I'll just slot in a few more into my previous post a few weeks ago:
1. Pyrennees - No change there. It has the height, speed, length and "old school" B&M feel to it.
2. Afterburn - Where did it comes from? Never heard of it before, but it was amazing. Could have benefitted from some actual mist in the tunnel though, instead of that pathetic sprinkle that was there.
3. Nemesis - Maybe it's loyalty/nostalgia, but there really is nothing else like it.
4. Talon - Forceful layout with no "dead" spots at all. An excellent coaster.
5. Great Bear - Huge surprise! I've heard so many mediocre reports on it, but I thought it was excellent. The whole "dying at the end" argument left me expecting a really crappy second half, but it's literally RIGHT at the end. There's not much track left after the corkscrew anyway.
6. Alpengeist - Loved the first half. The second half was ****, especially the zero g that actually does NOTHING. End of discussion.
7. Patriot - Reminded me a lot of Phaethon, in that it's really smooth and reridable, though not particularly forceful. The zero-g ties with Phaethon's for my favourite zero g of any coaster.
8. Phaethon - One of the best zero g rolls I've ridden, but the rest of the coaster doesn't really do much. It's tall, long and has a nice layout, but it's just too smooth and lacks force. It's easily, along with Patriot, the most reridable of the bunch though, and one of the most enjoyable.
9. Batman The Ride (St. Louis) - Seemed much more forceful than the other BMTR I've tried. However, I wasn't in the best condition to judge on the day I rode it. A big apple would have felt too forceful to be honest.
10. Batman The Ride (Great Adventure) - Maybe I was expecting too much, but it did nothing for me.
11. Nemesis Inferno - I just don't "get" this coaster.
12. Raptor - I hate to jump on the bandwagon, but yeah, it was pretty shocking how bad it was.