-line theming; the ride was themed to washing clothes. The rapids itself was decent. It didn't get me that wet, but it was a good laugh.

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Then we went back to the forest-y part of Tripsdrill with many small rides to be ridden. We first did the kiddie coaster, a standard Zierer Tivoli (large). I've ridden quite a few now, but this one was easily the best. It seemed smoother than the others, and the landscaping was just beautiful, hidden away within the trees, and with a fountain helix at the end <3 Such a good kiddie coaster.

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We came across a ride with circular cars that seemed to be spinning surrounded by tons of flowers, so we gave it a try. It started off gentle, so my mom wanted to take some photos, but then the car suddenly started spinning like crazy! It was so weird. It spun so much that I even started to feel a little sick towards the end, which rarely happens. It was good fun though, and so unexpected.

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Next, we did the mushroom chairswing, tea cups, some spinning roundabout themed after baking cupcakes, another spinning ride and more. They were obviously nothing amazing, but all of them were just silly fun with really original theming, with beautiful surroundings. Time just passed so quickly in the park; it was amazing.

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I wanted to get some more rides on Karacho now though, so we went back to that area. I rode Karacho nine times in the end because it was a complete walk-on <3 I re-rode Mammut towards the back now (first ride was in the front), but it was just as boring as before. We also had a couple more goes on the rapids, and I could just stay on G'Sengte Sau a couple of times without getting off. It was such a perfect day.

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Then that part of the park was closed off, so we went back and did some other small things we missed. One of them being an indoor cellar full of animatronics that all came to life when you inserted €1 somewhere. It also had an animatronic band playing music, which was fab. We did one of the monorail thingies, and got some currywurst. It was time to leave then, unfortunately. Definitely one of my favourite theme park days with the perfect mix of an amazing park and flawless circumstances.

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Tripsdrill is wonderful. It's definitely one of the most gorgeous parks I've visited with a couple of excellent rides, and tons of quirky family stuff and outstanding theming. The only downsides are the vileness of the exit area of Karacho/area in front of Mammut, lack of music (Mammut excluded) and maybe the low quantity of big rides. Aside from that, it's just a brilliant park that I can't wait to revisit at some point. I recommend it to anyone.

Park score: 9/10

Thanks for reading!
 
Re: Germany & Belgium: Part 6 (Tripsdrill <3)

Great photos! Tripsdrill is so gorgeous. The G'sengte Sau/Log Flume area is probably my favourite ride-complex. It should probably be higher up my park rankings, but they lack rides that interest me past the obvious choices.

Was Karacho only running one train? I can only see the beige one in your pictures.
 
Re: Germany & Belgium: Part 6 (Tripsdrill <3)

^Even if they were only running one train, why would they care with more? Thom said it was a walk-on throughout the day, so why bother with more trains than needed (especially on Karacho when they refused to start the ride when the train was less than half full...).

Great report Thom! I really enjoyed reading it! Tripsdrill is such a fab little park :D
 
Re: Germany & Belgium: Part 6 (Tripsdrill <3)

^Okay, I missed the bit where he said it was "a complete walk-on." I just found it surprising that the park would only run one 8 person train, regardless of the queues.
 
Re: Germany & Belgium: Part 6 (Tripsdrill <3)

[strike]-Movie Park Germany[/strike]
[strike]-Bellewaerde[/strike]
[strike]-Plopsaland De Panne[/strike]
[strike]-Bobbejaanland[/strike]
[strike]-Walibi Belgium[/strike]
[strike]-Tripsdrill[/strike]
-Rheinkirmes

Part 7: Rheinkirmes Düsseldorf

I'll finish this series of trip reports off with a small report about Rheinkirmes in Germany. I'm usually not a big fair person. I hate how tacky it is, how most of the coasters are crap and just the entire atmosphere is blegh. I visited the Tilburg fair (biggest fair in the Benelux) the day before, and I hated it. The flat ride collection seemed fab, but the coasters sucked (2 wacky worms and 2 spinning creds?!) and the music was way too loud and it was way too spread out.

I've heard good things about German fairs though, so I went in with an open mind. My main reason of visiting was for Olympia Looping. It was always on my coaster bucket list and this was the last possibility for me to ride it. I went with my sister, and we were presented with an awesome view when we arrived.

