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Evergreen

How's this? I actually did this the other day but I haven't felt like posting it.

evergreen11011321294300.png


I also just made more of the layout. not completely final, still trying to figure things out, but it shouldn't take too much longer

evergreen11011321542100.png

evergreen11011321545700.png
 
It's also not circular. The transition from vertically upwards to vertically downwards is circular, then the 'beyond-vertical' bit starts.

Also, it might just be the angle of the photo, but the entrance/exit to that zero-g-roll looks extremely sharp.

EDIT: We're not trying to constantly shoot you down here, mate. We're just trying to help you get it right. Hope we're not coming across as too... annoying.
 
What I'm finding annoying is Xpress talking about how I should look at his pictures and examples. I don't care if you're "awesome" at NL, it's getting ****ing annoying.

But not you Hix, you're a doll :wink: :lol:

I'm trying everything I can to improve the lift and drop, gimme time. I will definitely have time to do this on the weekend.
 
Well if you want I'll have a look at the track for you and try to give you some more specific pointers. The offer is there, hit me up on MSN if you're interested.

Keep at it, you'll nail it in the end.
 
RCF said:
What I'm finding annoying is Xpress talking about how I should look at his pictures and examples. I don't care if you're "awesome" at NL, it's getting <img> annoying.

Calm down braaa... I did not say to only look at my picture (Singular: there is one picture), there are plenty of other eurofighter examples ;)
 
I can't really see the difference to be honest. The second one is taken from further away, so it looks tighter. Something still doesn't quite look right.

How many segments do you have between the vertical upwards and vertical downwards?
 
No, I think I can see a difference (unless my mind is playing tricks on me). The pull out still isn't quite right though.
 
As soon as it leaves the lift chain there seems to be a sharp spot, almost making a slight pointed shape. Maybe pull that bit back towards the lift slightly.

This might be usefull for the start of the drop shape.

g8j8ab5oehu002n4qifm08.jpg
 
Honestly, without trying to be insulting, I wouldn't go into so much detail with the stage you're at. I certainly wasn't worrying about the shape of the pull out with some of my first coasters; it comes as your skill of the program increases. If I were you, just keep building coasters and let your handbuilding improve, before trying to recreate manufacturer specific elements perfectly.
 
^I totally agree with you. At least someone isn't being so critical about the shape. I'm doing it my way, whether y'all like it or not. May have some screens up later tonight.
 
Wow way to be a ****ing smart ass Tanner.

And once again, my NL is ****ing up, so no screenshots right now. But I'm making slow steady progress. And from now on, I'll make sure to be incredibly accurate at everything I do because if I don't everything will be frowned upon :)
 
^No. Not at all. Don't make yourself sound like an arse too...

We're only trying to help you. Nothing you've done is frowned upon (you aren't using tools, HA!*), we're just trying to help. If you can't see that then...


*J-O-K-E
 
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