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It looks much more impressive than the Tilburg fair, had a much nicer atmosphere, had actual big coasters and was a lot more compact. I really liked it from the start. First we had a walk around to see what it has to offer. They have plenty of rides, but unlike Tilburg they actually had a lot of variety as well, instead of ten versions of the same type everywhere.

We started out on Olympia Looping, just to be sure. €7.50... urgh, why are fairs so expensive?! Oh well, we managed to get on the front row. I really enjoyed Olympia. The first half is quite good and really intense. It's a twisted drop, big looping, quick turn and two more loopings. Pretty much just non-stop positive Gs for quite a sustained amount of time. I just hated how the restraints tightened so much during the ride. Just lap-bars would've been fine, why the need of the little annoying OTSRs? The second half was significantly less impressive but still fun with two more loopings. Overall a really fun ride, but nothing amazing. Impressive for a traveling coaster though. 7,5/10.

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Right next to it was Alpina Bahn. It looks really big and impressive, so I had pretty high hopes. In the end I was a bit let down. Maybe it has to do with sitting in the middle, but it didn't seem to do much and was a bit rough around the edges. I didn't get any airtime on the hill, and while the drops were fun it lacked the forces that Olympia has. Still enjoyable for a traveling cred, but not nearly as good as Olympia and Jetline, which are both smoother yet more forceful. 6/10.

The third major coaster was Spinning Racer, a Maurer Söhne spinning cred. I had only ridden Winjas and Dizz before. Winjas is totally amazing, but Dizz was rather dull. This one is pretty much in the middle. It span a bit at some points, had some fun drops and was overall an enjoyable coaster, if a little soulless. 6,5/10.

The remaining two creds were a wild mouse and a wacky worm. The wild mouse was quite smooth and fun, while still providing good laterals and headchoppers. The best thing about the wacky worm was that I managed to get my sister on it. It was hilarious riding it together. We got a massive currywurst and then proceeded further on.

The next stop was a ghost train called Daemonium. For variety's sake I wanted to do one of those as well, and Daemonium looked like the biggest one. There were some good actors and it was quite suspenseful, but overall it still felt a bit cheap compared to something like Blå Tåget, which is to be expected from a traveling ride.

Time for some flats now, which in my opinion is what fairs do best. I started off with the crazy looking top scan called Skater. I had never done any of those so I was curious enough to give it a try. It was INSANE. Absolutely the craziest most intense ride I've ever done. It really throws you in every direction with ridiculous forces and hardly gives you any breaks, while going on for nearly 10 minutes. It was almost a bit too much for me. When I got off I didn't feel my legs anymore, was extremely dizzy and just had to sit down for a bit, something which has never happened to me before or afterwards. It was great though, aside from it feeling like someone was pulling your leg off. 8/10.

The final ride I wanted to do was Konga (aka XXL?) which is the massive afterburner. I love swinging+spinning style rides and had to try this one for that reason, because it looked amazing. In the end it was really good, swings you high up in the air providing a good amount of airtime. The reason why I wasn't more impressed was because I had ridden a much crazier afterburner the day before in Tilburg, which was amazing! This was still very good though. 7,5/10.

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That concludes the Rheinkirmes. My first German fair, and it was much more fun than I expected. I didn't try even half of the major rides, so I'm sure that I will return next year to try a bunch of other rides that I skipped this time. Overall I would recommend it to anyone, it's a really nice fair.

So much thanks to anyone who has read any (or multiple) of my reports, I really appreciate it :--D Next up is Finland in a different topic!
 
Glad you liked Rheinkirmes - visited on the last weekend and had a blast.

The shoulder clamps on Olympia - and other compact Schwarzkopf coasters - were added so you do not bang your arms/hands on the support beams. They have this problem until today on older Schwarzkopf coasters like the Double Loop - I have once seen a guy breaking his wrist as he banged his hand onto the loop structure while the train was threading the loops. So TÜV ordered for a system that "prevents riders from lifting their arms".

However you can prevent the tightening of the shoulder clamps by always sitting straight and putting a light pressure against them. Comes with practice... :--D
 
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